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author | Mika Salmela <mika.salmela@digia.com> | 2013-11-12 15:38:14 +0200 |
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committer | Tomi Korpipää <tomi.korpipaa@digia.com> | 2013-11-13 06:12:03 +0200 |
commit | 0f3874eae3128ccd0b547f974555534a6cb8874a (patch) | |
tree | f1c233b88dcb3dc4c6c377bc6ffb41a6508e12c9 /src | |
parent | 65545d17903fc0ec028b198d459835da79a23f2c (diff) |
Default ES2 vertex shader into use
Task-number: QTRD-2551
Change-Id: I64b32fa0da64c0c0dbe4542ce90214e8a1ebb9d2
Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'src')
-rw-r--r-- | src/datavisualization/engine/surface3drenderer.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/datavisualization/engine/surface3drenderer.cpp b/src/datavisualization/engine/surface3drenderer.cpp index c537ff3a..0614e660 100644 --- a/src/datavisualization/engine/surface3drenderer.cpp +++ b/src/datavisualization/engine/surface3drenderer.cpp @@ -2048,7 +2048,7 @@ void Surface3DRenderer::initShaders(const QString &vertexShader, const QString & } } #else - m_surfaceShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertex"), + m_surfaceShader = new ShaderHelper(this, QStringLiteral(":/shaders/vertexES2"), QStringLiteral(":/shaders/fragmentSurfaceES2")); #endif m_surfaceShader->initialize(); |