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authorMiikka Heikkinen <miikka.heikkinen@digia.com>2013-10-21 13:42:34 +0300
committerTomi Korpipää <tomi.korpipaa@digia.com>2013-10-22 08:47:40 +0300
commitc889c9bcd25b5a2c750c30edf3dab0bbda72c51a (patch)
treeb221f7a60c88ebe835db438ca574baf48074b3fc /src/datavisualization/global
parent1344723a7fee31853d27acdf25387df6d25eacba (diff)
Minor optimizations and cleanup to bars and scatter rendering
Change-Id: I4fc5b83bfb41ff9bcd54438710b68c8132334cd3 Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/global')
-rw-r--r--src/datavisualization/global/datavisualizationglobal_p.h7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/datavisualization/global/datavisualizationglobal_p.h b/src/datavisualization/global/datavisualizationglobal_p.h
index 6d0ee916..b37dbf91 100644
--- a/src/datavisualization/global/datavisualizationglobal_p.h
+++ b/src/datavisualization/global/datavisualizationglobal_p.h
@@ -42,10 +42,13 @@ QT_DATAVISUALIZATION_BEGIN_NAMESPACE
const GLfloat cameraDistance = 6.0f;
// Size of font to be used in label texture rendering. Doesn't affect the actual font size.
const int textureFontSize = 50;
+const GLfloat defaultRatio = 1.0f / 1.6f; // default aspect ratio 16:10
// Default light position. To have shadows working correctly, light should be as far as camera, or a bit further
// y position is added to the minimum height (or can be thought to be that much above or below the camera)
-const QVector3D defaultLightPos = QVector3D(0.0f, 0.5f, 0.0f);
-const GLfloat defaultRatio = 1.0f / 1.6f; // default aspect ratio 16:10
+const QVector3D defaultLightPos(0.0f, 0.5f, 0.0f);
+const QVector3D zeroVector(0.0f, 0.0f, 0.0f);
+const QVector3D upVector(0.0f, 1.0f, 0.0f);
+const QVector3D cameraDistanceVector(0.0f, 0.0f, cameraDistance);
QT_DATAVISUALIZATION_END_NAMESPACE