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Diffstat (limited to 'examples/datavisualization/texturesurface/custominputhandler.cpp')
-rw-r--r-- | examples/datavisualization/texturesurface/custominputhandler.cpp | 193 |
1 files changed, 0 insertions, 193 deletions
diff --git a/examples/datavisualization/texturesurface/custominputhandler.cpp b/examples/datavisualization/texturesurface/custominputhandler.cpp deleted file mode 100644 index e8e693a0..00000000 --- a/examples/datavisualization/texturesurface/custominputhandler.cpp +++ /dev/null @@ -1,193 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2016 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the Qt Data Visualization module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:GPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3 or (at your option) any later version -** approved by the KDE Free Qt Foundation. The licenses are as published by -** the Free Software Foundation and appearing in the file LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "custominputhandler.h" - -#include <QtDataVisualization/Q3DCamera> -#include <QtCore/qmath.h> - -CustomInputHandler::CustomInputHandler(QAbstract3DGraph *graph, QObject *parent) : - Q3DInputHandler(parent), - m_highlight(0), - m_mousePressed(false), - m_state(StateNormal), - m_axisX(0), - m_axisZ(0), - m_speedModifier(20.0f) -{ - // Connect to the item selection signal from graph - connect(graph, &QAbstract3DGraph::selectedElementChanged, this, - &CustomInputHandler::handleElementSelected); -} - -void CustomInputHandler::mousePressEvent(QMouseEvent *event, const QPoint &mousePos) -{ - if (Qt::LeftButton == event->button()) { - m_highlight->setVisible(false); - m_mousePressed = true; - } - Q3DInputHandler::mousePressEvent(event, mousePos); -} - -//! [1] -void CustomInputHandler::wheelEvent(QWheelEvent *event) -{ - float delta = float(event->angleDelta().y()); - - m_axisXMinValue += delta; - m_axisXMaxValue -= delta; - m_axisZMinValue += delta; - m_axisZMaxValue -= delta; - checkConstraints(); - - float y = (m_axisXMaxValue - m_axisXMinValue) * m_aspectRatio; - - m_axisX->setRange(m_axisXMinValue, m_axisXMaxValue); - m_axisY->setRange(100.0f, y); - m_axisZ->setRange(m_axisZMinValue, m_axisZMaxValue); -} -//! [1] - -void CustomInputHandler::mouseMoveEvent(QMouseEvent *event, const QPoint &mousePos) -{ - // Check if we're trying to drag axis label - if (m_mousePressed && m_state != StateNormal) { - setPreviousInputPos(inputPosition()); - setInputPosition(mousePos); - handleAxisDragging(); - } else { - Q3DInputHandler::mouseMoveEvent(event, mousePos); - } -} - -void CustomInputHandler::mouseReleaseEvent(QMouseEvent *event, const QPoint &mousePos) -{ - Q3DInputHandler::mouseReleaseEvent(event, mousePos); - m_mousePressed = false; - m_state = StateNormal; -} - -void CustomInputHandler::handleElementSelected(QAbstract3DGraph::ElementType type) -{ - switch (type) { - case QAbstract3DGraph::ElementAxisXLabel: - m_state = StateDraggingX; - break; - case QAbstract3DGraph::ElementAxisZLabel: - m_state = StateDraggingZ; - break; - default: - m_state = StateNormal; - break; - } -} - -void CustomInputHandler::handleAxisDragging() -{ - float distance = 0.0f; - - // Get scene orientation from active camera - float xRotation = scene()->activeCamera()->xRotation(); - - // Calculate directional drag multipliers based on rotation - float xMulX = qCos(qDegreesToRadians(xRotation)); - float xMulY = qSin(qDegreesToRadians(xRotation)); - float zMulX = qSin(qDegreesToRadians(xRotation)); - float zMulY = qCos(qDegreesToRadians(xRotation)); - - // Get the drag amount - QPoint move = inputPosition() - previousInputPos(); - - // Adjust axes - switch (m_state) { -//! [0] - case StateDraggingX: - distance = (move.x() * xMulX - move.y() * xMulY) * m_speedModifier; - m_axisXMinValue -= distance; - m_axisXMaxValue -= distance; - if (m_axisXMinValue < m_areaMinValue) { - float dist = m_axisXMaxValue - m_axisXMinValue; - m_axisXMinValue = m_areaMinValue; - m_axisXMaxValue = m_axisXMinValue + dist; - } - if (m_axisXMaxValue > m_areaMaxValue) { - float dist = m_axisXMaxValue - m_axisXMinValue; - m_axisXMaxValue = m_areaMaxValue; - m_axisXMinValue = m_axisXMaxValue - dist; - } - m_axisX->setRange(m_axisXMinValue, m_axisXMaxValue); - break; -//! [0] - case StateDraggingZ: - distance = (move.x() * zMulX + move.y() * zMulY) * m_speedModifier; - m_axisZMinValue += distance; - m_axisZMaxValue += distance; - if (m_axisZMinValue < m_areaMinValue) { - float dist = m_axisZMaxValue - m_axisZMinValue; - m_axisZMinValue = m_areaMinValue; - m_axisZMaxValue = m_axisZMinValue + dist; - } - if (m_axisZMaxValue > m_areaMaxValue) { - float dist = m_axisZMaxValue - m_axisZMinValue; - m_axisZMaxValue = m_areaMaxValue; - m_axisZMinValue = m_axisZMaxValue - dist; - } - m_axisZ->setRange(m_axisZMinValue, m_axisZMaxValue); - break; - default: - break; - } -} - -void CustomInputHandler::checkConstraints() -{ -//! [2] - if (m_axisXMinValue < m_areaMinValue) - m_axisXMinValue = m_areaMinValue; - if (m_axisXMaxValue > m_areaMaxValue) - m_axisXMaxValue = m_areaMaxValue; - // Don't allow too much zoom in - if ((m_axisXMaxValue - m_axisXMinValue) < m_axisXMinRange) { - float adjust = (m_axisXMinRange - (m_axisXMaxValue - m_axisXMinValue)) / 2.0f; - m_axisXMinValue -= adjust; - m_axisXMaxValue += adjust; - } -//! [2] - - if (m_axisZMinValue < m_areaMinValue) - m_axisZMinValue = m_areaMinValue; - if (m_axisZMaxValue > m_areaMaxValue) - m_axisZMaxValue = m_areaMaxValue; - // Don't allow too much zoom in - if ((m_axisZMaxValue - m_axisZMinValue) < m_axisZMinRange) { - float adjust = (m_axisZMinRange - (m_axisZMaxValue - m_axisZMinValue)) / 2.0f; - m_axisZMinValue -= adjust; - m_axisZMaxValue += adjust; - } -} |