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author | Mika Salmela <mika.salmela@digia.com> | 2014-07-04 11:12:06 +0300 |
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committer | Mika Salmela <mika.salmela@digia.com> | 2014-07-04 11:16:26 +0300 |
commit | 9c3b9fb2d8f07b2b3f2e5bc84653711043c9936c (patch) | |
tree | 85954851f1e31da4b20646671cb44c9228b2ba52 /src/datavisualization/utils/texturehelper_p.h | |
parent | eda443e725d94dca2782d48cfd19380257d19ba2 (diff) |
Remove obsolete fillDepthTexture function
Not needed anymore. The m_noShadowTexture takes care of this.
Task-number: QTRD-3212
Change-Id: I30d8b6a9cfa7561914c4210cb7334d8ef8a4cca8
Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavisualization/utils/texturehelper_p.h')
-rw-r--r-- | src/datavisualization/utils/texturehelper_p.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/datavisualization/utils/texturehelper_p.h b/src/datavisualization/utils/texturehelper_p.h index aec137a4..c20f293c 100644 --- a/src/datavisualization/utils/texturehelper_p.h +++ b/src/datavisualization/utils/texturehelper_p.h @@ -53,7 +53,6 @@ class TextureHelper : protected QOpenGLFunctions GLuint createDepthTexture(const QSize &size, GLuint textureSize); // Returns depth texture and inserts generated framebuffer to parameter GLuint createDepthTextureFrameBuffer(const QSize &size, GLuint &frameBuffer, GLuint textureSize); - void fillDepthTexture(GLuint texture, const QSize &size, GLuint textureSize, GLfloat value); #endif void deleteTexture(GLuint *texture); |