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authorMiikka Heikkinen <miikka.heikkinen@digia.com>2013-10-25 11:00:35 +0300
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2013-10-25 11:20:21 +0300
commit716f0f42339134dc0d597cce86828b206232fe59 (patch)
treef728141d77a8e964a87ac5b59cdfb4b3a0b04a55 /src/datavisualization
parent201a1119a5662329b9a628b7356290730b7c6b1e (diff)
Fix a couple of build warnings
Change-Id: I1962ee8fcf0c074f1152929294de7928c73d4f62 Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization')
-rw-r--r--src/datavisualization/engine/scatter3drenderer.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/datavisualization/engine/scatter3drenderer.cpp b/src/datavisualization/engine/scatter3drenderer.cpp
index a187e3a4..a5dc53b1 100644
--- a/src/datavisualization/engine/scatter3drenderer.cpp
+++ b/src/datavisualization/engine/scatter3drenderer.cpp
@@ -568,8 +568,6 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle)
glCullFace(GL_BACK);
- GLfloat adjustedLightStrength = m_cachedTheme.m_lightStrength / 10.0f;
-
// Draw background
if (m_cachedIsBackgroundEnabled && m_backgroundObj) {
QMatrix4x4 modelMatrix;
@@ -621,7 +619,7 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle)
m_shadowQualityToShader);
m_backgroundShader->setUniformValue(m_backgroundShader->depth(), depthMVPMatrix);
m_backgroundShader->setUniformValue(m_backgroundShader->lightS(),
- adjustedLightStrength);
+ m_cachedTheme.m_lightStrength / 10.0f);
// Draw the object
m_drawer->drawObject(m_backgroundShader, m_backgroundObj, 0, m_depthTexture);