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authorTomi Korpipää <tomi.korpipaa@digia.com>2014-04-29 07:21:48 +0300
committerTomi Korpipää <tomi.korpipaa@digia.com>2014-04-29 08:11:31 +0300
commitbaa7cc6531fc4d7764128289d49a8746a27239fa (patch)
tree7e5a692fc5d172829a1b180328db8385678e2fff /src/datavisualization/engine/shaders/texture_ES2.frag
parenta7ba1a313eb620e275608c0627efbc1e2c2b40c0 (diff)
Android GLSL linker fix
Task-number: QTRD-3059 Change-Id: Ie5b82c6418cb87f7d9c04fcca287f5924d8616a5 Change-Id: Ie5b82c6418cb87f7d9c04fcca287f5924d8616a5 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavisualization/engine/shaders/texture_ES2.frag')
-rw-r--r--src/datavisualization/engine/shaders/texture_ES2.frag4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/datavisualization/engine/shaders/texture_ES2.frag b/src/datavisualization/engine/shaders/texture_ES2.frag
index d82c12fe..82ad6614 100644
--- a/src/datavisualization/engine/shaders/texture_ES2.frag
+++ b/src/datavisualization/engine/shaders/texture_ES2.frag
@@ -4,8 +4,8 @@ varying highp vec3 position_wrld;
varying highp vec3 normal_cmr;
varying highp vec3 eyeDirection_cmr;
varying highp vec3 lightDirection_cmr;
+varying highp vec3 lightPosition_wrld_frag;
-uniform highp vec3 lightPosition_wrld;
uniform highp sampler2D textureSampler;
uniform highp float lightStrength;
uniform highp float ambientStrength;
@@ -16,7 +16,7 @@ void main() {
highp vec3 materialAmbientColor = lightColor.rgb * ambientStrength * materialDiffuseColor;
highp vec3 materialSpecularColor = lightColor.rgb;
- highp float distance = length(lightPosition_wrld - position_wrld);
+ highp float distance = length(lightPosition_wrld_frag - position_wrld);
highp vec3 n = normalize(normal_cmr);
highp vec3 l = normalize(lightDirection_cmr);