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-rw-r--r--src/datavis3d/engine/q3dmaps.cpp180
-rw-r--r--src/datavis3d/engine/q3dmaps.h44
-rw-r--r--src/datavis3d/engine/q3dmaps_p.h1
-rw-r--r--src/datavis3dqml2/datavis3dqml2.pro8
-rw-r--r--src/datavis3dqml2/datavis3dqml2_plugin.cpp2
-rw-r--r--src/datavis3dqml2/datavis3dqml2_plugin.h6
-rw-r--r--src/datavis3dqml2/declarativemaps.cpp86
-rw-r--r--src/datavis3dqml2/declarativemaps.h105
8 files changed, 327 insertions, 105 deletions
diff --git a/src/datavis3d/engine/q3dmaps.cpp b/src/datavis3d/engine/q3dmaps.cpp
index 48c16f1f..ad864042 100644
--- a/src/datavis3d/engine/q3dmaps.cpp
+++ b/src/datavis3d/engine/q3dmaps.cpp
@@ -1213,6 +1213,20 @@ void Q3DMaps::setBarColor(QColor baseColor, QColor heightColor, bool uniform)
d_ptr->m_theme->m_uniformColor = uniform;
}
+void Q3DMaps::setAreaSpecs(const QRect &areaRect, const QImage &image)
+{
+ d_ptr->calculateSceneScalingFactors(areaRect);
+ setImage(image);
+}
+
+void Q3DMaps::setImage(const QImage &image)
+{
+ d_ptr->m_bgrHasAlpha = image.hasAlphaChannel();
+ if (d_ptr->m_bgrTexture)
+ glDeleteTextures(1, &d_ptr->m_bgrTexture);
+ d_ptr->m_bgrTexture = d_ptr->m_textureHelper->create2DTexture(image, true, true);
+}
+
void Q3DMaps::setSelectionMode(SelectionMode mode)
{
d_ptr->m_selectionMode = mode;
@@ -1221,11 +1235,21 @@ void Q3DMaps::setSelectionMode(SelectionMode mode)
//d_ptr->m_sceneViewPort = QRect(0, 0, width(), height());
}
+SelectionMode Q3DMaps::selectionMode()
+{
+ return d_ptr->m_selectionMode;
+}
+
void Q3DMaps::setWindowTitle(const QString &title)
{
setTitle(title);
}
+QString Q3DMaps::windowTitle()
+{
+ return title();
+}
+
void Q3DMaps::setFontSize(float fontsize)
{
d_ptr->m_font.setPointSizeF(fontsize);
@@ -1233,6 +1257,11 @@ void Q3DMaps::setFontSize(float fontsize)
d_ptr->m_updateLabels = true;
}
+float Q3DMaps::fontSize()
+{
+ return d_ptr->m_font.pointSizeF();
+}
+
void Q3DMaps::setFont(const QFont &font)
{
d_ptr->m_font = font;
@@ -1240,6 +1269,11 @@ void Q3DMaps::setFont(const QFont &font)
d_ptr->m_updateLabels = true;
}
+QFont Q3DMaps::font()
+{
+ return d_ptr->m_font;
+}
+
void Q3DMaps::setLabelTransparency(LabelTransparency transparency)
{
d_ptr->m_labelTransparency = transparency;
@@ -1247,9 +1281,75 @@ void Q3DMaps::setLabelTransparency(LabelTransparency transparency)
d_ptr->m_updateLabels = true;
}
-void Q3DMaps::setGridEnabled(bool enable)
+LabelTransparency Q3DMaps::labelTransparency()
{
- d_ptr->m_gridEnabled = enable;
+ return d_ptr->m_labelTransparency;
+}
+
+void Q3DMaps::setShadowQuality(ShadowQuality quality)
+{
+ d_ptr->m_shadowQuality = quality;
+ switch (quality) {
+ case ShadowLow:
+ //qDebug() << "ShadowLow";
+ d_ptr->m_shadowQualityToShader = 33.3f;
+ break;
+ case ShadowMedium:
+ //qDebug() << "ShadowMedium";
+ d_ptr->m_shadowQualityToShader = 100.0f;
+ break;
+ case ShadowHigh:
+ //qDebug() << "ShadowHigh";
+ d_ptr->m_shadowQualityToShader = 200.0f;
+ break;
+ default:
+ d_ptr->m_shadowQualityToShader = 0.0f;
+ break;
+ }
