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Diffstat (limited to 'examples/datavisualization/draggableaxes/axesinputhandler.cpp')
-rw-r--r-- | examples/datavisualization/draggableaxes/axesinputhandler.cpp | 148 |
1 files changed, 0 insertions, 148 deletions
diff --git a/examples/datavisualization/draggableaxes/axesinputhandler.cpp b/examples/datavisualization/draggableaxes/axesinputhandler.cpp deleted file mode 100644 index 5a839503..00000000 --- a/examples/datavisualization/draggableaxes/axesinputhandler.cpp +++ /dev/null @@ -1,148 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2016 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the Qt Data Visualization module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:GPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3 or (at your option) any later version -** approved by the KDE Free Qt Foundation. The licenses are as published by -** the Free Software Foundation and appearing in the file LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "axesinputhandler.h" -#include <QtCore/qmath.h> - -AxesInputHandler::AxesInputHandler(QAbstract3DGraph *graph, QObject *parent) : - Q3DInputHandler(parent), - m_mousePressed(false), - m_state(StateNormal), - m_axisX(0), - m_axisZ(0), - m_axisY(0), - m_speedModifier(15.0f) -{ - //! [3] - // Connect to the item selection signal from graph - connect(graph, &QAbstract3DGraph::selectedElementChanged, this, - &AxesInputHandler::handleElementSelected); - //! [3] -} - -//! [0] -void AxesInputHandler::mousePressEvent(QMouseEvent *event, const QPoint &mousePos) -{ - Q3DInputHandler::mousePressEvent(event, mousePos); - if (Qt::LeftButton == event->button()) - m_mousePressed = true; -} -//! [0] - -//! [2] -void AxesInputHandler::mouseMoveEvent(QMouseEvent *event, const QPoint &mousePos) -{ - //! [5] - // Check if we're trying to drag axis label - if (m_mousePressed && m_state != StateNormal) { - //! [5] - setPreviousInputPos(inputPosition()); - setInputPosition(mousePos); - handleAxisDragging(); - } else { - Q3DInputHandler::mouseMoveEvent(event, mousePos); - } -} -//! [2] - -//! [1] -void AxesInputHandler::mouseReleaseEvent(QMouseEvent *event, const QPoint &mousePos) -{ - Q3DInputHandler::mouseReleaseEvent(event, mousePos); - m_mousePressed = false; - m_state = StateNormal; -} -//! [1] - -void AxesInputHandler::handleElementSelected(QAbstract3DGraph::ElementType type) -{ - //! [4] - switch (type) { - case QAbstract3DGraph::ElementAxisXLabel: - m_state = StateDraggingX; - break; - case QAbstract3DGraph::ElementAxisYLabel: - m_state = StateDraggingY; - break; - case QAbstract3DGraph::ElementAxisZLabel: - m_state = StateDraggingZ; - break; - default: - m_state = StateNormal; - break; - } - //! [4] -} - -void AxesInputHandler::handleAxisDragging() -{ - float distance = 0.0f; - - //! [6] - // Get scene orientation from active camera - float xRotation = scene()->activeCamera()->xRotation(); - float yRotation = scene()->activeCamera()->yRotation(); - //! [6] - - //! [7] - // Calculate directional drag multipliers based on rotation - float xMulX = qCos(qDegreesToRadians(xRotation)); - float xMulY = qSin(qDegreesToRadians(xRotation)); - float zMulX = qSin(qDegreesToRadians(xRotation)); - float zMulY = qCos(qDegreesToRadians(xRotation)); - //! [7] - - //! [8] - // Get the drag amount - QPoint move = inputPosition() - previousInputPos(); - - // Flip the effect of y movement if we're viewing from below - float yMove = (yRotation < 0) ? -move.y() : move.y(); - //! [8] - - //! [9] - // Adjust axes - switch (m_state) { - case StateDraggingX: - distance = (move.x() * xMulX - yMove * xMulY) / m_speedModifier; - m_axisX->setRange(m_axisX->min() - distance, m_axisX->max() - distance); - break; - case StateDraggingZ: - distance = (move.x() * zMulX + yMove * zMulY) / m_speedModifier; - m_axisZ->setRange(m_axisZ->min() + distance, m_axisZ->max() + distance); - break; - case StateDraggingY: - distance = move.y() / m_speedModifier; // No need to use adjusted y move here - m_axisY->setRange(m_axisY->min() + distance, m_axisY->max() + distance); - break; - default: - break; - } - //! [9] -} |