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+// Copyright (C) 2023 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GFDL-1.3-no-invariants-only
+
+/*!
+ \example graphgallery
+ \meta tags {DataVisualization, Q3DBars, Bar Graph, Custom Proxy, Q3DScatter, Scatter Graph, Custom Input Handler, Q3DSurface, Surface Graph, QCustom3DItem, Textured Surface}
+ \title Graph Gallery
+ \ingroup qtdatavisualization_examples
+ \brief Gallery of Bar, Scatter, and Surface graphs.
+
+ \e {Graph Gallery} demonstrates all three graph types and some of their special features.
+ The graphs have their own tabs in the application.
+
+ \image graphgallery-example.png
+
+ \include examples-run.qdocinc
+
+ \section1 Bar Graph
+
+ In the \uicontrol {Bar Graph} tab, create a 3D bar graph using Q3DBars and combine the use of
+ widgets to adjust various bar graph qualities. The example shows how to:
+
+ \list
+ \li Create an application with Q3DBars and some widgets
+ \li Use QBar3DSeries and QBarDataProxy to set data to the graph
+ \li Adjust some graph and series properties using widget controls
+ \li Select a row or a column by clicking an axis label
+ \li Create a custom proxy to use with Q3DBars
+ \endlist
+
+ For information about interacting with the graph, see
+ \l{Qt Data Visualization Interacting with Data}{this page}.
+
+ \section2 Creating the Application
+
+ First, in \c{bargraph.cpp}, instantiate Q3DBars:
+
+ \snippet graphgallery/bargraph.cpp 0
+
+ Then, create the widget, and horizontal and vertical layouts.
+
+ The graph is embedded in a window container using
+ QWidget::createWindowContainer(). This is required because all data
+ visualization graph classes (Q3DBars, Q3DScatter, Q3DSurface) inherit
+ QWindow. This is the only way to use a class inheriting QWindow as a widget.
+
+ Add the graph and the vertical layout to the
+ horizontal one:
+
+ \snippet graphgallery/bargraph.cpp 1
+
+ Next, create another class to handle the data addition and other interaction with the
+ graph:
+
+ \snippet graphgallery/bargraph.cpp 2
+
+ \section2 Setting up the Bar Graph
+
+ Set up the graph in the constructor of the \c GraphModifier class:
+
+ \snippet graphgallery/graphmodifier.cpp 0
+
+ First, create the axes and the series into member variables to support changing them easily:
+
+ \snippet graphgallery/graphmodifier.cpp 1
+
+ Then, set some visual qualities for the graph:
+
+ \snippet graphgallery/graphmodifier.cpp 2
+
+ Set up the axes and make them the active axes of the graph:
+
+ \snippet graphgallery/graphmodifier.cpp 3
+
+ Give axis labels a small autorotation angle with setLabelAutoRotation() to make them orient
+ slightly toward the camera. This improves axis label readability at extreme camera angles.
+
+ Next, initialize the visual properties of the series. Note that the second series is initially
+ not visible:
+
+ \snippet graphgallery/graphmodifier.cpp 4
+
+ Add the series to the graph:
+
+ \snippet graphgallery/graphmodifier.cpp 5
+
+ Finally, set the camera angle by calling the same method the camera angle change button
+ in the UI uses to cycle through various camera angles:
+
+ \snippet graphgallery/graphmodifier.cpp 6
+
+ The camera is controlled via the scene object of the graph:
+
+ \snippet graphgallery/graphmodifier.cpp 7
+
+ For more information about using scene and cameras, see Q3DScene and Q3DCamera.
