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authorMika Salmela <mika.salmela@digia.com>2014-07-04 11:12:06 +0300
committerMika Salmela <mika.salmela@digia.com>2014-07-04 11:16:26 +0300
commit9c3b9fb2d8f07b2b3f2e5bc84653711043c9936c (patch)
tree85954851f1e31da4b20646671cb44c9228b2ba52 /src/datavisualization/utils/texturehelper_p.h
parenteda443e725d94dca2782d48cfd19380257d19ba2 (diff)
Remove obsolete fillDepthTexture function
Not needed anymore. The m_noShadowTexture takes care of this. Task-number: QTRD-3212 Change-Id: I30d8b6a9cfa7561914c4210cb7334d8ef8a4cca8 Reviewed-by: Miikka Heikkinen <miikka.heikkinen@digia.com>
Diffstat (limited to 'src/datavisualization/utils/texturehelper_p.h')
-rw-r--r--src/datavisualization/utils/texturehelper_p.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/datavisualization/utils/texturehelper_p.h b/src/datavisualization/utils/texturehelper_p.h
index aec137a4..c20f293c 100644
--- a/src/datavisualization/utils/texturehelper_p.h
+++ b/src/datavisualization/utils/texturehelper_p.h
@@ -53,7 +53,6 @@ class TextureHelper : protected QOpenGLFunctions
GLuint createDepthTexture(const QSize &size, GLuint textureSize);
// Returns depth texture and inserts generated framebuffer to parameter
GLuint createDepthTextureFrameBuffer(const QSize &size, GLuint &frameBuffer, GLuint textureSize);
- void fillDepthTexture(GLuint texture, const QSize &size, GLuint textureSize, GLfloat value);
#endif
void deleteTexture(GLuint *texture);