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+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc
+** All rights reserved.
+** For any questions to Digia, please use contact form at http://qt.digia.com
+**
+** This file is part of the QtDataVis3D module.
+**
+** Licensees holding valid Qt Enterprise licenses may use this file in
+** accordance with the Qt Enterprise License Agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia.
+**
+** If you have questions regarding the use of this file, please use
+** contact form at http://qt.digia.com
+**
+****************************************************************************/
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the QtDataVis3D API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+
+#ifndef Q3DBARSRENDERER_p_H
+#define Q3DBARSRENDERER_p_H
+
+#include <QtCore/QSize>
+#include <QtCore/QObject>
+#include <QtGui/QOpenGLFunctions>
+#include <QtGui/QFont>
+#include <QTime>
+#include <QWindow>
+#include <QMutex>
+
+#include "datavis3dglobal_p.h"
+#include "bars3dcontroller_p.h"
+#include "abstract3drenderer_p.h"
+#include "qbardataproxy.h"
+#include "barrenderitem_p.h"
+
+//#define DISPLAY_RENDER_SPEED
+
+class QPoint;
+class QSizeF;
+class QOpenGLShaderProgram;
+
+QT_DATAVIS3D_BEGIN_NAMESPACE
+
+class ShaderHelper;
+class ObjectHelper;
+class TextureHelper;
+class Theme;
+class Drawer;
+class LabelItem;
+class CameraHelper;
+
+class QT_DATAVIS3D_EXPORT Bars3dRenderer : public Abstract3DRenderer
+{
+ Q_OBJECT
+
+private:
+ // TODO: Filter to the set of attributes to be moved to the model object.
+ Bars3dController *m_controller;
+
+ // Mutex for sharing resources between render and main threads.
+ // TODO this mutex needs to go, too...
+ QMutex m_mutex;
+
+ // Cached state based on emitted signals from the controller
+ QSizeF m_cachedBarThickness;
+ QSizeF m_cachedBarSpacing;
+ bool m_cachedIsSlicingActivated;
+ int m_cachedRowCount;
+ int m_cachedColumnCount;
+
+ // Internal state
+ BarRenderItem *m_selectedBar; // points to renderitem array
+ BarRenderItem *m_previouslySelectedBar; // points to renderitem array
+ QList<BarRenderItem *> *m_sliceSelection;
+ AxisRenderCache *m_sliceCache; // not owned
+ const LabelItem *m_sliceTitleItem; // not owned
+ bool m_xFlipped;
+ bool m_zFlipped;
+ bool m_yFlipped;
+ QRect m_mainViewPort;
+ QRect m_sliceViewPort;
+ bool m_updateLabels;
+ ShaderHelper *m_barShader;
+ ShaderHelper *m_depthShader;
+ ShaderHelper *m_selectionShader;
+ ShaderHelper *m_backgroundShader;
+ ShaderHelper *m_labelShader;
+ ObjectHelper *m_barObj;
+ ObjectHelper *m_backgroundObj;
+ ObjectHelper *m_gridLineObj;
+ ObjectHelper *m_labelObj;
+ TextureHelper *m_textureHelper;
+ GLuint m_bgrTexture;
+ GLuint m_depthTexture;
+ GLuint m_selectionTexture;
+ GLuint m_depthFrameBuffer;
+ GLuint m_selectionFrameBuffer;
+ GLuint m_selectionDepthBuffer;
+ GLfloat m_shadowQualityToShader;
+ GLfloat m_heightNormalizer;
+ GLfloat m_yAdjustment;
+ GLfloat m_rowWidth;
+ GLfloat m_columnDepth;
+ GLfloat m_maxDimension;
+ GLfloat m_scaleX;
+ GLfloat m_scaleZ;
+ GLfloat m_scaleFactor;
+ GLfloat m_maxSceneSize;
+ QVector3D m_selection;
+
+ QPoint m_selectionPointRequest;
+ bool m_isSelectionPointRequestActive;
+
+ bool m_hasHeightAdjustmentChanged;
+ BarRenderItem m_dummyBarRenderItem;
+
+ BarRenderItemArray m_renderItemArray;
+
+#ifdef DISPLAY_RENDER_SPEED
+ bool m_isFirstFrame;
+ QTime m_lastFrameTime;
+ GLint m_numFrames;
+#endif
+
+public:
+ explicit Bars3dRenderer(Bars3dController *controller);
+ ~Bars3dRenderer();
+
+ void updateDataModel(QBarDataProxy *dataProxy);
+ void render(CameraHelper *camera, const GLuint defaultFboHandle = 0);
+
+ QRect mainViewPort();
+
+public slots:
+ void updateBarSpecs(QSizeF thickness = QSizeF(1.0f, 1.0f),
+ QSizeF spacing = QSizeF(1.0f, 1.0f),
+ bool relative = true);
+ void updateSelectionMode(QDataVis::SelectionMode newMode);
+ void updateSlicingActive(bool isSlicing);
+ void updateSampleSpace(int rowCount, int columnCount);
+ void updateBackgroundEnabled(bool enable);
+ void updateMeshFileName(const QString &objFileName);
+
+ // Overloaded from abstract renderer
+ virtual void updateAxisRange(QAbstractAxis::AxisOrientation orientation, qreal min, qreal max);
+
+ // Requests that upon next render pass the column and row under the given point is inspected for selection.
+ // Only one request can be queued per render pass at this point. New request will override any pending requests.
+ // After inspection the selectionUpdated signal is emitted.
+ virtual void requestSelectionAtPoint(const QPoint &point);
+
+signals:
+ void selectionUpdated(QVector3D selection);
+
+private:
+ virtual void initializeOpenGL();
+ virtual void initShaders(const QString &vertexShader, const QString &fragmentShader);
+ virtual void updateShadowQuality(QDataVis::ShadowQuality quality);
+ virtual void updateTextures();
+
+ void drawSlicedScene(CameraHelper *camera,
+ const LabelItem &xLabel, const LabelItem &yLabel, const LabelItem &zLabel);
+ void drawScene(CameraHelper *camera, const GLuint defaultFboHandle);
+ void handleResize();
+
+ void loadBarMesh();
+ void loadBackgroundMesh();
+ void loadGridLineMesh();
+ void loadLabelMesh();
+ void initSelectionShader();
+ void initBackgroundShaders(const QString &vertexShader, const QString &fragmentShader);
+ void initLabelShaders(const QString &vertexShader, const QString &fragmentShader);
+ void initSelectionBuffer();
+#if !defined(QT_OPENGL_ES_2)
+ void initDepthShader();
+ void updateDepthBuffer();
+#endif
+ void calculateSceneScalingFactors();
+ void calculateHeightAdjustment();
+ Abstract3DController::SelectionType isSelected(GLint row, GLint bar);
+
+ Q_DISABLE_COPY(Bars3dRenderer)
+
+ friend class BarRenderItem;
+};
+
+
+QT_DATAVIS3D_END_NAMESPACE
+
+#endif