+
+ \section2 Adding Data to the Graph
+
+ At the end of the constructor, call a method that sets up the data:
+
+ \snippet graphgallery/graphmodifier.cpp 8
+
+ This method adds data to the proxies of the two series:
+
+ \snippet graphgallery/graphmodifier.cpp 9a
+ \dots 0
+ \snippet graphgallery/graphmodifier.cpp 9b
+
+ \section2 Using Widgets to Control the Graph
+
+ Continue by adding some widgets in \c{bargraph.cpp}. Add a slider:
+
+ \snippet graphgallery/bargraph.cpp 3
+
+ Use the slider to rotate the graph instead of just using a mouse or touch. Add it to the
+ vertical layout:
+
+ \snippet graphgallery/bargraph.cpp 4
+
+ Then, connect it to a method in \c GraphModifier:
+
+ \snippet graphgallery/bargraph.cpp 5
+
+ Create a slot in \c GraphModifier for the signal connection. The camera is controlled via the
+ scene object. This time, specify the actual camera position along the orbit around the center
+ point, instead of specifying a preset camera angle:
+
+ \snippet graphgallery/graphmodifier.cpp 10
+
+ You can now use the slider to rotate the graph.
+
+ Add more widgets to the vertical layout to control:
+
+ \list
+ \li Graph rotation
+ \li Label style
+ \li Camera preset
+ \li Background visibility
+ \li Grid visibility
+ \li Bar shading smoothness
+ \li Visibility of the second bar series
+ \li Value axis direction
+ \li Axis title visibility and rotation
+ \li Data range to be shown
+ \li Bar style
+ \li Selection mode
+ \li Theme
+ \li Shadow quality
+ \li Font
+ \li Font size
+ \li Axis label rotation
+ \li Data mode
+ \endlist
+
+ Some widget controls are intentionally disabled when in the \uicontrol {Custom Proxy Data}
+ data mode.
+
+ \section2 Selecting a Row or Column by Clicking an Axis Label
+
+ Selection by axis label is default functionality for bar graphs. As an example, you can select
+ rows by clicking an axis label in the following way:
+
+ \list 1
+ \li Change selection mode to \c SelectionRow
+ \li Click a year label
+ \li The row with the clicked year is selected
+ \endlist
+
+ The same method works with \c SelectionSlice and \c SelectionItem flags, as long as
+ either \c SelectionRow or \c SelectionColumn is set as well.
+
+ \section2 Zooming to Selection
+
+ As an example of adjusting the camera target, implement an animation of zooming to
+ selection via a button press. Animation initializations are done in the constructor:
+
+ \snippet graphgallery/graphmodifier.cpp 11
+
+ Function \c{GraphModifier::zoomToSelectedBar()} contains the zooming functionality.
+ QPropertyAnimation \c m_animationCameraTarget targets Q3DCamera::target property,
+ which takes a value normalized to the range (-1, 1).
+
+ Figure out where the selected bar is relative to axes, and use that as the end value for
+ \c{m_animationCameraTarget}:
+
+ \snippet graphgallery/graphmodifier.cpp 12
+ \dots 0
+ \snippet graphgallery/graphmodifier.cpp 13
+
+ Then, rotate the camera so that it always points approximately to the center of
+ the graph at the end of the animation:
+
+ \snippet graphgallery/graphmodifier.cpp 14
+
+ \section2 Custom Proxy for Data
+
+ By toggling \uicontrol {Custom Proxy Data} data mode on, a custom dataset and the corresponding
+ proxy are taken into use.
+
+ Define a simple flexible data set, \c{VariantDataSet}, where each data item is
+ a variant list. Each item can have multiple values, identified by their index in
+ the list. In this case, the data set is storing monthly rainfall data, where the value in
+ index zero is the year, the value in index one is the month, and the value in index two is
+ the amount of rainfall in that month.
+
+ The custom proxy is similar to itemmodel-based proxies provided by Qt Data Visualization, and
+ it requires mapping to interpret the data.
