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author | Tomi Korpipää <tomi.korpipaa@digia.com> | 2013-09-13 09:18:49 +0300 |
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committer | Tomi Korpipää <tomi.korpipaa@digia.com> | 2013-09-13 09:33:30 +0300 |
commit | dbacb74d0c66e959f2486d16d0115ec60c73542e (patch) | |
tree | f92ab04947bd079012e7280b08682c9dbc19450f /src/datavisualization/engine | |
parent | bf50e48feddf827b387f5ae3de2199ea284157a7 (diff) |
Rotation in slice view issue fixed
Task-number: QTRD-2264
Change-Id: I4bc51367f33f2c0855e6e7e9380b3798b4ad3a61
Change-Id: I4bc51367f33f2c0855e6e7e9380b3798b4ad3a61
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavisualization/engine')
-rw-r--r-- | src/datavisualization/engine/abstract3dcontroller.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/datavisualization/engine/abstract3dcontroller.cpp b/src/datavisualization/engine/abstract3dcontroller.cpp index 03a0f416..bcccf833 100644 --- a/src/datavisualization/engine/abstract3dcontroller.cpp +++ b/src/datavisualization/engine/abstract3dcontroller.cpp @@ -669,6 +669,10 @@ QDataVis::CameraPreset Abstract3DController::cameraPreset() const void Abstract3DController::setCameraPosition(GLfloat horizontal, GLfloat vertical, GLint distance) { + // disable camera movement if in slice view + if (scene()->isSlicingActivated()) + return; + m_horizontalRotation = qBound(-180.0f, horizontal, 180.0f); m_verticalRotation = qBound(0.0f, vertical, 90.0f); m_scene->camera()->setZoomLevel(qBound(10, distance, 500)); |