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authorTomi Korpipää <tomi.korpipaa@digia.com>2013-09-18 08:34:05 +0300
committerTomi Korpipää <tomi.korpipaa@digia.com>2013-09-18 08:43:53 +0300
commit585e66106203dd011ec0777e64d6e4cfc6e9c5ed (patch)
treed080c1f3fb2fe61f5e10c02fa604a2ca0a4da3cf /src/datavisualization/engine/shaders/surfaceGrid.vert
parent4daf244e9745a28b917b0976e39a60d73776c4aa (diff)
ES2 shader support for surface
Task-number: QTRD-2290 Change-Id: I52a7fbd8d72e6cd4f73dd3072103cdbf518df321 Change-Id: I52a7fbd8d72e6cd4f73dd3072103cdbf518df321 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavisualization/engine/shaders/surfaceGrid.vert')
-rw-r--r--src/datavisualization/engine/shaders/surfaceGrid.vert20
1 files changed, 0 insertions, 20 deletions
diff --git a/src/datavisualization/engine/shaders/surfaceGrid.vert b/src/datavisualization/engine/shaders/surfaceGrid.vert
index efb40862..5582d633 100644
--- a/src/datavisualization/engine/shaders/surfaceGrid.vert
+++ b/src/datavisualization/engine/shaders/surfaceGrid.vert
@@ -1,26 +1,6 @@
attribute highp vec3 vertexPosition_mdl;
-attribute highp vec2 vertexUV;
-attribute highp vec3 vertexNormal_mdl;
-
uniform highp mat4 MVP;
-uniform highp mat4 V;
-uniform highp mat4 M;
-uniform highp mat4 itM;
-uniform highp vec3 lightPosition_wrld;
-
-varying highp vec3 position_wrld;
-varying highp vec3 normal_cmr;
-varying highp vec3 eyeDirection_cmr;
-varying highp vec3 lightDirection_cmr;
-varying highp vec2 coords_mdl;
void main() {
gl_Position = MVP * vec4(vertexPosition_mdl, 1.0);
- coords_mdl = vertexPosition_mdl.xy;
- position_wrld = (M * vec4(vertexPosition_mdl, 1.0)).xyz;
- vec3 vertexPosition_cmr = (V * M * vec4(vertexPosition_mdl, 1.0)).xyz;
- eyeDirection_cmr = vec3(0.0, 0.0, 0.0) - vertexPosition_cmr;
- vec3 lightPosition_cmr = (V * vec4(lightPosition_wrld, 1.0)).xyz;
- lightDirection_cmr = lightPosition_cmr + eyeDirection_cmr;
- normal_cmr = (V * itM * vec4(vertexNormal_mdl, 0.0)).xyz;
}