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author | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-02-06 14:00:25 +0200 |
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committer | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-02-06 14:23:31 +0200 |
commit | 811be6f81b2e8c4d9d23cff5b4287c8a5dc86fc3 (patch) | |
tree | 549f2a46531c853893e31083a12d3729d07c4a86 /src/datavisualization/global | |
parent | e91237b54c2f58eaa8a2ce36bf016e2d8e8588f2 (diff) |
Change rotations to use angle and vector in APIs
Quaternions are pain in the behind to use, especially
in QML, so change them to angle + vector combinations.
Change-Id: I25eb5ea92deaf3a079e2e193cce2e8de89f3c3c4
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/global')
-rw-r--r-- | src/datavisualization/global/datavisualizationglobal_p.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/datavisualization/global/datavisualizationglobal_p.h b/src/datavisualization/global/datavisualizationglobal_p.h index 2cfa559c..fc39874f 100644 --- a/src/datavisualization/global/datavisualizationglobal_p.h +++ b/src/datavisualization/global/datavisualizationglobal_p.h @@ -32,6 +32,7 @@ #include "qdatavisualizationglobal.h" #include <QOpenGLFunctions> #include <QVector3D> +#include <QQuaternion> #include <QDebug> QT_BEGIN_NAMESPACE_DATAVISUALIZATION @@ -49,6 +50,7 @@ static const QVector3D defaultLightPos = QVector3D(0.0f, 0.5f, 0.0f); static const QVector3D zeroVector = QVector3D(0.0f, 0.0f, 0.0f); static const QVector3D upVector = QVector3D(0.0f, 1.0f, 0.0f); static const QVector3D cameraDistanceVector = QVector3D(0.0f, 0.0f, cameraDistance); +static const QQuaternion identityQuaternion; // Skip color == selection texture's background color static const QVector3D selectionSkipColor = QVector3D(255.0f, 255.0f, 255.0f); |