summaryrefslogtreecommitdiffstats
path: root/src/datavisualization/engine/surface3drenderer.cpp
diff options
context:
space:
mode:
authorTomi Korpipää <tomi.korpipaa@digia.com>2014-04-24 07:37:58 +0300
committerTomi Korpipää <tomi.korpipaa@digia.com>2014-04-24 09:22:01 +0300
commit2b19a3ae8b8c34ea674058c7b82de44397e29df2 (patch)
treec910d61096b99cf2271b61ac3050644b302cf299 /src/datavisualization/engine/surface3drenderer.cpp
parent555acef736a72cdc92113a268826a6bba77fbe40 (diff)
Color problem fixed
Task-number: QTRD-3001 Changed all colors to QVector4Ds to avoid mixups with vec4 and vec3 colors in shaders. Change-Id: I8b44b4d711befca900dd35b3386881f7c31d7dd5 Change-Id: I8b44b4d711befca900dd35b3386881f7c31d7dd5 Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Diffstat (limited to 'src/datavisualization/engine/surface3drenderer.cpp')
-rw-r--r--src/datavisualization/engine/surface3drenderer.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/datavisualization/engine/surface3drenderer.cpp b/src/datavisualization/engine/surface3drenderer.cpp
index 142a9b67..f79f92f6 100644
--- a/src/datavisualization/engine/surface3drenderer.cpp
+++ b/src/datavisualization/engine/surface3drenderer.cpp
@@ -278,7 +278,7 @@ void Surface3DRenderer::updateSeries(const QList<QAbstract3DSeries *> &seriesLis
if (m_selectedSeries) {
foreach (SeriesRenderCache *baseCache, m_renderCacheList) {
SurfaceSeriesRenderCache *cache = static_cast<SurfaceSeriesRenderCache *>(baseCache);
- QVector3D highlightColor =
+ QVector4D highlightColor =
Utils::vectorFromColor(cache->series()->singleHighlightColor());
SelectionPointer *slicePointer = cache->sliceSelectionPointer();
if (slicePointer) {
@@ -712,7 +712,7 @@ void Surface3DRenderer::drawSlicedScene()
{
QVector3D lightPos;
- QVector3D lightColor = Utils::vectorFromColor(m_cachedTheme->lightColor());
+ QVector4D lightColor = Utils::vectorFromColor(m_cachedTheme->lightColor());
// Specify viewport
glViewport(m_secondarySubViewport.x(),
@@ -835,7 +835,7 @@ void Surface3DRenderer::drawSlicedScene()
lineShader->bind();
// Set unchanging shader bindings
- QVector3D lineColor = Utils::vectorFromColor(m_cachedTheme->gridLineColor());
+ QVector4D lineColor = Utils::vectorFromColor(m_cachedTheme->gridLineColor());
lineShader->setUniformValue(lineShader->lightP(), lightPos);
lineShader->setUniformValue(lineShader->view(), viewMatrix);
lineShader->setUniformValue(lineShader->color(), lineColor);
@@ -995,7 +995,7 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle)
bool noShadows = true;
GLfloat backgroundRotation = 0;
- QVector3D lightColor = Utils::vectorFromColor(m_cachedTheme->lightColor());
+ QVector4D lightColor = Utils::vectorFromColor(m_cachedTheme->lightColor());
glViewport(m_primarySubViewport.x(),
m_primarySubViewport.y(),
@@ -1358,7 +1358,7 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle)
MVPMatrix = projectionViewMatrix * modelMatrix;
#endif
- QVector3D backgroundColor = Utils::vectorFromColor(m_cachedTheme->backgroundColor());
+ QVector4D backgroundColor = Utils::vectorFromColor(m_cachedTheme->backgroundColor());
// Set shader bindings
m_backgroundShader->setUniformValue(m_backgroundShader->lightP(), lightPos);
@@ -1416,7 +1416,7 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle)
lineShader->bind();
// Set unchanging shader bindings
- QVector3D lineColor = Utils::vectorFromColor(m_cachedTheme->gridLineColor());
+ QVector4D lineColor = Utils::vectorFromColor(m_cachedTheme->gridLineColor());
lineShader->setUniformValue(lineShader->lightP(), lightPos);
lineShader->setUniformValue(lineShader->view(), viewMatrix);
lineShader->setUniformValue(lineShader->color(), lineColor);