+
+ \section3 VariantDataSet
+
+ Define the data items as QVariantList objects. Add functionality for clearing the data set and
+ querying for a reference to the data contained in the set. Also, add signals to be emitted when
+ data is added or the set is cleared:
+
+ \snippet graphgallery/variantdataset.h 0
+ \dots 0
+ \codeline
+ \snippet graphgallery/variantdataset.h 1
+
+ \section3 VariantBarDataProxy
+
+ Subclass \c VariantBarDataProxy from QBarDataProxy and provide a simple API of getters and
+ setters for the data set and the mapping:
+
+ \snippet graphgallery/variantbardataproxy.h 0
+ \dots 0
+ \codeline
+ \snippet graphgallery/variantbardataproxy.h 1
+
+ The proxy listens for the changes in the data set and the mapping, and resolves the data set
+ if any changes are detected. This is not a particularly efficient implementation, as any change
+ will cause re-resolving of the entire data set, but that is not an issue for this example.
+
+ In \c resolveDataSet() method, sort the variant data values into rows and columns based on the
+ mapping. This is very similar to how QItemModelBarDataProxy handles mapping, except you use
+ list indexes instead of item model roles here. Once the values are sorted, generate
+ \c QBarDataArray out of them, and call the \c resetArray() method in the parent class:
+
+ \snippet graphgallery/variantbardataproxy.cpp 0
+
+ \section3 VariantBarDataMapping
+
+ Store the mapping information between \c VariantDataSet data item indexes and rows, columns,
+ and values of \c QBarDataArray in \c VariantBarDataMapping. It contains the lists of rows and
+ columns to be included in the resolved data:
+
+ \snippet graphgallery/variantbardatamapping.h 0
+ \dots 0
+ \codeline
+ \snippet graphgallery/variantbardatamapping.h 1
+ \dots 0
+ \codeline
+ \snippet graphgallery/variantbardatamapping.h 2
+ \dots 0
+ \codeline
+ \snippet graphgallery/variantbardatamapping.h 3
+
+ The primary way to use a \c VariantBarDataMapping object is to give the mappings in the
+ constructor, though you can use the \c remap() method to set them later, either individually or
+ all together. Emit a signal if mapping changes. The outcome is a simplified version of the
+ mapping functionality of QItemModelBarDataProxy, adapted to work with variant lists instead of
+ item models.
+
+ \section3 RainfallData
+
+ Handle the setup of QBar3DSeries with the custom proxy in the \c RainfallData class:
+
+ \snippet graphgallery/rainfalldata.cpp 0
+
+ Populate the variant data set in the \c addDataSet() method:
+
+ \snippet graphgallery/rainfalldata.cpp 1
+ \dots
+
+ Add the data set to the custom proxy and set the mapping:
+
+ \snippet graphgallery/rainfalldata.cpp 2
+
+ Finally, add a function for getting the created series for displaying:
+
+ \snippet graphgallery/rainfalldata.h 0
+
+ \section1 Scatter Graph
+
+ In the \uicontrol {Scatter Graph} tab, create a 3D scatter graph using Q3DScatter.
+ The example shows how to:
+
+ \list
+ \li Set up Q3DScatter graph
+ \li Use QScatterDataProxy to set data to the graph
+ \li Create a custom input handler by extending Q3DInputHandler
+ \endlist
+
+ For basic application creation, see \l {Bar Graph}.
+
+ \section2 Setting up the Scatter Graph
+
+ First, set up some visual qualities for the graph in the constructor of the
+ \c ScatterDataModifier:
+
+ \snippet graphgallery/scatterdatamodifier.cpp 0
+
+ None of these are mandatory, but are used to override graph defaults. You can try how it looks
+ with the preset defaults by commenting out the block above.
+
+ Next, create a QScatterDataProxy and the associated QScatter3DSeries. Set a custom label format
+ and mesh smoothing for the series and add it to the graph:
+
+ \snippet graphgallery/scatterdatamodifier.cpp 1
+
+ \section2 Adding Scatter Data
+
+ The last thing to do in the \c ScatterDataModifier constructor is to add data to the graph:
+
+ \snippet graphgallery/scatterdatamodifier.cpp 2
+
+ The actual data addition is done in \c addData() method. First, configure the axes:
+
+ \snippet graphgallery/scatterdatamodifier.cpp 3
+
+ You could do this also in the constructor of \c {ScatterDataModifier}. Doing it here
+ keeps the constructor simpler and the axes' configuration near the data.
