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authorTomi Korpipää <tomi.korpipaa@digia.com>2013-09-13 09:18:49 +0300
committerTomi Korpipää <tomi.korpipaa@digia.com>2013-09-13 09:33:30 +0300
commitdbacb74d0c66e959f2486d16d0115ec60c73542e (patch)
treef92ab04947bd079012e7280b08682c9dbc19450f /src/datavisualization/input/q3dinputhandler.cpp
parentbf50e48feddf827b387f5ae3de2199ea284157a7 (diff)
Rotation in slice view issue fixed
Task-number: QTRD-2264 Change-Id: I4bc51367f33f2c0855e6e7e9380b3798b4ad3a61 Change-Id: I4bc51367f33f2c0855e6e7e9380b3798b4ad3a61 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavisualization/input/q3dinputhandler.cpp')
-rw-r--r--src/datavisualization/input/q3dinputhandler.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/datavisualization/input/q3dinputhandler.cpp b/src/datavisualization/input/q3dinputhandler.cpp
index f721a375..51f0670a 100644
--- a/src/datavisualization/input/q3dinputhandler.cpp
+++ b/src/datavisualization/input/q3dinputhandler.cpp
@@ -59,12 +59,11 @@ void Q3DInputHandler::mousePressEvent(QMouseEvent *event, const QPoint &mousePos
setInputPosition(QPoint(0, 0));
} else if (Qt::RightButton == event->button()) {
// disable rotating when in slice view
- setInputState(QDataVis::InputRotating);
+ if (!scene()->isSlicingActivated())
+ setInputState(QDataVis::InputRotating);
// update mouse positions to prevent jumping when releasing or repressing a button
setInputPosition(mousePos);
}
- // TODO: Call actual camera class when it's been written.
- //m_cameraHelper->updateMousePos(m_mousePos);}
}
void Q3DInputHandler::mouseReleaseEvent(QMouseEvent *event, const QPoint &mousePos)
@@ -80,8 +79,8 @@ void Q3DInputHandler::mouseReleaseEvent(QMouseEvent *event, const QPoint &mouseP
void Q3DInputHandler::mouseMoveEvent(QMouseEvent *event, const QPoint &mousePos)
{
Q_UNUSED(event);
- if (QDataVis::InputRotating == inputState()) {
+ if (QDataVis::InputRotating == inputState()) {
// Calculate mouse movement since last frame
QPointF rotations = scene()->camera()->rotations();
GLfloat xRotation = rotations.x();