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diff --git a/examples/datavisualization/draggableaxes/axesinputhandler.cpp b/examples/datavisualization/draggableaxes/axesinputhandler.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Data Visualization module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "axesinputhandler.h"
-#include <QtCore/qmath.h>
-
-AxesInputHandler::AxesInputHandler(QAbstract3DGraph *graph, QObject *parent) :
- Q3DInputHandler(parent),
- m_mousePressed(false),
- m_state(StateNormal),
- m_axisX(0),
- m_axisZ(0),
- m_axisY(0),
- m_speedModifier(15.0f)
-{
- //! [3]
- // Connect to the item selection signal from graph
- connect(graph, &QAbstract3DGraph::selectedElementChanged, this,
- &AxesInputHandler::handleElementSelected);
- //! [3]
-}
-
-//! [0]
-void AxesInputHandler::mousePressEvent(QMouseEvent *event, const QPoint &mousePos)
-{
- Q3DInputHandler::mousePressEvent(event, mousePos);
- if (Qt::LeftButton == event->button())
- m_mousePressed = true;
-}
-//! [0]
-
-//! [2]
-void AxesInputHandler::mouseMoveEvent(QMouseEvent *event, const QPoint &mousePos)
-{
- //! [5]
- // Check if we're trying to drag axis label
- if (m_mousePressed && m_state != StateNormal) {
- //! [5]
- setPreviousInputPos(inputPosition());
- setInputPosition(mousePos);
- handleAxisDragging();
- } else {
- Q3DInputHandler::mouseMoveEvent(event, mousePos);
- }
-}
-//! [2]
-
-//! [1]
-void AxesInputHandler::mouseReleaseEvent(QMouseEvent *event, const QPoint &mousePos)
-{
- Q3DInputHandler::mouseReleaseEvent(event, mousePos);
- m_mousePressed = false;
- m_state = StateNormal;
-}
-//! [1]
-
-void AxesInputHandler::handleElementSelected(QAbstract3DGraph::ElementType type)
-{
- //! [4]
- switch (type) {
- case QAbstract3DGraph::ElementAxisXLabel:
- m_state = StateDraggingX;
- break;
- case QAbstract3DGraph::ElementAxisYLabel:
- m_state = StateDraggingY;
- break;
- case QAbstract3DGraph::ElementAxisZLabel:
- m_state = StateDraggingZ;
- break;
- default:
- m_state = StateNormal;
- break;
- }
- //! [4]
-}
-
-void AxesInputHandler::handleAxisDragging()
-{
- float distance = 0.0f;
-
- //! [6]
- // Get scene orientation from active camera
- float xRotation = scene()->activeCamera()->xRotation();
- float yRotation = scene()->activeCamera()->yRotation();
- //! [6]
-
- //! [7]
- // Calculate directional drag multipliers based on rotation
- float xMulX = qCos(qDegreesToRadians(xRotation));
- float xMulY = qSin(qDegreesToRadians(xRotation));
- float zMulX = qSin(qDegreesToRadians(xRotation));
- float zMulY = qCos(qDegreesToRadians(xRotation));
- //! [7]
-
- //! [8]
- // Get the drag amount
- QPoint move = inputPosition() - previousInputPos();
-
- // Flip the effect of y movement if we're viewing from below
- float yMove = (yRotation < 0) ? -move.y() : move.y();
- //! [8]
-
- //! [9]
- // Adjust axes
- switch (m_state) {
- case StateDraggingX:
- distance = (move.x() * xMulX - yMove * xMulY) / m_speedModifier;
- m_axisX->setRange(m_axisX->min() - distance, m_axisX->max() - distance);
- break;
- case StateDraggingZ:
- distance = (move.x() * zMulX + yMove * zMulY) / m_speedModifier;
- m_axisZ->setRange(m_axisZ->min() + distance, m_axisZ->max() + distance);
- break;
- case StateDraggingY:
- distance = move.y() / m_speedModifier; // No need to use adjusted y move here
- m_axisY->setRange(m_axisY->min() + distance, m_axisY->max() + distance);
- break;
- default:
- break;
- }
- //! [9]
-}