+
+ Next, create a data array and populate it:
+
+ \snippet graphgallery/scatterdatamodifier.cpp 4
+ \dots
+ \snippet graphgallery/scatterdatamodifier.cpp 5
+
+ Finally, tell the proxy to start using the data we gave it:
+
+ \snippet graphgallery/scatterdatamodifier.cpp 6
+
+ Now, the graph has the data and is ready for use. For information about adding widgets
+ to control the graph, see \l {Using Widgets to Control the Graph}.
+
+ \section2 Replacing Default Input Handling
+
+ Initialize \c m_inputHandler in the constructor with a pointer to the scatter graph instance:
+
+ \snippet graphgallery/scatterdatamodifier.cpp 7
+
+ Replace the default input handling mechanism by setting the active input handler of
+ Q3DScatter to \c {AxesInputHandler}, which implements the custom behavior:
+
+ \snippet graphgallery/scatterdatamodifier.cpp 8
+
+ The input handler needs access to the axes of the graph, so pass them to it:
+
+ \snippet graphgallery/scatterdatamodifier.cpp 9
+
+ \section2 Extending Mouse Event Handling
+
+ First, inherit the custom input handler from Q3DInputHandler instead of QAbstract3DInputHandler
+ to keep all the functionality of the default input handling, and to add the custom
+ functionality on top of it:
+
+ \snippet graphgallery/axesinputhandler.h 0
+
+ Start extending the default functionality by re-implementing some of the mouse events.
+ First, extend \c {mousePressEvent}. Add a \c{m_mousePressed} flag for the left mouse button
+ to it, and keep the rest of the default functionality:
+
+ \snippet graphgallery/axesinputhandler.cpp 0
+
+ Next, modify \c mouseReleaseEvent to clear the flag, and reset the internal state:
+
+ \snippet graphgallery/axesinputhandler.cpp 1
+
+ Then, modify \c {mouseMoveEvent}. Check if \c m_mousePressed flag is \c {true} and
+ the internal state is something other than \c StateNormal. If so, set the input positions
+ for mouse movement distance calculations, and call the axis dragging function (see
+ \l {Implementing Axis Dragging} for details):
+
+ \snippet graphgallery/axesinputhandler.cpp 2
+
+ \section2 Implementing Axis Dragging
+
+ First, start listening to the selection signal from the graph. Do that in the
+ constructor, and connect it to the \c handleElementSelected method:
+
+ \snippet graphgallery/axesinputhandler.cpp 3
+
+ In \c {handleElementSelected}, check the type of the selection, and set the internal state
+ based on it:
+
+ \snippet graphgallery/axesinputhandler.cpp 4
+
+ The actual dragging logic is implemented in the \c handleAxisDragging method, which is called
+ from \c {mouseMoveEvent}, if the required conditions are met:
+
+ \snippet graphgallery/axesinputhandler.cpp 5
+
+ In \c {handleAxisDragging}, first get the scene orientation from the active camera:
+
+ \snippet graphgallery/axesinputhandler.cpp 6
+
+ Then, calculate the modifiers for mouse movement direction based on the orientation:
+
+ \snippet graphgallery/axesinputhandler.cpp 7
+
+ After that, calculate the mouse movement, and modify it based on the y rotation of the
+ camera:
+
+ \snippet graphgallery/axesinputhandler.cpp 8
+
+ Then, apply the moved distance to the correct axis:
+
+ \snippet graphgallery/axesinputhandler.cpp 9
+
+ Finally, add a function for setting the dragging speed:
+
+ \snippet graphgallery/axesinputhandler.h 1
+
+ This is needed, as the mouse movement distance is absolute in screen coordinates, and you
+ need to adjust it to the axis range. The larger the value, the slower the dragging will be.
