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-rw-r--r--examples/datavisualization/texturesurface/custominputhandler.cpp2
-rw-r--r--src/datavisualization/input/q3dinputhandler.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/examples/datavisualization/texturesurface/custominputhandler.cpp b/examples/datavisualization/texturesurface/custominputhandler.cpp
index 07608c90..e8e693a0 100644
--- a/examples/datavisualization/texturesurface/custominputhandler.cpp
+++ b/examples/datavisualization/texturesurface/custominputhandler.cpp
@@ -58,7 +58,7 @@ void CustomInputHandler::mousePressEvent(QMouseEvent *event, const QPoint &mouse
//! [1]
void CustomInputHandler::wheelEvent(QWheelEvent *event)
{
- float delta = float(event->delta());
+ float delta = float(event->angleDelta().y());
m_axisXMinValue += delta;
m_axisXMaxValue -= delta;
diff --git a/src/datavisualization/input/q3dinputhandler.cpp b/src/datavisualization/input/q3dinputhandler.cpp
index 5e6f10af..3d5dd059 100644
--- a/src/datavisualization/input/q3dinputhandler.cpp
+++ b/src/datavisualization/input/q3dinputhandler.cpp
@@ -262,7 +262,7 @@ void Q3DInputHandler::wheelEvent(QWheelEvent *event)
zoomLevel = qBound(minZoomLevel, zoomLevel, maxZoomLevel);
if (isZoomAtTargetEnabled()) {
- scene()->setGraphPositionQuery(event->pos());
+ scene()->setGraphPositionQuery(event->position().toPoint());
d_ptr->m_zoomAtTargetPending = true;
// If zoom at target is enabled, we don't want to zoom yet, as that causes
// jitter. Instead, we zoom next frame, when we apply the camera position.