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authorTomi Korpipää <tomi.korpipaa@digia.com>2014-01-22 10:00:08 +0200
committerTomi Korpipää <tomi.korpipaa@digia.com>2014-01-22 10:15:56 +0200
commit892bd7976b2980947adf216b8afc5c6f2a63ce65 (patch)
treef38a25d0ebffd164b713860d8ed6b3f365398280 /src/datavisualization/utils/surfaceobject.cpp
parent072b7614c6b1a1f32a4baebb8260866d72ee9299 (diff)
Made jira tasks of TODOs, part 2
+ commented-out code and qDebugs removed Task-number: QTRD-2398 Change-Id: Iab13e3ae9d672c0a3bcb4735b3fd1931b2eb7d86 Change-Id: Iab13e3ae9d672c0a3bcb4735b3fd1931b2eb7d86 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavisualization/utils/surfaceobject.cpp')
-rw-r--r--src/datavisualization/utils/surfaceobject.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/datavisualization/utils/surfaceobject.cpp b/src/datavisualization/utils/surfaceobject.cpp
index 790ca3f8..706c42a0 100644
--- a/src/datavisualization/utils/surfaceobject.cpp
+++ b/src/datavisualization/utils/surfaceobject.cpp
@@ -22,8 +22,6 @@
#include <QVector3D>
#include <QVector2D>
-#include <QDebug>
-
QT_BEGIN_NAMESPACE_DATAVISUALIZATION
SurfaceObject::SurfaceObject()
@@ -74,7 +72,8 @@ void SurfaceObject::setUpSmoothData(const QSurfaceDataArray &dataArray, const QR
float normalizedX = ((data.x() - xMin) / xNormalizer);
float normalizedY = ((data.y() - yMin) / yNormalizer);
float normalizedZ = ((data.z() - zMin) / zNormalizer);
- m_vertices[totalIndex] = QVector3D(normalizedX - 1.0f, normalizedY - 1.0f, normalizedZ + 1.0f);
+ m_vertices[totalIndex] = QVector3D(normalizedX - 1.0f, normalizedY - 1.0f,
+ normalizedZ + 1.0f);
if (changeGeometry)
uvs[totalIndex] = QVector2D(GLfloat(j) * uvX, GLfloat(i) * uvY);
totalIndex++;
@@ -195,7 +194,8 @@ void SurfaceObject::updateSmoothItem(const QSurfaceDataArray &dataArray, int row
float normalizedX = ((data.x() - xMin) / xNormalizer);
float normalizedY = ((data.y() - yMin) / yNormalizer);
float normalizedZ = ((data.z() - zMin) / zNormalizer);
- m_vertices[row * m_columns + column] = QVector3D(normalizedX - 1.0f, normalizedY - 1.0f, normalizedZ + 1.0f);
+ m_vertices[row * m_columns + column] = QVector3D(normalizedX - 1.0f, normalizedY - 1.0f,
+ normalizedZ + 1.0f);
// Create normals
int startRow = row;
@@ -354,7 +354,8 @@ void SurfaceObject::setUpData(const QSurfaceDataArray &dataArray, const QRect &s
float normalizedX = ((data.x() - xMin) / xNormalizer);
float normalizedY = ((data.y() - yMin) / yNormalizer);
float normalizedZ = ((data.z() - zMin) / zNormalizer);
- m_vertices[totalIndex] = QVector3D(normalizedX - 1.0f, normalizedY - 1.0f, normalizedZ + 1.0f);
+ m_vertices[totalIndex] = QVector3D(normalizedX - 1.0f, normalizedY - 1.0f,
+ normalizedZ + 1.0f);
if (changeGeometry)
uvs[totalIndex] = QVector2D(GLfloat(j) * uvX, GLfloat(i) * uvY);