+ Note that in this example, the scene zoom level is not taken into account when determining the
+ drag speed, so you'll notice changes in the range adjustment as you change the zoom level.
+
+ You could also adjust the modifier automatically based on the axis range and camera zoom level.
+
+ \section1 Surface Graph
+
+ In the \uicontrol {Surface Graph} tab, create a 3D surface graph using Q3DSurface.
+ The example shows how to:
+
+ \list
+ \li Set up a basic QSurfaceDataProxy and set data for it.
+ \li Use QHeightMapSurfaceDataProxy for showing 3D height maps.
+ \li Use topographic data to create 3D height maps.
+ \li Use three different selection modes for studying the graph.
+ \li Use axis ranges to display selected portions of the graph.
+ \li Set a custom surface gradient.
+ \li Add custom items and labels with QCustom3DItem and QCustom3DLabel.
+ \li Use custom input handler to enable zooming and panning.
+ \li Highlight an area of the surface.
+ \endlist
+
+ For basic application creation, see \l {Bar Graph}.
+
+ \section2 Simple Surface with Generated Data
+
+ First, instantiate a new QSurfaceDataProxy and attach it to a new QSurface3DSeries:
+
+ \snippet graphgallery/surfacegraphmodifier.cpp 0
+
+ Then, fill the proxy with a simple square root and sine wave data. Create a new
+ \c QSurfaceDataArray instance, and add \c QSurfaceDataRow elements to it.
+ Set the created \c QSurfaceDataArray as the data array for the QSurfaceDataProxy by calling
+ \c{resetArray()}.
+
+ \snippet graphgallery/surfacegraphmodifier.cpp 1
+
+ \section2 Multiseries Height Map Data
+
+ Create the height map by instantiating a QHeightMapSurfaceDataProxy with a QImage containing
+ the height data. Use QHeightMapSurfaceDataProxy::setValueRanges() to define the
+ value range of the map. In the example, the map is from an imaginary position of
+ 34.0\unicode 0x00B0 N - 40.0\unicode 0x00B0 N and 18.0\unicode 0x00B0 E - 24.0\unicode 0x00B0 E.
+ These values are used to position the map on the axes.
+
+ \snippet graphgallery/surfacegraphmodifier.cpp 2
+
+ Add the other surface layers the same way, by creating a proxy and a series for them using
+ height map images.
+
+ \section2 Topographic Map Data
+
+ The topographic data is obtained from the National Land Survey of Finland. It provides a product
+ called \c{Elevation Model 2 m}, which is suitable for this example.
+ The topography data is from Levi fell. The accuracy of the data is well beyond the need, and
+ therefore it is compressed and encoded into a PNG file. The height value of the original
+ ASCII data is encoded into RGB format using a multiplier, which you will see later in
+ a code extract. The multiplier is calculated by dividing the largest 24-bit value with the
+ highest point in Finland.
+
+ QHeightMapSurfaceDataProxy converts only one-byte values. To utilize the higher accuracy of
+ the data from the National Land Survey of Finland, read the data from the PNG file and decode
+ it into QSurface3DSeries.
+
+ First, define the encoding multiplier:
+
+ \snippet graphgallery/topographicseries.cpp 0
+
+ Then, perform the actual decoding:
+
+ \snippet graphgallery/topographicseries.cpp 1
+
+ Now, the data is usable by the proxy.
+
+ \section2 Selecting the Data Set
+
+ To demonstrate different proxies, \uicontrol {Surface Graph} has three radio buttons to
+ switch between the series.
+
+ With \uicontrol {Sqrt & Sin}, the simple generated series is activated. First, set
+ the decorative features, such as enabling the grid for the surface, and selecting the flat
+ shading mode. Next, define the axis label format and value ranges. Set automatic label rotation
+ to improve label readability at low camera angles. Finally, make sure the correct series is
+ added to the graph and the others are not:
+
+ \snippet graphgallery/surfacegraphmodifier.cpp 3
+
+ With \uicontrol {Multiseries Height Map}, the height map series are activated and others
+ disabled. Auto-adjusting Y-axis range works well for the height map surface, so ensure it is
+ set.
