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authorMiikka Heikkinen <miikka.heikkinen@digia.com>2014-08-13 15:09:36 +0300
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2014-08-18 09:11:30 +0300
commit169a4d638c6c1b6634ffcfd19c4fe3cb94cf27d5 (patch)
tree454810f2e9cc418bae9f1c6716c51c3fae38a968 /src/datavisualization/utils/shaderhelper_p.h
parentbe7bdaa8930caf15fcc58a480d223e0c2b8af6ed (diff)
Implement volume rendering support
New subclass of QCustom3DItem, QCustom3DVolume is provided. The documentation for the example will be done in a separate commit. Change-Id: Idb3fdb0654c6bec7606ca012b75852a5a8412397 Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization/utils/shaderhelper_p.h')
-rw-r--r--src/datavisualization/utils/shaderhelper_p.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/datavisualization/utils/shaderhelper_p.h b/src/datavisualization/utils/shaderhelper_p.h
index fdef0dff..67e8a2f3 100644
--- a/src/datavisualization/utils/shaderhelper_p.h
+++ b/src/datavisualization/utils/shaderhelper_p.h
@@ -57,6 +57,7 @@ class ShaderHelper
void setUniformValue(GLuint uniform, const QMatrix4x4 &value);
void setUniformValue(GLuint uniform, GLfloat value);
void setUniformValue(GLuint uniform, GLint value);
+ void setUniformValueArray(GLuint uniform, const QVector4D *values, int count);
GLuint MVP();
GLuint view();
@@ -73,6 +74,10 @@ class ShaderHelper
GLuint gradientMin();
GLuint gradientHeight();
GLuint lightColor();
+ GLuint volumeSliceIndices();
+ GLuint colorIndex();
+ GLuint cameraPositionRelativeToModel();
+ GLuint color8Bit();
GLuint posAtt();
GLuint uvAtt();
@@ -107,6 +112,10 @@ class ShaderHelper
GLuint m_gradientMinUniform;
GLuint m_gradientHeightUniform;
GLuint m_lightColorUniform;
+ GLuint m_volumeSliceIndices;
+ GLuint m_colorIndex;
+ GLuint m_cameraPositionRelativeToModel;
+ GLuint m_color8Bit;
GLboolean m_initialized;
};