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author | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2013-10-25 11:00:35 +0300 |
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committer | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2013-10-25 11:20:21 +0300 |
commit | 716f0f42339134dc0d597cce86828b206232fe59 (patch) | |
tree | f728141d77a8e964a87ac5b59cdfb4b3a0b04a55 /src/datavisualization | |
parent | 201a1119a5662329b9a628b7356290730b7c6b1e (diff) |
Fix a couple of build warnings
Change-Id: I1962ee8fcf0c074f1152929294de7928c73d4f62
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization')
-rw-r--r-- | src/datavisualization/engine/scatter3drenderer.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/datavisualization/engine/scatter3drenderer.cpp b/src/datavisualization/engine/scatter3drenderer.cpp index a187e3a4..a5dc53b1 100644 --- a/src/datavisualization/engine/scatter3drenderer.cpp +++ b/src/datavisualization/engine/scatter3drenderer.cpp @@ -568,8 +568,6 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle) glCullFace(GL_BACK); - GLfloat adjustedLightStrength = m_cachedTheme.m_lightStrength / 10.0f; - // Draw background if (m_cachedIsBackgroundEnabled && m_backgroundObj) { QMatrix4x4 modelMatrix; @@ -621,7 +619,7 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle) m_shadowQualityToShader); m_backgroundShader->setUniformValue(m_backgroundShader->depth(), depthMVPMatrix); m_backgroundShader->setUniformValue(m_backgroundShader->lightS(), - adjustedLightStrength); + m_cachedTheme.m_lightStrength / 10.0f); // Draw the object m_drawer->drawObject(m_backgroundShader, m_backgroundObj, 0, m_depthTexture); |