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authorMika Salmela <mika.salmela@digia.com>2014-03-14 15:51:43 +0200
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2014-03-17 08:07:29 +0200
commit389a29326efc298fd75899a45a0dc768b27152d5 (patch)
treed192bb80962b28795d2c5afaa05b73fc1be25420 /src/datavisualization/engine/surface3drenderer_p.h
parente0da339a9d1726cf49675537895e737b5001f31c (diff)
Fix surface slice problem on Mac
Separate shader for slice surfaces. Change-Id: I29f89dc718a4a5dde8d78e1f602283889087bf23 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavisualization/engine/surface3drenderer_p.h')
-rw-r--r--src/datavisualization/engine/surface3drenderer_p.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/datavisualization/engine/surface3drenderer_p.h b/src/datavisualization/engine/surface3drenderer_p.h
index 7a4422e4..2c55d902 100644
--- a/src/datavisualization/engine/surface3drenderer_p.h
+++ b/src/datavisualization/engine/surface3drenderer_p.h
@@ -57,6 +57,8 @@ private:
ShaderHelper *m_surfaceFlatShader;
ShaderHelper *m_surfaceSmoothShader;
ShaderHelper *m_surfaceGridShader;
+ ShaderHelper *m_surfaceSliceFlatShader;
+ ShaderHelper *m_surfaceSliceSmoothShader;
ShaderHelper *m_selectionShader;
ShaderHelper *m_labelShader;
GLfloat m_heightNormalizer;