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+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc
+** All rights reserved.
+** For any questions to Digia, please use contact form at http://qt.digia.com
+**
+** This file is part of the QtDataVis3D module.
+**
+** Licensees holding valid Qt Enterprise licenses may use this file in
+** accordance with the Qt Enterprise License Agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia.
+**
+** If you have questions regarding the use of this file, please use
+** contact form at http://qt.digia.com
+**
+****************************************************************************/
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the QtDataVis3D API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+
+#ifndef MAPS3DCONTROLLER_P_H
+#define MAPS3DCONTROLLER_P_H
+
+#include "datavis3dglobal_p.h"
+#include "q3dmaps.h"
+#include "maprenderitem_p.h"
+#include <QOpenGLFunctions>
+#include <QFont>
+
+//#define DISPLAY_RENDER_SPEED
+
+class QPoint;
+class QSizeF;
+
+QT_DATAVIS3D_BEGIN_NAMESPACE
+
+class ShaderHelper;
+class ObjectHelper;
+class TextureHelper;
+class Theme;
+class Drawer;
+class Maps3DRenderer;
+class CameraHelper;
+class QMapDataProxy;
+
+class QT_DATAVIS3D_EXPORT Maps3DController : public QObject, public QOpenGLFunctions
+{
+ Q_OBJECT
+public:
+ enum SelectionType {
+ SelectionNone = 0,
+ SelectionBar,
+ SelectionRow,
+ SelectionColumn
+ };
+
+ enum MousePressType {
+ MouseNone = 0,
+ MouseOnScene,
+ MouseOnOverview,
+ MouseOnZoom,
+ MouseRotating,
+ MouseOnPinch
+ };
+
+public:
+ Maps3DController(const QRect &rect);
+ ~Maps3DController();
+
+ void initializeOpenGL();
+ virtual void synchDataToRenderer();
+ void render(const GLuint defaultFboHandle = 0);
+
+ // bar specifications; base thickness in x, y and z, enum to indicate which direction is increased with value
+ // TODO: Start using thickness also in adjustment direction; use it as a relative value.
+ // For example, in AdjustAll mode setting thickness to (0.1f, 1.0f, 0.5f) would apply value to
+ // x at 10%, y at 100% and z at 50%. If a dimension is not included, given thickness states its absolute value.
+ void setBarSpecs(const QVector3D &thickness = QVector3D(1.0f, 1.0f, 1.0f),
+ Q3DMaps::AdjustmentDirection direction = Q3DMaps::AdjustHeight);
+
+ // bar type; bars (=cubes), pyramids, cones, cylinders, balls, etc.
+ void setBarType(QDataVis::MeshStyle style, bool smooth = false);
+
+ // override bar type with own mesh
+ void setMeshFileName(const QString &objFileName);
+
+ // Select preset camera placement
+ void setCameraPreset(QDataVis::CameraPreset preset);
+
+ // Set camera rotation if you don't want to use the presets (in horizontal (-180...180) and
+ // vertical (0...90) angles and distance in percentage (10...500))
+ void setCameraPosition(GLfloat horizontal, GLfloat vertical, GLint distance = 100);
+
+ // Set theme (bar colors, shaders, window color, background colors, light intensity and text colors are affected)
+ void setTheme(QDataVis::ColorTheme theme);
+
+ // Set color if you don't want to use themes. Set uniform to false if you want the (height) color to change from bottom to top
+ void setBarColor(QColor baseColor, QColor heightColor, bool uniform = true);
+
+ // Set area specs
+ void setAreaSpecs(const QRect &areaRect, const QImage &image);
+
+ // Set area image
+ void setImage(const QImage &image);
+
+ // TODO: light placement API
+
+ // Change selection mode; single bar, bar and row, bar and column, or all
+ void setSelectionMode(QDataVis::SelectionMode mode);
+ QDataVis::SelectionMode selectionMode();
+
+ // Font size adjustment
+ void setFontSize(float fontsize);
+ float fontSize();
+
+ // Set font
+ void setFont(const QFont &font);
+ QFont font();
+
+ // Label transparency adjustment
+ void setLabelTransparency(QDataVis::LabelTransparency transparency);