+ if (d_ptr->m_isInitialized) {
+#if !defined(QT_OPENGL_ES_2)
+ if (d_ptr->m_shadowQuality > ShadowNone) {
+ // Re-init depth buffer
+ d_ptr->initDepthBuffer();
+ // Re-init shaders
+ if (!d_ptr->m_theme->m_uniformColor) {
+ d_ptr->initShaders(QStringLiteral(":/shaders/vertexShadow"),
+ QStringLiteral(":/shaders/fragmentShadowNoTexColorOnY"));
+ } else {
+ d_ptr->initShaders(QStringLiteral(":/shaders/vertexShadow"),
+ QStringLiteral(":/shaders/fragmentShadowNoTex"));
+ }
+ d_ptr->initBackgroundShaders(QStringLiteral(":/shaders/vertexShadow"),
+ QStringLiteral(":/shaders/fragmentShadow"));
+ } else {
+ // Re-init shaders
+ if (!d_ptr->m_theme->m_uniformColor) {
+ d_ptr->initShaders(QStringLiteral(":/shaders/vertex"),
+ QStringLiteral(":/shaders/fragmentColorOnY"));
+ } else {
+ d_ptr->initShaders(QStringLiteral(":/shaders/vertex"),
+ QStringLiteral(":/shaders/fragment"));
+ }
+ d_ptr->initBackgroundShaders(QStringLiteral(":/shaders/vertexTexture"),
+ QStringLiteral(":/shaders/fragmentTexture"));
+ }
+#else
+ if (!d_ptr->m_theme->m_uniformColor) {
+ d_ptr->initShaders(QStringLiteral(":/shaders/vertexES2"),
+ QStringLiteral(":/shaders/fragmentColorOnYES2"));
+ } else {
+ d_ptr->initShaders(QStringLiteral(":/shaders/vertexES2"),
+ QStringLiteral(":/shaders/fragmentES2"));
+ }
+ d_ptr->initBackgroundShaders(QStringLiteral(":/shaders/vertexTexture"), // Same vertex shader ok for ES2
+ QStringLiteral(":/shaders/fragmentTextureES2"));
+#endif
+ }
+}
+
+ShadowQuality Q3DMaps::shadowQuality()
+{
+ return d_ptr->m_shadowQuality;
}
bool Q3DMaps::addDataItem(QDataItem* dataItem)
@@ -1356,81 +1456,6 @@ bool Q3DMaps::setData(QDataRow *dataRow)
return true;
}
-void Q3DMaps::setAreaSpecs(const QRect &areaRect, const QImage &image)
-{
- d_ptr->calculateSceneScalingFactors(areaRect);
- setImage(image);
-}
-
-void Q3DMaps::setImage(const QImage &image)
-{
- d_ptr->m_bgrHasAlpha = image.hasAlphaChannel();
- if (d_ptr->m_bgrTexture)
- glDeleteTextures(1, &d_ptr->m_bgrTexture);
- d_ptr->m_bgrTexture = d_ptr->m_textureHelper->create2DTexture(image, true, true);
-}
-
-void Q3DMaps::setShadowQuality(ShadowQuality quality)
-{
- d_ptr->m_shadowQuality = quality;
- switch (quality) {
- case ShadowLow:
- //qDebug() << "ShadowLow";
- d_ptr->m_shadowQualityToShader = 33.3f;
- break;
- case ShadowMedium:
- //qDebug() << "ShadowMedium";
- d_ptr->m_shadowQualityToShader = 100.0f;
- break;
- case ShadowHigh:
- //qDebug() << "ShadowHigh";
- d_ptr->m_shadowQualityToShader = 200.0f;
- break;
- default:
- d_ptr->m_shadowQualityToShader = 0.0f;
- break;
- }
- if (d_ptr->m_isInitialized) {
-#if !defined(QT_OPENGL_ES_2)
- if (d_ptr->m_shadowQuality > ShadowNone) {
- // Re-init depth buffer
- d_ptr->initDepthBuffer();
- // Re-init shaders
- if (!d_ptr->m_theme->m_uniformColor) {
- d_ptr->initShaders(QStringLiteral(":/shaders/vertexShadow"),
- QStringLiteral(":/shaders/fragmentShadowNoTexColorOnY"));
- } else {
- d_ptr->initShaders(QStringLiteral(":/shaders/vertexShadow"),
- QStringLiteral(":/shaders/fragmentShadowNoTex"));
