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authorMiikka Heikkinen <miikka.heikkinen@digia.com>2014-02-28 13:08:51 +0200
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2014-02-28 13:12:54 +0200
commit5d224030a5295cd2f60a57887689c428dcfc2267 (patch)
tree8374ba0ae965e3b3064d3ddff44b349894c01f80 /tests/qmlmultiwindow/qml/qmlmultiwindow/main.qml
parentfbccda387ee501ff49f5f1e3e7d029b74986f39f (diff)
New multi-window test app
Change-Id: Iff97d020ef6104d266dbc53931e44d494b415800 Reviewed-by: Tomi Korpipää <tomi.korpipaa@digia.com>
Diffstat (limited to 'tests/qmlmultiwindow/qml/qmlmultiwindow/main.qml')
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1 files changed, 258 insertions, 0 deletions
diff --git a/tests/qmlmultiwindow/qml/qmlmultiwindow/main.qml b/tests/qmlmultiwindow/qml/qmlmultiwindow/main.qml
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+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc
+** All rights reserved.
+** For any questions to Digia, please use contact form at http://qt.digia.com
+**
+** This file is part of the QtDataVisualization module.
+**
+** Licensees holding valid Qt Enterprise licenses may use this file in
+** accordance with the Qt Enterprise License Agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia.
+**
+** If you have questions regarding the use of this file, please use
+** contact form at http://qt.digia.com
+**
+****************************************************************************/
+
+import QtQuick 2.1
+import QtQuick.Window 2.1
+import QtQuick.Layouts 1.0
+import QtDataVisualization 1.0
+import "."
+
+Rectangle {
+ id: mainView
+ width: 800
+ height: 600
+
+ Data {
+ id: data
+ }
+
+ Window {
+ id: firstWindow
+ x: 100
+ y: 100
+ width: 500
+ height: 500
+ visible: true
+ Rectangle {
+ id: firstRect
+ color: "red"
+ anchors.fill: parent
+ }
+ }
+
+ Window {
+ id: secondWindow
+ x: 100
+ y: 700
+ width: 500
+ height: 500
+ visible: true
+ Rectangle {
+ id: secondRect
+ color: "blue"
+ anchors.fill: parent
+ }
+ }
+
+ states: [
+ State {
+ name: "firstWindow"
+ ParentChange { target: surfaceGraph; parent: firstRect; x: 0; y: 0 }
+ },
+ State {
+ name: "secondWindow"
+ ParentChange { target: surfaceGraph; parent: secondRect; x: 0; y: 0 }
+ }
+ ]
+
+ state: "firstWindow"
+
+ //! [0]
+ GridLayout {
+ id: gridLayout
+ columns: 2
+ Layout.fillHeight: true
+ Layout.fillWidth: true
+ anchors.top: mainView.top
+ anchors.bottom: mainView.bottom
+ anchors.left: mainView.left
+ anchors.right: mainView.right
+
+ Rectangle {
+ Layout.fillHeight: true
+ Layout.fillWidth: true
+ border.color: surfaceGraph.theme.gridLineColor
+ border.width: 2
+
+ Surface3D {
+ id: surfaceGraph
+ anchors.fill: parent
+ anchors.margins: parent.border.width
+ theme: Theme3D {
+ type: Theme3D.ThemePrimaryColors
+ font.pointSize: 60
+ }
+ scene.activeCamera.cameraPreset: Camera3D.CameraPresetIsometricLeftHigh
+
+ Surface3DSeries {
+ itemLabelFormat: "Pop density at (@xLabel N, @zLabel E): @yLabel"
+ ItemModelSurfaceDataProxy {
+ itemModel: data.data
+ // The surface data points are not neatly lined up in rows and columns,
+ // so we define explicit row and column roles.
