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-rw-r--r--examples/datavisualization/texturesurface/custominputhandler.cpp193
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diff --git a/examples/datavisualization/texturesurface/custominputhandler.cpp b/examples/datavisualization/texturesurface/custominputhandler.cpp
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--- a/examples/datavisualization/texturesurface/custominputhandler.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the Qt Data Visualization module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:GPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3 or (at your option) any later version
-** approved by the KDE Free Qt Foundation. The licenses are as published by
-** the Free Software Foundation and appearing in the file LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "custominputhandler.h"
-
-#include <QtDataVisualization/Q3DCamera>
-#include <QtCore/qmath.h>
-
-CustomInputHandler::CustomInputHandler(QAbstract3DGraph *graph, QObject *parent) :
- Q3DInputHandler(parent),
- m_highlight(0),
- m_mousePressed(false),
- m_state(StateNormal),
- m_axisX(0),
- m_axisZ(0),
- m_speedModifier(20.0f)
-{
- // Connect to the item selection signal from graph
- connect(graph, &QAbstract3DGraph::selectedElementChanged, this,
- &CustomInputHandler::handleElementSelected);
-}
-
-void CustomInputHandler::mousePressEvent(QMouseEvent *event, const QPoint &mousePos)
-{
- if (Qt::LeftButton == event->button()) {
- m_highlight->setVisible(false);
- m_mousePressed = true;
- }
- Q3DInputHandler::mousePressEvent(event, mousePos);
-}
-
-//! [1]
-void CustomInputHandler::wheelEvent(QWheelEvent *event)
-{
- float delta = float(event->angleDelta().y());
-
- m_axisXMinValue += delta;
- m_axisXMaxValue -= delta;
- m_axisZMinValue += delta;
- m_axisZMaxValue -= delta;
- checkConstraints();
-
- float y = (m_axisXMaxValue - m_axisXMinValue) * m_aspectRatio;
-
- m_axisX->setRange(m_axisXMinValue, m_axisXMaxValue);
- m_axisY->setRange(100.0f, y);
- m_axisZ->setRange(m_axisZMinValue, m_axisZMaxValue);
-}
-//! [1]
-
-void CustomInputHandler::mouseMoveEvent(QMouseEvent *event, const QPoint &mousePos)
-{
- // Check if we're trying to drag axis label
- if (m_mousePressed && m_state != StateNormal) {
- setPreviousInputPos(inputPosition());
- setInputPosition(mousePos);
- handleAxisDragging();
- } else {
- Q3DInputHandler::mouseMoveEvent(event, mousePos);
- }
-}
-
-void CustomInputHandler::mouseReleaseEvent(QMouseEvent *event, const QPoint &mousePos)
-{
- Q3DInputHandler::mouseReleaseEvent(event, mousePos);
- m_mousePressed = false;
- m_state = StateNormal;
-}
-
-void CustomInputHandler::handleElementSelected(QAbstract3DGraph::ElementType type)
-{
- switch (type) {
- case QAbstract3DGraph::ElementAxisXLabel:
- m_state = StateDraggingX;
- break;
- case QAbstract3DGraph::ElementAxisZLabel:
- m_state = StateDraggingZ;
- break;
- default:
- m_state = StateNormal;
- break;
- }
-}
-
-void CustomInputHandler::handleAxisDragging()
-{
- float distance = 0.0f;
-
- // Get scene orientation from active camera
- float xRotation = scene()->activeCamera()->xRotation();
-
- // Calculate directional drag multipliers based on rotation
- float xMulX = qCos(qDegreesToRadians(xRotation));
- float xMulY = qSin(qDegreesToRadians(xRotation));
- float zMulX = qSin(qDegreesToRadians(xRotation));
- float zMulY = qCos(qDegreesToRadians(xRotation));
-
- // Get the drag amount
- QPoint move = inputPosition() - previousInputPos();
-
- // Adjust axes
- switch (m_state) {
-//! [0]
- case StateDraggingX:
- distance = (move.x() * xMulX - move.y() * xMulY) * m_speedModifier;
- m_axisXMinValue -= distance;
- m_axisXMaxValue -= distance;
- if (m_axisXMinValue < m_areaMinValue) {
- float dist = m_axisXMaxValue - m_axisXMinValue;
- m_axisXMinValue = m_areaMinValue;
- m_axisXMaxValue = m_axisXMinValue + dist;
- }
- if (m_axisXMaxValue > m_areaMaxValue) {
- float dist = m_axisXMaxValue - m_axisXMinValue;
- m_axisXMaxValue = m_areaMaxValue;
- m_axisXMinValue = m_axisXMaxValue - dist;
- }
- m_axisX->setRange(m_axisXMinValue, m_axisXMaxValue);
- break;
-//! [0]
- case StateDraggingZ:
- distance = (move.x() * zMulX + move.y() * zMulY) * m_speedModifier;
- m_axisZMinValue += distance;
- m_axisZMaxValue += distance;
- if (m_axisZMinValue < m_areaMinValue) {
- float dist = m_axisZMaxValue - m_axisZMinValue;
- m_axisZMinValue = m_areaMinValue;
- m_axisZMaxValue = m_axisZMinValue + dist;
- }
- if (m_axisZMaxValue > m_areaMaxValue) {
- float dist = m_axisZMaxValue - m_axisZMinValue;
- m_axisZMaxValue = m_areaMaxValue;
- m_axisZMinValue = m_axisZMaxValue - dist;
- }
- m_axisZ->setRange(m_axisZMinValue, m_axisZMaxValue);
- break;
- default:
- break;
- }
-}
-
-void CustomInputHandler::checkConstraints()
-{
-//! [2]
- if (m_axisXMinValue < m_areaMinValue)
- m_axisXMinValue = m_areaMinValue;
- if (m_axisXMaxValue > m_areaMaxValue)
- m_axisXMaxValue = m_areaMaxValue;
- // Don't allow too much zoom in
- if ((m_axisXMaxValue - m_axisXMinValue) < m_axisXMinRange) {
- float adjust = (m_axisXMinRange - (m_axisXMaxValue - m_axisXMinValue)) / 2.0f;
- m_axisXMinValue -= adjust;
- m_axisXMaxValue += adjust;
- }
-//! [2]
-
- if (m_axisZMinValue < m_areaMinValue)
- m_axisZMinValue = m_areaMinValue;
- if (m_axisZMaxValue > m_areaMaxValue)
- m_axisZMaxValue = m_areaMaxValue;
- // Don't allow too much zoom in
- if ((m_axisZMaxValue - m_axisZMinValue) < m_axisZMinRange) {
- float adjust = (m_axisZMinRange - (m_axisZMaxValue - m_axisZMinValue)) / 2.0f;
- m_axisZMinValue -= adjust;
- m_axisZMaxValue += adjust;
- }
-}