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authorMiikka Heikkinen <miikka.heikkinen@digia.com>2014-02-06 14:00:25 +0200
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2014-02-06 14:23:31 +0200
commit811be6f81b2e8c4d9d23cff5b4287c8a5dc86fc3 (patch)
tree549f2a46531c853893e31083a12d3729d07c4a86 /src/datavisualization/global
parente91237b54c2f58eaa8a2ce36bf016e2d8e8588f2 (diff)
Change rotations to use angle and vector in APIs
Quaternions are pain in the behind to use, especially in QML, so change them to angle + vector combinations. Change-Id: I25eb5ea92deaf3a079e2e193cce2e8de89f3c3c4 Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/global')
-rw-r--r--src/datavisualization/global/datavisualizationglobal_p.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/datavisualization/global/datavisualizationglobal_p.h b/src/datavisualization/global/datavisualizationglobal_p.h
index 2cfa559c..fc39874f 100644
--- a/src/datavisualization/global/datavisualizationglobal_p.h
+++ b/src/datavisualization/global/datavisualizationglobal_p.h
@@ -32,6 +32,7 @@
#include "qdatavisualizationglobal.h"
#include <QOpenGLFunctions>
#include <QVector3D>
+#include <QQuaternion>
#include <QDebug>
QT_BEGIN_NAMESPACE_DATAVISUALIZATION
@@ -49,6 +50,7 @@ static const QVector3D defaultLightPos = QVector3D(0.0f, 0.5f, 0.0f);
static const QVector3D zeroVector = QVector3D(0.0f, 0.0f, 0.0f);
static const QVector3D upVector = QVector3D(0.0f, 1.0f, 0.0f);
static const QVector3D cameraDistanceVector = QVector3D(0.0f, 0.0f, cameraDistance);
+static const QQuaternion identityQuaternion;
// Skip color == selection texture's background color
static const QVector3D selectionSkipColor = QVector3D(255.0f, 255.0f, 255.0f);