+
+ \snippet graphgallery/surfacegraphmodifier.cpp 4
+
+ With \uicontrol {Textured Topography}, the topographic series is activated and others disabled.
+ Activate a custom input handler for this series, to be able to highlight areas on it:
+
+ \snippet graphgallery/surfacegraphmodifier.cpp 5
+
+ See \l {Use Custom Input Handler to Enable Zooming and Panning} for information about the
+ custom input handler for this data set.
+
+ \section2 Selection Modes
+
+ The three selection modes supported by Q3DSurface can be used with radio buttons.
+ To activate the selected mode or to clear it, add the following inline methods:
+
+ \snippet graphgallery/surfacegraphmodifier.h 0
+
+ Add \c{QAbstract3DGraph::SelectionSlice} and \c{QAbstract3DGraph::SelectionMultiSeries} flags
+ for the row and column selection modes to support doing a slice selection to all visible series
+ in the graph simultaneously.
+
+ \section2 Axis Ranges for Studying the Graph
+
+ The example has four slider controls for adjusting the min and max values for X and Z
+ axes. When selecting the proxy, these sliders are adjusted to match the axis ranges of the
+ current data set:
+
+ \snippet graphgallery/surfacegraphmodifier.cpp 6
+
+ Add support for setting the X range from the widget controls to the graph:
+
+ \snippet graphgallery/surfacegraphmodifier.cpp 7
+
+ Add the support for Z range the same way.
+
+ \section2 Custom Surface Gradients
+
+ With the \uicontrol {Sqrt & Sin} data set, custom surface gradients can be taken into use
+ with two push buttons. Define the gradient with QLinearGradient, where the desired colors are
+ set. Also, change the color style to Q3DTheme::ColorStyleRangeGradient to use the gradient.
+
+ \snippet graphgallery/surfacegraphmodifier.cpp 8
+
+ \section2 Adding Custom Meshes to the Application
+
+ Add the mesh files to \c{CMakeLists.txt} for cmake build:
+
+ \badcode
+ set(graphgallery_resource_files
+ ...
+ "data/oilrig.obj"
+ "data/pipe.obj"
+ "data/refinery.obj"
+ ...
+ )
+
+ qt6_add_resources(graphgallery "graphgallery"
+ PREFIX
+ "/"
+ FILES
+ ${graphgallery_resource_files}
+ )
+ \endcode
+
+ Also, add them in the qrc resource file for use with qmake:
+
+ \badcode
+ <RCC>
+ <qresource prefix="/">
+ ...
+ <file>data/refinery.obj</file>
+ <file>data/oilrig.obj</file>
+ <file>data/pipe.obj</file>
+ ...
+ </qresource>
+ </RCC>
+ \endcode
+
+ \section2 Adding Custom Item to a Graph
+
+ With the \uicontrol {Multiseries Height Map} data set, custom items are inserted into the
+ graph and can be toggled on or off using checkboxes. Other visual qualities can also be
+ controlled with another set of checkboxes, including see-through for the two top layers, and
+ a highlight for the bottom layer.
+
+ Begin by creating a small QImage. Fill it with a single color to use as the color for the
+ custom object:
+
+ \snippet graphgallery/surfacegraphmodifier.cpp 9
+
+ Then, specify the position of the item in a variable. The position can then be used for
+ removing the correct item from the graph:
+
+ \snippet graphgallery/surfacegraphmodifier.cpp 10
+
+ Then, create a new QCustom3DItem with all the parameters:
+
+ \snippet graphgallery/surfacegraphmodifier.cpp 11
+
+ Finally, add the item to the graph:
+
+ \snippet graphgallery/surfacegraphmodifier.cpp 12
+
+ \section2 Adding Custom Label to a Graph
+
+ Adding a custom label is very similar to adding a custom item. For the label, a custom mesh is
+ not needed, but just a QCustom3DLabel instance:
+
+ \snippet graphgallery/surfacegraphmodifier.cpp 13
+
+ \section2 Removing Custom Item from a Graph
+
+ To remove a specific item from the graph, call \c removeCustomItemAt() with the position of
+ the item:
+
+ \snippet graphgallery/surfacegraphmodifier.cpp 14
+
+ \note Removing a custom item from the graph also deletes the object. If you want to preserve
+ the item, use the \c releaseCustomItem() method instead.
