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authorKeränen Pasi <pasi.keranen@digia.com>2013-12-16 16:17:07 +0200
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2013-12-17 12:52:03 +0200
commitfba185e6c2fa5158aa60ba4468c1f1a70177f77a (patch)
tree4532ce4cc96fc52a32410f552e8557ea68d98267 /src/datavisualization/engine/surface3drenderer_p.h
parent018379d522deca3a6f7b184fbc12f122a87aaadc (diff)
Antialiasing and direct rendering with QML.
Task-id: QTRD-2565 Change-Id: I4099c869f157361ee6a900dfc1c29301b373ac30 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavisualization/engine/surface3drenderer_p.h')
-rw-r--r--src/datavisualization/engine/surface3drenderer_p.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/datavisualization/engine/surface3drenderer_p.h b/src/datavisualization/engine/surface3drenderer_p.h
index f1eeb088..f70fde9b 100644
--- a/src/datavisualization/engine/surface3drenderer_p.h
+++ b/src/datavisualization/engine/surface3drenderer_p.h
@@ -69,8 +69,6 @@ private:
bool m_cachedIsSlicingActivated;
// Internal attributes purely related to how the scene is drawn with GL.
- QRect m_mainViewPort;
- QRect m_sliceViewPort;
ShaderHelper *m_shader;
ShaderHelper *m_depthShader;
ShaderHelper *m_backgroundShader;
@@ -154,7 +152,6 @@ signals:
void flatShadingSupportedChanged(bool supported);
private:
- void setViewPorts();
void updateSliceDataModel(const QPoint &point);
void updateShadowQuality(QDataVis::ShadowQuality quality);
void updateTextures();
@@ -166,7 +163,6 @@ private:
void loadSurfaceObj();
void loadSliceSurfaceObj();
void drawScene(GLuint defaultFboHandle);
- void handleResize();
void calculateSceneScalingFactors();
void initBackgroundShaders(const QString &vertexShader, const QString &fragmentShader);
void initLabelShaders(const QString &vertexShader, const QString &fragmentShader);