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authorMiikka Heikkinen <miikka.heikkinen@digia.com>2014-03-27 14:26:07 +0200
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2014-03-28 07:47:21 +0200
commitfffa26dc1470ad6562e390133314fc149134b8e5 (patch)
tree425aa473c79671bd48111a12e5a94ad62e68bb53 /src/datavisualization/engine
parent1e99ff2c532977d21776f5f363b8171ef147a7d9 (diff)
Improve axis formatter flexibility
Number of grid lines and labels are no longer tied to segment count. Change-Id: I517ebc905f1f70e2e00ae86c05fd0e49e922845d Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/engine')
-rw-r--r--src/datavisualization/engine/bars3drenderer.cpp4
-rw-r--r--src/datavisualization/engine/scatter3drenderer.cpp6
-rw-r--r--src/datavisualization/engine/surface3drenderer.cpp6
3 files changed, 8 insertions, 8 deletions
diff --git a/src/datavisualization/engine/bars3drenderer.cpp b/src/datavisualization/engine/bars3drenderer.cpp
index 0cad8522..b928e5f0 100644
--- a/src/datavisualization/engine/bars3drenderer.cpp
+++ b/src/datavisualization/engine/bars3drenderer.cpp
@@ -434,7 +434,7 @@ void Bars3DRenderer::drawSlicedScene()
// Draw grid labels
int labelNbr = 0;
- int labelCount = m_axisCacheY.labels().size();
+ int labelCount = m_axisCacheY.labelCount();
QVector3D backLabelRotation(0.0f, 0.0f, 0.0f);
QVector3D labelTrans = QVector3D(scaleFactor + labelMargin, 0.0f, 0.0f);
@@ -1665,7 +1665,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
// Y Labels
int labelNbr = 0;
- int labelCount = m_axisCacheY.labels().size();
+ int labelCount = m_axisCacheY.labelCount();
GLfloat labelMarginXTrans = labelMargin;
GLfloat labelMarginZTrans = labelMargin;
GLfloat labelXTrans = rowScaleFactor;
diff --git a/src/datavisualization/engine/scatter3drenderer.cpp b/src/datavisualization/engine/scatter3drenderer.cpp
index 49595052..909d434f 100644
--- a/src/datavisualization/engine/scatter3drenderer.cpp
+++ b/src/datavisualization/engine/scatter3drenderer.cpp
@@ -1262,7 +1262,7 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle)
// Z Labels
if (m_axisCacheZ.segmentCount() > 0) {
- int labelCount = m_axisCacheZ.labelItems().size();
+ int labelCount = m_axisCacheZ.labelCount();
#ifndef USE_UNIFORM_SCALING
GLfloat labelXTrans = (aspectRatio * m_areaSize.width())
/ m_scaleFactor + labelMargin + m_backgroundMargin;
@@ -1310,7 +1310,7 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle)
}
// X Labels
if (m_axisCacheX.segmentCount() > 0) {
- int labelCount = m_axisCacheX.labelItems().size();
+ int labelCount = m_axisCacheX.labelCount();
#ifndef USE_UNIFORM_SCALING
GLfloat labelZTrans = (aspectRatio * m_areaSize.height())
/ m_scaleFactor + labelMargin + m_backgroundMargin;
@@ -1358,7 +1358,7 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle)
}
// Y Labels
if (m_axisCacheY.segmentCount() > 0) {
- int labelCount = m_axisCacheY.labelItems().size();
+ int labelCount = m_axisCacheY.labelCount();
int labelNbr = 0;
#ifndef USE_UNIFORM_SCALING // Use this if we want to use autoscaling for x and z
GLfloat labelXTrans = (aspectRatio* m_areaSize.width())
diff --git a/src/datavisualization/engine/surface3drenderer.cpp b/src/datavisualization/engine/surface3drenderer.cpp
index 86972fdc..0f9a3f10 100644
--- a/src/datavisualization/engine/surface3drenderer.cpp
+++ b/src/datavisualization/engine/surface3drenderer.cpp
@@ -1739,7 +1739,7 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle)
// Z Labels
QVector3D positionZComp(0.0f, 0.0f, 0.0f);
if (m_axisCacheZ.segmentCount() > 0) {
- int labelCount = m_axisCacheZ.labelItems().size();
+ int labelCount = m_axisCacheZ.labelCount();
int labelNbr = 0;
GLfloat labelXTrans = m_scaleXWithBackground + labelMargin;
GLfloat labelYTrans = -backgroundMargin;
@@ -1781,7 +1781,7 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle)
}
// X Labels
if (m_axisCacheX.segmentCount() > 0) {
- int labelCount = m_axisCacheX.labelItems().size();
+ int labelCount = m_axisCacheX.labelCount();
int labelNbr = 0;
GLfloat labelZTrans = m_scaleZWithBackground + labelMargin;
@@ -1824,7 +1824,7 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle)
}
// Y Labels
if (m_axisCacheY.segmentCount() > 0) {
- int labelCount = m_axisCacheY.labelItems().size();
+ int labelCount = m_axisCacheY.labelCount();
int labelNbr = 0;
GLfloat labelXTrans = m_scaleXWithBackground;