- }
- d_ptr->initBackgroundShaders(QStringLiteral(":/shaders/vertexShadow"),
- QStringLiteral(":/shaders/fragmentShadow"));
- } else {
- // Re-init shaders
- if (!d_ptr->m_theme->m_uniformColor) {
- d_ptr->initShaders(QStringLiteral(":/shaders/vertex"),
- QStringLiteral(":/shaders/fragmentColorOnY"));
- } else {
- d_ptr->initShaders(QStringLiteral(":/shaders/vertex"),
- QStringLiteral(":/shaders/fragment"));
- }
- d_ptr->initBackgroundShaders(QStringLiteral(":/shaders/vertexTexture"),
- QStringLiteral(":/shaders/fragmentTexture"));
- }
-#else
- if (!d_ptr->m_theme->m_uniformColor) {
- d_ptr->initShaders(QStringLiteral(":/shaders/vertexES2"),
- QStringLiteral(":/shaders/fragmentColorOnYES2"));
- } else {
- d_ptr->initShaders(QStringLiteral(":/shaders/vertexES2"),
- QStringLiteral(":/shaders/fragmentES2"));
- }
- d_ptr->initBackgroundShaders(QStringLiteral(":/shaders/vertexTexture"), // Same vertex shader ok for ES2
- QStringLiteral(":/shaders/fragmentTextureES2"));
-#endif
- }
-}
-
Q3DMapsPrivate::Q3DMapsPrivate(Q3DMaps *q)
: q_ptr(q),
m_paintDevice(0),
@@ -1477,7 +1502,6 @@ Q3DMapsPrivate::Q3DMapsPrivate(Q3DMaps *q)
m_selectionFrameBuffer(0),
m_selectionDepthBuffer(0),
m_updateLabels(true),
- m_gridEnabled(true),
m_shadowQuality(ShadowLow),
m_shadowQualityToShader(33.3f),
m_bgrHasAlpha(false)
diff --git a/src/datavis3d/engine/q3dmaps.h b/src/datavis3d/engine/q3dmaps.h
index de59f27e..d9880d3a 100644
--- a/src/datavis3d/engine/q3dmaps.h
+++ b/src/datavis3d/engine/q3dmaps.h
@@ -46,6 +46,8 @@
#include "QtDataVis3D/qdatavis3namespace.h"
#include "q3dwindow.h"
+#include <QFont>
+
class QOpenGLShaderProgram;
class QImage;
class QRect;
@@ -61,6 +63,10 @@ class LabelItem;
class QTENTERPRISE_DATAVIS3D_EXPORT Q3DMaps : public Q3DWindow
{
Q_OBJECT
+ Q_PROPERTY(QString windowTitle READ windowTitle WRITE setWindowTitle)
+ Q_PROPERTY(QFont font READ font WRITE setFont)
+ Q_PROPERTY(float fontSize READ fontSize WRITE setFontSize)
+
public:
enum AdjustmentDirection {
AdjustHeight = 0, // map value to y
@@ -120,33 +126,37 @@ public:
// Set color if you don't want to use themes. Set uniform to false if you want the (height) color to change from bottom to top
Q_INVOKABLE void setBarColor(QColor baseColor, QColor heightColor, bool uniform = true);
- // TODO: valon siirto / asetus
+ // Set area specs
+ Q_INVOKABLE void setAreaSpecs(const QRect &areaRect, const QImage &image);
+
+ // Set area image
+ Q_INVOKABLE void setImage(const QImage &image);
+
+ // TODO: light placement API
+
// Change selection mode; single bar, bar and row, bar and column, or all
- Q_INVOKABLE void setSelectionMode(SelectionMode mode);
+ void setSelectionMode(SelectionMode mode);
+ SelectionMode selectionMode();
// Set window title
- Q_INVOKABLE void setWindowTitle(const QString &title);
+ void setWindowTitle(const QString &title);
+ QString windowTitle();
- // Font size adjustment (should it be in enum (smallest, smaller, small, normal, large, larger, largest), or just GLfloat?
