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authorMiikka Heikkinen <miikka.heikkinen@digia.com>2014-06-27 12:58:12 +0300
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2014-06-30 08:14:38 +0300
commit600aa5708e9ee033c98561d6e44aa4e9901b63b1 (patch)
tree00cb57a0761a39a5c20932a6fb55970a303a53ce /src/datavisualization/engine/surface3drenderer_p.h
parenta0196afc135d63f69aab5626424cc2e21ccac611 (diff)
Adjust background margins based on angular labels and title
Also separated the vertical and horizontal background margins. Task-number: QTRD-3184 Change-Id: I988217d4df7749585dd85b5ea8f3f50254dca6ad Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Diffstat (limited to 'src/datavisualization/engine/surface3drenderer_p.h')
-rw-r--r--src/datavisualization/engine/surface3drenderer_p.h15
1 files changed, 10 insertions, 5 deletions
diff --git a/src/datavisualization/engine/surface3drenderer_p.h b/src/datavisualization/engine/surface3drenderer_p.h
index db174a0d..7a547042 100644
--- a/src/datavisualization/engine/surface3drenderer_p.h
+++ b/src/datavisualization/engine/surface3drenderer_p.h
@@ -56,11 +56,12 @@ private:
ShaderHelper *m_surfaceSliceSmoothShader;
ShaderHelper *m_selectionShader;
ShaderHelper *m_labelShader;
- GLfloat m_heightNormalizer;
- GLfloat m_scaleX;
- GLfloat m_scaleZ;
- GLfloat m_scaleXWithBackground;
- GLfloat m_scaleZWithBackground;
+ float m_heightNormalizer;
+ float m_scaleX;
+ float m_scaleZ;
+ float m_scaleXWithBackground;
+ float m_scaleYWithBackground;
+ float m_scaleZWithBackground;
GLuint m_depthModelTexture;
GLuint m_depthFrameBuffer;
GLuint m_selectionFrameBuffer;
@@ -97,6 +98,10 @@ public:
inline QPoint clickedPosition() const { return m_clickedPosition; }
void resetClickedStatus();
QVector3D convertPositionToTranslation(const QVector3D &position, bool isAbsolute);
+ void updateAxisLabels(QAbstract3DAxis::AxisOrientation orientation,
+ const QStringList &labels);
+ void updateAxisTitleVisibility(QAbstract3DAxis::AxisOrientation orientation,
+ bool visible);
void render(GLuint defaultFboHandle = 0);