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authorTomi Korpipää <tomi.korpipaa@digia.com>2013-10-21 10:23:16 +0300
committerTomi Korpipää <tomi.korpipaa@digia.com>2013-10-21 10:26:25 +0300
commit65969b200b94a6b2a47eb63228a3852ee4284f8f (patch)
tree4db56303ea03a49e4841f9f2d777cd54226401f9 /src/datavisualization/engine/surface3drenderer.cpp
parent298e5e4ab12d8542c42bf4ed9118ab3f579d8456 (diff)
Background lighting fix
Task-number: QTRD-2482 Change-Id: Ifb7bf95a7ff1da7adea3a40ce54855d915a803a2 Change-Id: Ifb7bf95a7ff1da7adea3a40ce54855d915a803a2 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavisualization/engine/surface3drenderer.cpp')
-rw-r--r--src/datavisualization/engine/surface3drenderer.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/datavisualization/engine/surface3drenderer.cpp b/src/datavisualization/engine/surface3drenderer.cpp
index 4ce8d2c7..26fab440 100644
--- a/src/datavisualization/engine/surface3drenderer.cpp
+++ b/src/datavisualization/engine/surface3drenderer.cpp
@@ -1027,7 +1027,6 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle)
QVector3D bgScale(m_scaleXWithBackground, backgroundMargin, m_scaleZWithBackground);
modelMatrix.scale(bgScale);
- itModelMatrix.scale(bgScale);
// If we're viewing from below, background object must be flipped
if (m_yFlipped) {
@@ -1037,6 +1036,8 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle)
modelMatrix.rotate(backgroundRotation, 0.0f, 1.0f, 0.0f);
}
+ itModelMatrix = modelMatrix; // Only scaling and rotations, can be used directly
+
#ifdef SHOW_DEPTH_TEXTURE_SCENE
MVPMatrix = depthProjectionViewMatrix * modelMatrix;
#else