- Q_INVOKABLE void setFontSize(GLfloat fontsize);
+ // Font size adjustment
+ void setFontSize(float fontsize);
+ float fontSize();
// Set font
- Q_INVOKABLE void setFont(const QFont &font);
+ void setFont(const QFont &font);
+ QFont font();
// Label transparency adjustment
- Q_INVOKABLE void setLabelTransparency(LabelTransparency transparency);
-
- // Enable or disable background grid
- Q_INVOKABLE void setGridEnabled(bool enable);
-
- // Set area specs
- Q_INVOKABLE void setAreaSpecs(const QRect &areaRect, const QImage &image);
-
- // Set area image
- Q_INVOKABLE void setImage(const QImage &image);
+ void setLabelTransparency(LabelTransparency transparency);
+ LabelTransparency labelTransparency();
// Adjust shadow quality
- Q_INVOKABLE void setShadowQuality(ShadowQuality quality);
+ void setShadowQuality(ShadowQuality quality);
+ ShadowQuality shadowQuality();
protected:
#if defined(Q_OS_ANDROID)
diff --git a/src/datavis3d/engine/q3dmaps_p.h b/src/datavis3d/engine/q3dmaps_p.h
index 707dabac..4c94d85e 100644
--- a/src/datavis3d/engine/q3dmaps_p.h
+++ b/src/datavis3d/engine/q3dmaps_p.h
@@ -163,7 +163,6 @@ public:
GLuint m_selectionFrameBuffer;
GLuint m_selectionDepthBuffer;
bool m_updateLabels;
- bool m_gridEnabled;
Q3DMaps::AdjustmentDirection m_adjustDirection;
ShadowQuality m_shadowQuality;
GLfloat m_shadowQualityToShader;
diff --git a/src/datavis3dqml2/datavis3dqml2.pro b/src/datavis3dqml2/datavis3dqml2.pro
index 153aed9b..2f0c6300 100644
--- a/src/datavis3dqml2/datavis3dqml2.pro
+++ b/src/datavis3dqml2/datavis3dqml2.pro
@@ -15,8 +15,8 @@ SOURCES += \
datavis3dqml2_plugin.cpp \
datavisview.cpp \
scenerenderernode.cpp \
- declarativebars.cpp #\
- #declarative3dmaps.cpp \
+ declarativebars.cpp \
+ declarativemaps.cpp #\
#declarativedataitem.cpp \
#declarativedatarow.cpp \
#declarativedataset.cpp
@@ -25,8 +25,8 @@ HEADERS += \
datavis3dqml2_plugin.h \
datavisview.h \
scenerenderernode_p.h \
- declarativebars.h #\
- #declarative3dmaps.h \
+ declarativebars.h \
+ declarativemaps.h #\
#declarativedataitem.h \
#declarativedatarow.h \
#declarativedataset.h
diff --git a/src/datavis3dqml2/datavis3dqml2_plugin.cpp b/src/datavis3dqml2/datavis3dqml2_plugin.cpp
index 49ab8355..9ff0c6c1 100644
--- a/src/datavis3dqml2/datavis3dqml2_plugin.cpp
+++ b/src/datavis3dqml2/datavis3dqml2_plugin.cpp
@@ -51,7 +51,7 @@ void Datavis3dqml2Plugin::registerTypes(const char *uri)
// @uri com.digia.QtDataVis3D
qmlRegisterType<DataVisView>(uri, 1, 0, "DataVisView");
qmlRegisterType<DeclarativeBars>(uri, 1, 0, "Bars");
- qmlRegisterType<Q3DMaps>(uri, 1, 0, "Maps");
+ qmlRegisterType<DeclarativeMaps>(uri, 1, 0, "Maps");
qmlRegisterType<QDataItem>(uri, 1, 0, "DataItem");
qmlRegisterType<QDataRow>(uri, 1, 0, "DataRow");
qmlRegisterType<QDataSet>(uri, 1, 0, "DataSet");
diff --git a/src/datavis3dqml2/datavis3dqml2_plugin.h b/src/datavis3dqml2/datavis3dqml2_plugin.h
index 467da543..9dcf00cb 100644
--- a/src/datavis3dqml2/datavis3dqml2_plugin.h
+++ b/src/datavis3dqml2/datavis3dqml2_plugin.h
@@ -44,13 +44,12 @@
#include "QtDataVis3D/qdatavis3dglobal.h"
#include "QtDataVis3D/qdatavis3namespace.h"
-#include "q3dmaps.h"
#include "qdataitem.h"
#include "qdatarow.h"
#include "qdataset.h"
#include "declarativebars.h"
-//#include "declarative3dmaps.h"
+#include "declarativemaps.h"
//#include "declarativedataitem.h"
//#include "declarativedatarow.h"
//#include "declarativedataset.h"
@@ -59,14 +58,13 @@
QTENTERPRISE_DATAVIS3D_USE_NAMESPACE
-//Q_DECLARE_METATYPE(Declarative3DMaps *)
//Q_DECLARE_METATYPE(DeclarativeDataItem *)
//Q_DECLARE_METATYPE(DeclarativeDataRow *)
//Q_DECLARE_METATYPE(DeclarativeDataSet *)
