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author | Tomi Korpipää <tomi.korpipaa@digia.com> | 2014-01-22 10:00:08 +0200 |
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committer | Tomi Korpipää <tomi.korpipaa@digia.com> | 2014-01-22 10:15:56 +0200 |
commit | 892bd7976b2980947adf216b8afc5c6f2a63ce65 (patch) | |
tree | f38a25d0ebffd164b713860d8ed6b3f365398280 /src/datavisualization/utils/surfaceobject.cpp | |
parent | 072b7614c6b1a1f32a4baebb8260866d72ee9299 (diff) |
Made jira tasks of TODOs, part 2
+ commented-out code and qDebugs removed
Task-number: QTRD-2398
Change-Id: Iab13e3ae9d672c0a3bcb4735b3fd1931b2eb7d86
Change-Id: Iab13e3ae9d672c0a3bcb4735b3fd1931b2eb7d86
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavisualization/utils/surfaceobject.cpp')
-rw-r--r-- | src/datavisualization/utils/surfaceobject.cpp | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/datavisualization/utils/surfaceobject.cpp b/src/datavisualization/utils/surfaceobject.cpp index 790ca3f8..706c42a0 100644 --- a/src/datavisualization/utils/surfaceobject.cpp +++ b/src/datavisualization/utils/surfaceobject.cpp @@ -22,8 +22,6 @@ #include <QVector3D> #include <QVector2D> -#include <QDebug> - QT_BEGIN_NAMESPACE_DATAVISUALIZATION SurfaceObject::SurfaceObject() @@ -74,7 +72,8 @@ void SurfaceObject::setUpSmoothData(const QSurfaceDataArray &dataArray, const QR float normalizedX = ((data.x() - xMin) / xNormalizer); float normalizedY = ((data.y() - yMin) / yNormalizer); float normalizedZ = ((data.z() - zMin) / zNormalizer); - m_vertices[totalIndex] = QVector3D(normalizedX - 1.0f, normalizedY - 1.0f, normalizedZ + 1.0f); + m_vertices[totalIndex] = QVector3D(normalizedX - 1.0f, normalizedY - 1.0f, + normalizedZ + 1.0f); if (changeGeometry) uvs[totalIndex] = QVector2D(GLfloat(j) * uvX, GLfloat(i) * uvY); totalIndex++; @@ -195,7 +194,8 @@ void SurfaceObject::updateSmoothItem(const QSurfaceDataArray &dataArray, int row float normalizedX = ((data.x() - xMin) / xNormalizer); float normalizedY = ((data.y() - yMin) / yNormalizer); float normalizedZ = ((data.z() - zMin) / zNormalizer); - m_vertices[row * m_columns + column] = QVector3D(normalizedX - 1.0f, normalizedY - 1.0f, normalizedZ + 1.0f); + m_vertices[row * m_columns + column] = QVector3D(normalizedX - 1.0f, normalizedY - 1.0f, + normalizedZ + 1.0f); // Create normals int startRow = row; @@ -354,7 +354,8 @@ void SurfaceObject::setUpData(const QSurfaceDataArray &dataArray, const QRect &s float normalizedX = ((data.x() - xMin) / xNormalizer); float normalizedY = ((data.y() - yMin) / yNormalizer); float normalizedZ = ((data.z() - zMin) / zNormalizer); - m_vertices[totalIndex] = QVector3D(normalizedX - 1.0f, normalizedY - 1.0f, normalizedZ + 1.0f); + m_vertices[totalIndex] = QVector3D(normalizedX - 1.0f, normalizedY - 1.0f, + normalizedZ + 1.0f); if (changeGeometry) uvs[totalIndex] = QVector2D(GLfloat(j) * uvX, GLfloat(i) * uvY); |