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author | Tomi Korpipää <tomi.korpipaa@digia.com> | 2014-04-29 07:21:48 +0300 |
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committer | Tomi Korpipää <tomi.korpipaa@digia.com> | 2014-04-29 08:11:31 +0300 |
commit | baa7cc6531fc4d7764128289d49a8746a27239fa (patch) | |
tree | 7e5a692fc5d172829a1b180328db8385678e2fff /src/datavisualization/engine/shaders/default.vert | |
parent | a7ba1a313eb620e275608c0627efbc1e2c2b40c0 (diff) |
Android GLSL linker fix
Task-number: QTRD-3059
Change-Id: Ie5b82c6418cb87f7d9c04fcca287f5924d8616a5
Change-Id: Ie5b82c6418cb87f7d9c04fcca287f5924d8616a5
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavisualization/engine/shaders/default.vert')
-rw-r--r-- | src/datavisualization/engine/shaders/default.vert | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/datavisualization/engine/shaders/default.vert b/src/datavisualization/engine/shaders/default.vert index e0718b20..b454913b 100644 --- a/src/datavisualization/engine/shaders/default.vert +++ b/src/datavisualization/engine/shaders/default.vert @@ -8,6 +8,7 @@ uniform highp mat4 M; uniform highp mat4 itM; uniform highp vec3 lightPosition_wrld; +varying highp vec3 lightPosition_wrld_frag; varying highp vec3 position_wrld; varying highp vec3 normal_cmr; varying highp vec3 eyeDirection_cmr; @@ -23,4 +24,5 @@ void main() { vec3 lightPosition_cmr = vec4(V * vec4(lightPosition_wrld, 1.0)).xyz; lightDirection_cmr = lightPosition_cmr + eyeDirection_cmr; normal_cmr = vec4(V * itM * vec4(vertexNormal_mdl, 0.0)).xyz; + lightPosition_wrld_frag = lightPosition_wrld; } |