Q_DECLARE_METATYPE(DeclarativeBars *)
+Q_DECLARE_METATYPE(DeclarativeMaps *)
-Q_DECLARE_METATYPE(Q3DMaps *)
Q_DECLARE_METATYPE(QDataItem *)
Q_DECLARE_METATYPE(QDataRow *)
Q_DECLARE_METATYPE(QDataSet *)
diff --git a/src/datavis3dqml2/declarativemaps.cpp b/src/datavis3dqml2/declarativemaps.cpp
new file mode 100644
index 00000000..a5bb2318
--- /dev/null
+++ b/src/datavis3dqml2/declarativemaps.cpp
@@ -0,0 +1,86 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtDataVis3D module.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "declarativemaps.h"
+
+#include <QDebug>
+
+QTENTERPRISE_DATAVIS3D_BEGIN_NAMESPACE
+
+DeclarativeMaps::DeclarativeMaps()
+{
+}
+
+DeclarativeMaps::~DeclarativeMaps()
+{
+}
+
+void DeclarativeMaps::setSelMode(DeclarativeMaps::SelectionMode mode)
+{
+ setSelectionMode(QtDataVis3D::SelectionMode(mode));
+}
+
+DeclarativeMaps::SelectionMode DeclarativeMaps::selMode()
+{
+ return DeclarativeMaps::SelectionMode(selectionMode());
+}
+
+void DeclarativeMaps::setTransparency(DeclarativeMaps::LabelTransparency transparency)
+{
+ setLabelTransparency(QtDataVis3D::LabelTransparency(transparency));
+}
+
+DeclarativeMaps::LabelTransparency DeclarativeMaps::transparency()
+{
+ return DeclarativeMaps::LabelTransparency(labelTransparency());
+}
+
+void DeclarativeMaps::setShadow(DeclarativeMaps::ShadowQuality quality)
+{
+ setShadowQuality(QtDataVis3D::ShadowQuality(quality));
+}
+
+DeclarativeMaps::ShadowQuality DeclarativeMaps::shadow()
+{
+ return DeclarativeMaps::ShadowQuality(shadowQuality());
+}
+
+QTENTERPRISE_DATAVIS3D_END_NAMESPACE
diff --git a/src/datavis3dqml2/declarativemaps.h b/src/datavis3dqml2/declarativemaps.h
new file mode 100644
index 00000000..aef00c76
--- /dev/null
+++ b/src/datavis3dqml2/declarativemaps.h
@@ -0,0 +1,105 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtDataVis3D module.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef DECLARATIVEMAPS_H
+#define DECLARATIVEMAPS_H
+
+#include "QtDataVis3D/qdatavis3dglobal.h"
+#include "QtDataVis3D/qdatavis3namespace.h"
+#include "q3dmaps.h"
+
+QTENTERPRISE_DATAVIS3D_BEGIN_NAMESPACE
+
+class DeclarativeMaps : public Q3DMaps
+{
+ Q_OBJECT
+ Q_PROPERTY(SelectionMode selectionMode READ selMode WRITE setSelMode)
+ Q_PROPERTY(LabelTransparency labelTransparency READ transparency WRITE setTransparency)
+ Q_PROPERTY(ShadowQuality shadowQuality READ shadow WRITE setShadow)
+ Q_ENUMS(SelectionMode)
+ Q_ENUMS(ShadowQuality)
+ Q_ENUMS(LabelTransparency)
+
+public:
+ // Duplicated here to be able to use the same enums
+ enum SelectionMode {
+ ModeNone = 0,
+ ModeBar,
+ ModeBarAndRow,
+ ModeBarAndColumn,
+ ModeBarRowAndColumn,
+ ModeZoomRow,
+ ModeZoomColumn
+ };
+
+ enum ShadowQuality {
+ ShadowNone = 0,
+ ShadowLow = 1,
+ ShadowMedium = 3,
+ ShadowHigh = 5
+ };
+
+ enum LabelTransparency {
+ TransparencyNone = 0, // Full solid, using colors from theme
+ TransparencyFromTheme, // Use colors and transparencies from theme
+ TransparencyNoBackground // Draw just text on transparent background
+ };
+
+public:
+ explicit DeclarativeMaps();
+ ~DeclarativeMaps();
+
+ // Change selection mode; single bar, bar and row, bar and column, or all
+ void setSelMode(DeclarativeMaps::SelectionMode mode);
+ DeclarativeMaps::SelectionMode selMode();
+
+ // Label transparency adjustment
+ void setTransparency(DeclarativeMaps::LabelTransparency transparency);
+ DeclarativeMaps::LabelTransparency transparency();
+
+ // Adjust shadow quality
+ void setShadow(DeclarativeMaps::ShadowQuality quality);
+ DeclarativeMaps::ShadowQuality shadow();
+};
+
+QTENTERPRISE_DATAVIS3D_END_NAMESPACE
+
+#endif