+ rowRole: "row"
+ columnRole: "col"
+ xPosRole: "latitude"
+ zPosRole: "longitude"
+ yPosRole: "pop_density"
+ }
+ }
+ }
+ }
+
+ // We'll use one grid cell for buttons
+ Rectangle {
+ Layout.fillHeight: true
+ Layout.fillWidth: true
+
+ GridLayout {
+ anchors.right: parent.right
+ anchors.left: parent.left
+ anchors.top: parent.top
+ anchors.bottom: parent.bottom
+ columns: 2
+
+ NewButton {
+ Layout.minimumWidth: parent.width / 2
+ Layout.fillHeight: true
+ Layout.fillWidth: true
+ text: "Move graph between windows"
+ onClicked: {
+ if (mainView.state === "firstWindow") {
+ mainView.state = "secondWindow"
+ } else {
+ mainView.state = "firstWindow"
+ }
+ }
+ }
+
+ NewButton {
+ Layout.minimumWidth: parent.width / 2
+ Layout.fillHeight: true
+ Layout.fillWidth: true
+ text: "Quit"
+ onClicked: Qt.quit(0);
+ }
+
+ NewButton {
+ Layout.fillHeight: true
+ Layout.fillWidth: true
+ text: "Reset Cameras"
+ onClicked: resetCameras() // call a helper function to keep button itself simpler
+ }
+
+ NewButton {
+ Layout.fillHeight: true
+ Layout.fillWidth: true
+ text: "Toggle Mesh Styles"
+ onClicked: toggleMeshStyle() // call a helper function to keep button itself simpler
+ }
+ }
+ }
+
+ Rectangle {
+ Layout.fillHeight: true
+ Layout.fillWidth: true
+ border.color: scatterGraph.theme.gridLineColor
+ border.width: 2
+
+ Scatter3D {
+ id: scatterGraph
+ anchors.fill: parent
+ anchors.margins: parent.border.width
+ theme: Theme3D {
+ type: Theme3D.ThemeDigia
+ font.pointSize: 60
+ }
+ scene.activeCamera.cameraPreset: Camera3D.CameraPresetIsometricLeftHigh
+
+ Scatter3DSeries {
+ itemLabelFormat: "Pop density at (@xLabel N, @zLabel E): @yLabel"
+ ItemModelScatterDataProxy {
+ itemModel: data.data
+ // Mapping model roles to scatter series item coordinates.
+ xPosRole: "latitude"
+ zPosRole: "longitude"
+ yPosRole: "pop_density"
+ }
+ }
+ }
+ }
+
+ Rectangle {
+ Layout.fillHeight: true
+ Layout.fillWidth: true
+ border.color: barGraph.theme.gridLineColor
+ border.width: 2
+
+ Bars3D {
+ id: barGraph
+ anchors.fill: parent
+ anchors.margins: parent.border.width
+ theme: Theme3D {
+ type: Theme3D.ThemeQt
+ font.pointSize: 60
+ }
+ selectionMode: AbstractGraph3D.SelectionItemAndRow | AbstractGraph3D.SelectionSlice
+ scene.activeCamera.cameraPreset: Camera3D.CameraPresetIsometricLeftHigh
+
+ Bar3DSeries {
+ itemLabelFormat: "@seriesName: @valueLabel"
+ name: "Population density"
+
+ ItemModelBarDataProxy {
+ itemModel: data.data
+ // Mapping model roles to bar series rows, columns, and values.
+ rowRole: "row"
+ columnRole: "col"
+ valueRole: "pop_density"
+ }
+ }
+ }
+ }
+ }
+ //! [0]
+
+ function clearSelections() {
+ barGraph.clearSelection()
+ scatterGraph.clearSelection()
+ surfaceGraph.clearSelection()
+ }
+
+ function resetCameras() {
+ surfaceGraph.scene.activeCamera.cameraPreset = Camera3D.CameraPresetIsometricLeftHigh
+ scatterGraph.scene.activeCamera.cameraPreset = Camera3D.CameraPresetIsometricLeftHigh
+ barGraph.scene.activeCamera.cameraPreset = Camera3D.CameraPresetIsometricLeftHigh
+ surfaceGraph.scene.activeCamera.zoomLevel = 100.0
+ scatterGraph.scene.activeCamera.zoomLevel = 100.0
+ barGraph.scene.activeCamera.zoomLevel = 100.0
+ }
+
+ function toggleMeshStyle() {
+ if (barGraph.seriesList[0].meshSmooth === true) {
+ barGraph.seriesList[0].meshSmooth = false
+ if (surfaceGraph.seriesList[0].flatShadingSupported)
+ surfaceGraph.seriesList[0].flatShadingEnabled = true
+ scatterGraph.seriesList[0].meshSmooth = false
+ } else {
+ barGraph.seriesList[0].meshSmooth = true
+ surfaceGraph.seriesList[0].flatShadingEnabled = false
+ scatterGraph.seriesList[0].meshSmooth = true
+ }
+ }
+}