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authorKeränen Pasi <pasi.keranen@digia.com>2013-09-27 09:05:53 +0300
committerPasi Keränen <pasi.keranen@digia.com>2013-10-08 10:50:41 +0300
commit66e1b09592efe77f839a0878ec6165a02408ca6f (patch)
tree709736fc6693c014abc0467a7c1ac766c1c62c4f /src/datavisualization/input
parent0daa4359bdaba6372bc8235550892afdef003120 (diff)
Added Camera QML API and Example
Change-Id: Ibc790ac6c720b6d22d68f662ff2f50e74a9abaae Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavisualization/input')
-rw-r--r--src/datavisualization/input/q3dinputhandler.cpp8
-rw-r--r--src/datavisualization/input/qtouch3dinputhandler.cpp8
2 files changed, 8 insertions, 8 deletions
diff --git a/src/datavisualization/input/q3dinputhandler.cpp b/src/datavisualization/input/q3dinputhandler.cpp
index f6e73a7d..5267568c 100644
--- a/src/datavisualization/input/q3dinputhandler.cpp
+++ b/src/datavisualization/input/q3dinputhandler.cpp
@@ -142,9 +142,8 @@ void Q3DInputHandler::mouseMoveEvent(QMouseEvent *event, const QPoint &mousePos)
#else
if (QDataVis::InputStateRotating == inputState()) {
// Calculate mouse movement since last frame
- QPointF rotations = scene()->activeCamera()->rotations();
- float xRotation = rotations.x();
- float yRotation = rotations.y();
+ qreal xRotation = scene()->activeCamera()->xRotation();
+ qreal yRotation = scene()->activeCamera()->yRotation();
float mouseMoveX = float(inputPosition().x() - mousePos.x())
/ (scene()->viewport().width() / rotationSpeed);
float mouseMoveY = float(inputPosition().y() - mousePos.y())
@@ -152,7 +151,8 @@ void Q3DInputHandler::mouseMoveEvent(QMouseEvent *event, const QPoint &mousePos)
// Apply to rotations
xRotation -= mouseMoveX;
yRotation -= mouseMoveY;
- scene()->activeCamera()->setRotations(QPointF(xRotation, yRotation));
+ scene()->activeCamera()->setXRotation(xRotation);
+ scene()->activeCamera()->setYRotation(yRotation);
scene()->activeCamera()->d_ptr->updateViewMatrix(1.0f);
setPreviousInputPos(inputPosition());
diff --git a/src/datavisualization/input/qtouch3dinputhandler.cpp b/src/datavisualization/input/qtouch3dinputhandler.cpp
index b0eabd34..fd079e88 100644
--- a/src/datavisualization/input/qtouch3dinputhandler.cpp
+++ b/src/datavisualization/input/qtouch3dinputhandler.cpp
@@ -188,9 +188,8 @@ void QTouch3DInputHandlerPrivate::handleRotation(const QPointF &position)
if (QDataVis::InputStateRotating == q_ptr->inputState()) {
Q3DScene *scene = q_ptr->scene();
Q3DCamera *camera = scene->activeCamera();
- QPointF rotations = camera->rotations();
- float xRotation = rotations.x();
- float yRotation = rotations.y();
+ float xRotation = camera->xRotation();
+ float yRotation = camera->yRotation();
QPointF inputPos = q_ptr->inputPosition();
float mouseMoveX = float(inputPos.x() - position.x())
/ (scene->viewport().width() / rotationSpeed);
@@ -198,7 +197,8 @@ void QTouch3DInputHandlerPrivate::handleRotation(const QPointF &position)
/ (scene->viewport().height() / rotationSpeed);
xRotation -= mouseMoveX;
yRotation -= mouseMoveY;
- camera->setRotations(QPointF(xRotation, yRotation));
+ camera->setXRotation(xRotation);
+ camera->setYRotation(yRotation);
camera->d_ptr->updateViewMatrix(1.0f);
q_ptr->setPreviousInputPos(inputPos.toPoint());