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author | Keränen Pasi <pasi.keranen@digia.com> | 2013-12-16 16:17:07 +0200 |
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committer | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2013-12-17 12:52:03 +0200 |
commit | fba185e6c2fa5158aa60ba4468c1f1a70177f77a (patch) | |
tree | 4532ce4cc96fc52a32410f552e8557ea68d98267 /src/datavisualization/engine/surface3drenderer_p.h | |
parent | 018379d522deca3a6f7b184fbc12f122a87aaadc (diff) |
Antialiasing and direct rendering with QML.
Task-id: QTRD-2565
Change-Id: I4099c869f157361ee6a900dfc1c29301b373ac30
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavisualization/engine/surface3drenderer_p.h')
-rw-r--r-- | src/datavisualization/engine/surface3drenderer_p.h | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/datavisualization/engine/surface3drenderer_p.h b/src/datavisualization/engine/surface3drenderer_p.h index f1eeb088..f70fde9b 100644 --- a/src/datavisualization/engine/surface3drenderer_p.h +++ b/src/datavisualization/engine/surface3drenderer_p.h @@ -69,8 +69,6 @@ private: bool m_cachedIsSlicingActivated; // Internal attributes purely related to how the scene is drawn with GL. - QRect m_mainViewPort; - QRect m_sliceViewPort; ShaderHelper *m_shader; ShaderHelper *m_depthShader; ShaderHelper *m_backgroundShader; @@ -154,7 +152,6 @@ signals: void flatShadingSupportedChanged(bool supported); private: - void setViewPorts(); void updateSliceDataModel(const QPoint &point); void updateShadowQuality(QDataVis::ShadowQuality quality); void updateTextures(); @@ -166,7 +163,6 @@ private: void loadSurfaceObj(); void loadSliceSurfaceObj(); void drawScene(GLuint defaultFboHandle); - void handleResize(); void calculateSceneScalingFactors(); void initBackgroundShaders(const QString &vertexShader, const QString &fragmentShader); void initLabelShaders(const QString &vertexShader, const QString &fragmentShader); |