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authorTomi Korpipää <tomi.korpipaa@digia.com>2014-04-24 07:37:58 +0300
committerTomi Korpipää <tomi.korpipaa@digia.com>2014-04-24 09:22:01 +0300
commit2b19a3ae8b8c34ea674058c7b82de44397e29df2 (patch)
treec910d61096b99cf2271b61ac3050644b302cf299 /src/datavisualization/utils/utils_p.h
parent555acef736a72cdc92113a268826a6bba77fbe40 (diff)
Color problem fixed
Task-number: QTRD-3001 Changed all colors to QVector4Ds to avoid mixups with vec4 and vec3 colors in shaders. Change-Id: I8b44b4d711befca900dd35b3386881f7c31d7dd5 Change-Id: I8b44b4d711befca900dd35b3386881f7c31d7dd5 Reviewed-by: Mika Salmela <mika.salmela@digia.com>
Diffstat (limited to 'src/datavisualization/utils/utils_p.h')
-rw-r--r--src/datavisualization/utils/utils_p.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/datavisualization/utils/utils_p.h b/src/datavisualization/utils/utils_p.h
index c89a299c..46df980f 100644
--- a/src/datavisualization/utils/utils_p.h
+++ b/src/datavisualization/utils/utils_p.h
@@ -52,8 +52,9 @@ public:
};
static GLuint getNearestPowerOfTwo(GLuint value, GLuint &padding);
- static QVector3D vectorFromColor(const QColor &color);
+ static QVector4D vectorFromColor(const QColor &color);
static QColor colorFromVector(const QVector3D &colorVector);
+ static QColor colorFromVector(const QVector4D &colorVector);
static void printText(QPainter *painter, const QString &text, const QSize &position,
bool absoluteCoords = true, float rotation = 0.0f, float scale = 1.0f);
static QImage printTextToImage(const QFont &font,