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Diffstat (limited to 'src/datavis3d/engine/q3dbars.h')
-rw-r--r-- | src/datavis3d/engine/q3dbars.h | 167 |
1 files changed, 167 insertions, 0 deletions
diff --git a/src/datavis3d/engine/q3dbars.h b/src/datavis3d/engine/q3dbars.h new file mode 100644 index 00000000..3e490144 --- /dev/null +++ b/src/datavis3d/engine/q3dbars.h @@ -0,0 +1,167 @@ +/**************************************************************************** +** +** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). +** Contact: http://www.qt-project.org/legal +** +** This file is part of the QtDataVis3D module. +** +** $QT_BEGIN_LICENSE:LGPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and Digia. For licensing terms and +** conditions see http://qt.digia.com/licensing. For further information +** use the contact form at http://qt.digia.com/contact-us. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Digia gives you certain additional +** rights. These rights are described in the Digia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef Q3DBARS_H +#define Q3DBARS_H + +#include "QtDataVis3D/qdatavis3dglobal.h" +#include "QtDataVis3D/qdatavis3namespace.h" +#include "q3dwindow.h" + +class QOpenGLShaderProgram; + +QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE + +class Q3DBarsPrivate; +class QDataItem; +class QDataRow; +class QDataSet; +class LabelItem; + +class QTCOMMERCIALDATAVIS3D_EXPORT Q3DBars : public Q3DWindow +{ + Q_OBJECT +public: + explicit Q3DBars(); + ~Q3DBars(); + + void initialize(); + void render(); + + // Add a row of data. Each new row is added to the front of the sample space, moving previous + // rows back (if sample space is more than one row deep) + void addDataRow(const QVector<GLfloat> &dataRow, + const QString &labelRow = QString(), + const QVector<QString> &labelsColumn = QVector<QString>()); + // ownership of dataItems is transferred + void addDataRow(const QVector<QDataItem*> &dataRow, + const QString &labelRow = QString(), + const QVector<QString> &labelsColumn = QVector<QString>()); + // ownership of dataRow is transferred + void addDataRow(QDataRow *dataRow); + + // Add complete data set at a time, as a vector of data rows + void addDataSet(const QVector< QVector<GLfloat> > &data, + const QVector<QString> &labelsRow = QVector<QString>(), + const QVector<QString> &labelsColumn = QVector<QString>()); + + // ownership of dataItems is transferred + void addDataSet(const QVector< QVector<QDataItem*> > &data, + const QVector<QString> &labelsRow = QVector<QString>(), + const QVector<QString> &labelsColumn = QVector<QString>()); + // ownership of dataSet is transferred + void addDataSet(QDataSet* dataSet); + + // bar thickness, spacing between bars, and is spacing relative to thickness or absolute + // y -component sets the thickness/spacing of z -direction + // With relative 0.0f means side-to-side, 1.0f = one thickness in between + void setBarSpecs(QSizeF thickness = QSizeF(1.0f, 1.0f), + QSizeF spacing = QSizeF(1.0f, 1.0f), + bool relative = true); + + // bar type; bars (=cubes), pyramids, cones, cylinders, etc. + void setBarType(BarStyle style, bool smooth = false); + + // override bar type with own mesh + void setMeshFileName(const QString &objFileName); + + // how many samples per row and column, and names for axes + void setupSampleSpace(int samplesRow, int samplesColumn, const QString &labelRow = QString(), + const QString &labelColumn = QString(), + const QString &labelHeight = QString()); + + // Select preset camera placement + void setCameraPreset(CameraPreset preset); + + // Set camera rotation if you don't want to use the presets (in horizontal (-180...180) and + // vertical (0...90) angles and distance in percentage (10...500)) + void setCameraPosition(GLfloat horizontal, GLfloat vertical, GLint distance = 100); + + // Set theme (bar colors, shaders, window color, background colors, light intensity and text colors are affected) + void setTheme(ColorTheme theme); + + // Set color if you don't want to use themes. Set uniform to false if you want the (height) color to change from bottom to top + void setBarColor(QColor baseColor, QColor heightColor, QColor depthColor, bool uniform = true); + + // TODO: valon siirto / asetus + // Change selection mode; single bar, bar and row, bar and column, or all + void setSelectionMode(SelectionMode mode); + + // Set window title + void setWindowTitle(const QString &title); + + // Font size adjustment (should it be in enum (smallest, smaller, small, normal, large, larger, largest), or just GLfloat? + void setFontSize(GLfloat fontsize); + + // Set font + void setFont(const QFont &font); + + // Label transparency adjustment + void setLabelTransparency(LabelTransparency transparency); + + // Enable or disable background grid + void setGridEnabled(bool enable); + + // Adjust shadow quality + void setShadowQuality(ShadowQuality quality); + + // Set tick count and step. Note; tickCount * step should be the maximum possible value of data set. + // Minimum is the absolute minimum possible value a bar can have. This is especially important to + // set if values can be negative. + void setTickCount(GLint tickCount, GLfloat step, GLfloat minimum = 0.0f); + +protected: + void mousePressEvent(QMouseEvent *event); + void mouseReleaseEvent(QMouseEvent *event); + void mouseMoveEvent(QMouseEvent *event); + void wheelEvent(QWheelEvent *event); + void resizeEvent(QResizeEvent *event); + +private: + void drawZoomScene(); + void drawScene(); + QScopedPointer<Q3DBarsPrivate> d_ptr; + Q_DISABLE_COPY(Q3DBars) +}; + +QTCOMMERCIALDATAVIS3D_END_NAMESPACE + +#endif |