+ QDataVis::LabelTransparency labelTransparency();
+
+ // Adjust shadow quality
+ QDataVis::ShadowQuality setShadowQuality(QDataVis::ShadowQuality quality);
+ QDataVis::ShadowQuality shadowQuality();
+
+ // Size
+ const QSize size();
+ const QRect boundingRect();
+ void setBoundingRect(const QRect boundingRect);
+ void setWidth(const int width);
+ int width();
+ void setHeight(const int height);
+ int height();
+ void setX(const int x);
+ int x();
+ void setY(const int y);
+ int y();
+
+#if defined(Q_OS_ANDROID)
+ void mouseDoubleClickEvent(QMouseEvent *event);
+ void touchEvent(QTouchEvent *event);
+#endif
+ void mousePressEvent(QMouseEvent *event, const QPoint &mousePos);
+ void mouseReleaseEvent(QMouseEvent *event, const QPoint &mousePos);
+ void mouseMoveEvent(QMouseEvent *event, const QPoint &mousePos);
+ void wheelEvent(QWheelEvent *event);
+ void resizeNotify();
+
+ void loadBarMesh();
+ void loadBackgroundMesh();
+ void loadGridLineMesh();
+ void loadLabelMesh();
+ void initShaders(const QString &vertexShader, const QString &fragmentShader);
+ void initSelectionShader();
+ void initBackgroundShaders(const QString &vertexShader, const QString &fragmentShader);
+ void initLabelShaders(const QString &vertexShader, const QString &fragmentShader);
+ void initSelectionBuffer();
+#if !defined(QT_OPENGL_ES_2)
+ void initDepthShader();
+ void initDepthBuffer();
+#endif
+ void updateTextures();
+ void calculateSceneScalingFactors(const QRect &areaRect);
+ void calculateHeightAdjustment(const QPair<GLfloat, GLfloat> &limits);
+ void calculateTranslation(MapRenderItem &item);
+ SelectionType isSelected(GLint bar, const QVector3D &selection);
+ bool isValid(const MapRenderItem &item);
+
+ // Sets the data proxy. Assumes ownership of the data proxy. Deletes old proxy.
+ void setDataProxy(QMapDataProxy *proxy);
+ QMapDataProxy *dataProxy();
+
+ void handleLimitChange();
+
+public slots:
+ void handleArrayReset();
+ void handleItemsAdded(int startIndex, int count);
+ void handleItemsChanged(int startIndex, int count);
+ void handleItemsRemoved(int startIndex, int count);
+ void handleItemsInserted(int startIndex, int count);
+
+private:
+ void drawScene(const GLuint defaultFboHandle);
+
+ Maps3DRenderer *m_renderer;
+ CameraHelper *m_camera;
+
+ ShaderHelper *m_barShader;
+ ShaderHelper *m_depthShader;
+ ShaderHelper *m_selectionShader;
+ ShaderHelper *m_backgroundShader;
+ ShaderHelper *m_labelShader;
+ ObjectHelper *m_barObj;
+ ObjectHelper *m_backgroundObj;
+ ObjectHelper *m_gridLineObj;
+ ObjectHelper *m_labelObj;
+ QString m_objFile;
+ MousePressType m_mousePressed;
+ QPoint m_mousePos;
+ GLint m_zoomLevel;
+ GLfloat m_autoScaleAdjustment;
+ GLfloat m_horizontalRotation;
+ GLfloat m_verticalRotation;
+ QVector3D m_barThickness;
+ GLfloat m_heightNormalizer;
+ GLfloat m_yAdjustment;
+ GLfloat m_scaleFactor;
+ Theme *m_theme;
+ bool m_isInitialized;
+ QDataVis::SelectionMode m_selectionMode;
+ BarRenderItem *m_selectedBar; // points to renderitem array
+ BarRenderItem *m_previouslySelectedBar; // points to renderitem array
+ QString m_axisLabelX;
+ QString m_axisLabelZ;
+ QString m_axisLabelY;
+ QRect m_sceneViewPort;
+ QRect m_zoomViewPort;
+ bool m_zoomActivated;
+ TextureHelper *m_textureHelper;
+ QDataVis::LabelTransparency m_labelTransparency;
+ QFont m_font;
+ Drawer *m_drawer;
+ QSizeF m_areaSize;
+ GLuint m_bgrTexture;
+ GLuint m_depthTexture;
+ GLuint m_selectionTexture;
+ GLuint m_depthFrameBuffer;
+ GLuint m_selectionFrameBuffer;
+ GLuint m_selectionDepthBuffer;
+ bool m_updateLabels;
+ Q3DMaps::AdjustmentDirection m_adjustDirection;
+ QDataVis::ShadowQuality m_shadowQuality;
+ GLfloat m_shadowQualityToShader;
+ bool m_bgrHasAlpha;
+ QRect m_boundingRect;
+ QMapDataProxy *m_data;
+ bool m_valuesDirty;
+ MapRenderItemArray m_renderItemArray;
+};
+
+QT_DATAVIS3D_END_NAMESPACE
+
+#endif