diff options
Diffstat (limited to 'src/datavis3d/engine/q3dbars.cpp')
-rw-r--r-- | src/datavis3d/engine/q3dbars.cpp | 36 |
1 files changed, 23 insertions, 13 deletions
diff --git a/src/datavis3d/engine/q3dbars.cpp b/src/datavis3d/engine/q3dbars.cpp index 5965cc37..9a72bd1a 100644 --- a/src/datavis3d/engine/q3dbars.cpp +++ b/src/datavis3d/engine/q3dbars.cpp @@ -47,6 +47,7 @@ #include "qdataset_p.h" #include "shaderhelper_p.h" #include "objecthelper_p.h" +#include "texturehelper_p.h" #include "utils_p.h" #include <QMatrix4x4> @@ -85,8 +86,11 @@ void Q3DBars::initialize() d_ptr->initShaders(QStringLiteral(":/shaders/vertex") , QStringLiteral(":/shaders/fragment")); } - d_ptr->initBackgroundShaders(QStringLiteral(":/shaders/vertex") - , QStringLiteral(":/shaders/fragment")); + // TODO: Texture test + d_ptr->initBackgroundShaders(QStringLiteral(":/shaders/vertexTexture") + , QStringLiteral(":/shaders/fragmentTexture")); +// d_ptr->initBackgroundShaders(QStringLiteral(":/shaders/vertexTexture") +// , QStringLiteral(":/shaders/fragmentTexture")); d_ptr->initSelectionShader(); #ifndef USE_HAX0R_SELECTION @@ -623,11 +627,9 @@ void Q3DBars::drawScene() // Bind background shader d_ptr->m_backgroundShader->bind(); - // Texture test - //glEnable(GL_TEXTURE_2D); - //GLuint bgrTexture = QGLContext::bindTexture(QImage(":/cube.png")); - //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + // TODO: Texture test + glEnable(GL_TEXTURE_2D); + GLuint bgrTexture = TextureHelper::create2DTexture(QImage(QStringLiteral(":/textures/cubetex"))); // Draw background if (d_ptr->m_backgroundObj) { @@ -660,11 +662,11 @@ void Q3DBars::drawScene() , d_ptr->m_lightStrength); d_ptr->m_backgroundShader->setUniformValue(d_ptr->m_backgroundShader->ambientS() , d_ptr->m_ambientStrength); - - // Bind the texture in texture unit 0 -// glActiveTexture(GL_TEXTURE0); -// glBindTexture(GL_TEXTURE_2D, bgrTexture); -// glUniform1i(d_ptr->m_backgroundShader->texture(), 0); + // TODO: Texture test + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, bgrTexture); + d_ptr->m_backgroundShader->setUniformValue(d_ptr->m_backgroundShader->texture() + , 0); // 1st attribute buffer : vertices glEnableVertexAttribArray(d_ptr->m_backgroundShader->posAtt()); @@ -678,6 +680,7 @@ void Q3DBars::drawScene() glVertexAttribPointer(d_ptr->m_backgroundShader->normalAtt() , 3, GL_FLOAT, GL_FALSE, 0, (void*)0); + // TODO: Texture test // 3rd attribute buffer : UVs glEnableVertexAttribArray(d_ptr->m_backgroundShader->uvAtt()); glBindBuffer(GL_ARRAY_BUFFER, d_ptr->m_backgroundObj->uvBuf()); @@ -695,11 +698,18 @@ void Q3DBars::drawScene() glBindBuffer(GL_ARRAY_BUFFER, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); - //glDisableVertexAttribArray(d_ptr->m_backgroundShader->uvAtt()); + // TODO: Texture test + glDisableVertexAttribArray(d_ptr->m_backgroundShader->uvAtt()); + glDisableVertexAttribArray(d_ptr->m_backgroundShader->normalAtt()); glDisableVertexAttribArray(d_ptr->m_backgroundShader->posAtt()); } + // TODO: Texture test + glBindTexture(GL_TEXTURE_2D, 0); + glDeleteTextures(1, &bgrTexture); + glDisable(GL_TEXTURE_2D); + // Release background shader d_ptr->m_backgroundShader->release(); |