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-rw-r--r--src/datavisualization/engine/bars3drenderer.cpp7
-rw-r--r--src/datavisualization/engine/surface3drenderer.cpp7
2 files changed, 0 insertions, 14 deletions
diff --git a/src/datavisualization/engine/bars3drenderer.cpp b/src/datavisualization/engine/bars3drenderer.cpp
index 4f8d60b1..21be9da4 100644
--- a/src/datavisualization/engine/bars3drenderer.cpp
+++ b/src/datavisualization/engine/bars3drenderer.cpp
@@ -259,8 +259,6 @@ void Bars3DRenderer::updateScene(Q3DScene *scene)
void Bars3DRenderer::render(GLuint defaultFboHandle)
{
- bool slicingChanged = m_cachedIsSlicingActivated != m_cachedScene->isSlicingActive();
-
// Handle GL state setup for FBO buffers and clearing of the render surface
Abstract3DRenderer::render(defaultFboHandle);
@@ -270,11 +268,6 @@ void Bars3DRenderer::render(GLuint defaultFboHandle)
// If slice selection is on, draw the sliced scene
if (m_cachedIsSlicingActivated)
drawSlicedScene(m_axisCacheX.titleItem(), m_axisCacheY.titleItem(), m_axisCacheZ.titleItem());
-
- // Trigger another render always when slicing changes in general to ensure
- // final draw is correct.
- if (slicingChanged)
- emit needRender();
}
void Bars3DRenderer::drawSlicedScene(const LabelItem &xLabel,
diff --git a/src/datavisualization/engine/surface3drenderer.cpp b/src/datavisualization/engine/surface3drenderer.cpp
index 72f7db1d..063ddd7e 100644
--- a/src/datavisualization/engine/surface3drenderer.cpp
+++ b/src/datavisualization/engine/surface3drenderer.cpp
@@ -449,8 +449,6 @@ void Surface3DRenderer::updateInputState(QDataVis::InputState state)
void Surface3DRenderer::render(GLuint defaultFboHandle)
{
- bool slicingChanged = m_cachedIsSlicingActivated != m_cachedScene->isSlicingActive();
-
// Handle GL state setup for FBO buffers and clearing of the render surface
Abstract3DRenderer::render(defaultFboHandle);
@@ -466,11 +464,6 @@ void Surface3DRenderer::render(GLuint defaultFboHandle)
&& m_cachedSelectionMode.testFlag(QDataVis::SelectionItem)) {
m_selectionPointer->render(defaultFboHandle);
}
-
- // Trigger another render always when slicing changes in general to ensure
- // final draw is correct.
- if (slicingChanged)
- emit needRender();
}
void Surface3DRenderer::drawSlicedScene()