diff options
author | Mika Salmela <mika.salmela@theqtcompany.com> | 2014-10-22 11:00:25 +0300 |
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committer | Mika Salmela <mika.salmela@theqtcompany.com> | 2014-10-22 11:04:40 +0300 |
commit | 4f9b9e875ce831cdad3c4f303132a6860cf879f8 (patch) | |
tree | 4b10560c36c4df7163bec4683113ad46f66652aa /src/datavisualization/engine/shaders/surfaceShadowNoTex.frag | |
parent | 6be168da13a8d66f4b22e3e39ebdd72c657d0ebe (diff) |
Surface shadow improvement
Not allowing bias go below 0.001 prevents the shadow acne. Faulty formula
for lighning direction.
Task-number: QTRD-3382
Change-Id: Ided8bf423a961744ace8bef32ae18d6fa2c443ef
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@theqtcompany.com>
Diffstat (limited to 'src/datavisualization/engine/shaders/surfaceShadowNoTex.frag')
-rw-r--r-- | src/datavisualization/engine/shaders/surfaceShadowNoTex.frag | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/datavisualization/engine/shaders/surfaceShadowNoTex.frag b/src/datavisualization/engine/shaders/surfaceShadowNoTex.frag index d6195227..985214be 100644 --- a/src/datavisualization/engine/shaders/surfaceShadowNoTex.frag +++ b/src/datavisualization/engine/shaders/surfaceShadowNoTex.frag @@ -49,7 +49,7 @@ void main() { highp float cosAlpha = clamp(dot(E, R), 0.0, 1.0); highp float bias = 0.005 * tan(acos(cosTheta)); - bias = clamp(bias, 0.0, 0.01); + bias = clamp(bias, 0.001, 0.01); vec4 shadCoords = shadowCoord; shadCoords.z -= bias; |