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author | Tomi Korpipää <tomi.korpipaa@digia.com> | 2013-09-23 13:12:50 +0300 |
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committer | Tomi Korpipää <tomi.korpipaa@digia.com> | 2013-09-23 13:28:57 +0300 |
commit | 5261fd6733ab7080989112e08057632dd76f22b3 (patch) | |
tree | 242153eac6a4ff415e103051c043f5a0aa258849 /src/datavisualization/global | |
parent | 9f8f25a8b526d636fccf70c9f782b714da865983 (diff) |
Label "skewing" fixed
Task-number: QTRD-2322
Change-Id: Ie4bb95dc4f62bad1fef605461452168ea260fa26
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Diffstat (limited to 'src/datavisualization/global')
-rw-r--r-- | src/datavisualization/global/datavisualizationglobal_p.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/datavisualization/global/datavisualizationglobal_p.h b/src/datavisualization/global/datavisualizationglobal_p.h index 29fcc532..4da1023c 100644 --- a/src/datavisualization/global/datavisualizationglobal_p.h +++ b/src/datavisualization/global/datavisualizationglobal_p.h @@ -40,6 +40,10 @@ QT_DATAVISUALIZATION_BEGIN_NAMESPACE // Constants used in several files // Compensation for z position; move all objects to positive z, as shader can't handle negative values correctly const GLfloat zComp = 10.0f; +// Distance from camera to origin +const GLfloat cameraDistance = 6.0f; +// Size of font to be used in label texture rendering. Doesn't affect the actual font size. +const int textureFontSize = 50; // Default light position. To have shadows working correctly, light should be as far as camera, or a bit further // y position is added to the minimum height (or can be thought to be that much above or below the camera) const QVector3D defaultLightPos = QVector3D(0.0f, 0.5f, zComp); |