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authorMika Salmela <mika.salmela@digia.com>2013-11-12 15:38:14 +0200
committerTomi Korpipää <tomi.korpipaa@digia.com>2013-11-13 06:12:03 +0200
commit0f3874eae3128ccd0b547f974555534a6cb8874a (patch)
treef1c233b88dcb3dc4c6c377bc6ffb41a6508e12c9 /src
parent65545d17903fc0ec028b198d459835da79a23f2c (diff)
Default ES2 vertex shader into use
Task-number: QTRD-2551 Change-Id: I64b32fa0da64c0c0dbe4542ce90214e8a1ebb9d2 Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src')
-rw-r--r--src/datavisualization/engine/surface3drenderer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/datavisualization/engine/surface3drenderer.cpp b/src/datavisualization/engine/surface3drenderer.cpp
index c537ff3a..0614e660 100644
--- a/src/datavisualization/engine/surface3drenderer.cpp
+++ b/src/datavisualization/engine/surface3drenderer.cpp
@@ -2048,7 +2048,7 @@ void Surface3DRenderer::initShaders(const QString &vertexShader, const QString &
}
}
#else
- m_surfaceShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertex"),
+ m_surfaceShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertexES2"),
QStringLiteral(":/shaders/fragmentSurfaceES2"));
#endif
m_surfaceShader->initialize();