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author | Mika Salmela <mika.salmela@digia.com> | 2014-03-14 15:51:43 +0200 |
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committer | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-03-17 08:07:29 +0200 |
commit | 389a29326efc298fd75899a45a0dc768b27152d5 (patch) | |
tree | d192bb80962b28795d2c5afaa05b73fc1be25420 /src/datavisualization/engine/surface3drenderer_p.h | |
parent | e0da339a9d1726cf49675537895e737b5001f31c (diff) |
Fix surface slice problem on Mac
Separate shader for slice surfaces.
Change-Id: I29f89dc718a4a5dde8d78e1f602283889087bf23
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavisualization/engine/surface3drenderer_p.h')
-rw-r--r-- | src/datavisualization/engine/surface3drenderer_p.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/datavisualization/engine/surface3drenderer_p.h b/src/datavisualization/engine/surface3drenderer_p.h index 7a4422e4..2c55d902 100644 --- a/src/datavisualization/engine/surface3drenderer_p.h +++ b/src/datavisualization/engine/surface3drenderer_p.h @@ -57,6 +57,8 @@ private: ShaderHelper *m_surfaceFlatShader; ShaderHelper *m_surfaceSmoothShader; ShaderHelper *m_surfaceGridShader; + ShaderHelper *m_surfaceSliceFlatShader; + ShaderHelper *m_surfaceSliceSmoothShader; ShaderHelper *m_selectionShader; ShaderHelper *m_labelShader; GLfloat m_heightNormalizer; |