+
+ \section2 Texture to a Surface Series
+
+ With the \uicontrol {Textured Topography} data set, create a map texture to be used with the
+ topographic height map.
+
+ Set an image to be used as the texture on a surface with QSurface3DSeries::setTextureFile().
+ Add a check box to control if the texture is set or not, and a handler to react to the checkbox
+ state:
+
+ \snippet graphgallery/surfacegraphmodifier.cpp 15
+
+ The image in this example is read from a JPG file. Setting an empty file with the method clears
+ the texture, and the surface uses the gradients or colors from the theme.
+
+ \section2 Use Custom Input Handler to Enable Zooming and Panning
+
+ With the \uicontrol {Textured Topography} data set, create a custom input handler to
+ highlight the selection on the graph and allow panning the graph.
+
+ The panning implementation is similar to the one shown in \l{Implementing Axis Dragging}.
+ The difference is that, in this example, you follow only the X and Z axes and don't allow
+ dragging the surface outside the graph. To limit the dragging, follow the limits of the axes
+ and do nothing if going outside the graph:
+
+ \snippet graphgallery/custominputhandler.cpp 0
+
+ For zooming, catch the \c wheelEvent and adjust the X and Y axis ranges according to the delta
+ value on QWheelEvent. Adjust the Y axis so that the aspect ratio between the Y axis and the XZ
+ plane stays the same. This prevents getting a graph in which the height is exaggerated:
+
+ \snippet graphgallery/custominputhandler.cpp 1
+
+ Next, add some limits to the zoom level, so that it won't get too near to or far from the
+ surface. For instance, if the value for the X axis gets below the allowed limit, i.e. zooming
+ gets too far, the value is set to the minimum allowed value. If the range is going to below
+ the range minimum, both ends of the axis are adjusted so that the range stays at the limit:
+
+ \snippet graphgallery/custominputhandler.cpp 2
+
+ \section2 Highlight an Area of the Surface
+
+ To implement a highlight to be displayed on the surface, create a copy of the series and add
+ some offset to the y value. In this example, the class \c HighlightSeries implements the
+ creation of the copy in its \c handlePositionChange method.
+
+ First, give \c HighlightSeries the pointer to the original series, and then start listening to
+ the QSurface3DSeries::selectedPointChanged signal:
+
+ \snippet graphgallery/highlightseries.cpp 0
+
+ When the signal triggers, check that the position is valid. Then, calculate the ranges
+ for the copied area, and check that they stay within the bounds. Finally, fill the data array
+ of the highlight series with the range from the data array of the topography series:
+
+ \snippet graphgallery/highlightseries.cpp 1
+
+ \section2 A Gradient to the Highlight Series
+
+ Since the \c HighlightSeries is QSurface3DSeries, all the decoration methods a series can
+ have are available. In this example, add a gradient to emphasize the elevation. Because the
+ suitable gradient style depends on the range of the Y axis and we change the range when
+ zooming, the gradient color positions need to be adjusted as the range changes. Do this by
+ defining proportional values for the gradient color positions:
+
+ \snippet graphgallery/highlightseries.cpp 2
+
+ The gradient modification is done in the \c handleGradientChange method, so connect it to
+ react to changes on the Y axis:
+
+ \snippet graphgallery/surfacegraphmodifier.cpp 16
+
+ When a change in the Y axis max value happens, calculate the new gradient color positions:
+
+ \snippet graphgallery/highlightseries.cpp 3
+
+ \section1 Example Contents
+*/