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author | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-06-09 09:58:15 +0300 |
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committer | Miikka Heikkinen <miikka.heikkinen@digia.com> | 2014-06-09 10:01:31 +0300 |
commit | e9dc0f74f5cc06eb5edc3c16a63c9e6e89422584 (patch) | |
tree | 11096593d1bf958c549088034d1056e7444c7d1c /src/datavisualization | |
parent | 5aa705f448900cfe9e6a31dca1c0cd5d3e95df7e (diff) |
Revert surface shadow cull disable
The fix caused weird self-shadowing issues in some cases, needs to
be done differently.
Change-Id: Ie66b03b6d8c7f480a5822774de76b033586b6a3a
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src/datavisualization')
-rw-r--r-- | src/datavisualization/engine/surface3drenderer.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/datavisualization/engine/surface3drenderer.cpp b/src/datavisualization/engine/surface3drenderer.cpp index e4dfebfc..38c8d8fe 100644 --- a/src/datavisualization/engine/surface3drenderer.cpp +++ b/src/datavisualization/engine/surface3drenderer.cpp @@ -1126,6 +1126,9 @@ void Surface3DRenderer::drawScene(GLuint defaultFboHandle) } } + glEnable(GL_CULL_FACE); + glCullFace(GL_FRONT); + Abstract3DRenderer::drawCustomItems(RenderingDepth, m_depthShader, viewMatrix, projectionViewMatrix, depthProjectionViewMatrix, m_depthTexture, m_shadowQualityToShader); |