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+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtDataVis3D module.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "q3dwindow.h"
+#include "q3dwindow_p.h"
+
+#include <QGuiApplication>
+
+#include <QOpenGLContext>
+#include <QOpenGLPaintDevice>
+#include <QPainter>
+
+#include <QDebug>
+
+QTCOMMERCIALDATAVIS3D_BEGIN_NAMESPACE
+
+Q3DWindow::Q3DWindow(QWindow *parent)
+ : QWindow(parent),
+ d_ptr(new Q3DWindowPrivate(this))
+{
+ setSurfaceType(QWindow::OpenGLSurface);
+ QSurfaceFormat surfaceFormat;
+ surfaceFormat.setDepthBufferSize(16);
+ surfaceFormat.setSamples(4);
+ surfaceFormat.setSwapBehavior(QSurfaceFormat::DoubleBuffer);
+ //surfaceFormat.setRenderableType(QSurfaceFormat::OpenGLES); // OpenGL crashes with ANGLE, comment out or define OpenGLES
+ setFormat(surfaceFormat);
+
+ create();
+
+ d_ptr->m_context->setFormat(requestedFormat());
+ d_ptr->m_context->create();
+#if !defined(Q_OS_MAC)
+ // These are required here for windows (and linux?), but cause errors on mac
+ d_ptr->m_context->makeCurrent(this);
+ initializeOpenGLFunctions();
+#endif
+ initialize();
+}
+
+Q3DWindow::~Q3DWindow()
+{
+}
+
+void Q3DWindow::initialize()
+{
+ qDebug() << "OpenGL version" << format().majorVersion() << format().minorVersion();
+ qDebug() << "OpenGL renderer" << format().renderableType();
+ //qDebug() << "OpenGL swapBehavior" << format().swapBehavior();
+ setAnimating(true);
+}
+
+void Q3DWindow::render()
+{
+}
+
+void Q3DWindow::renderLater()
+{
+ if (!d_ptr->m_updatePending) {
+ d_ptr->m_updatePending = true;
+ QCoreApplication::postEvent(this, new QEvent(QEvent::UpdateRequest));
+ }
+}
+
+bool Q3DWindow::event(QEvent *event)
+{
+ switch (event->type()) {
+ case QEvent::UpdateRequest:
+ renderNow();
+ return true;
+ default:
+ return QWindow::event(event);
+ }
+}
+
+void Q3DWindow::exposeEvent(QExposeEvent *event)
+{
+ Q_UNUSED(event);
+
+ if (isExposed())
+ renderNow();
+}
+
+void Q3DWindow::renderNow()
+{
+ if (!isExposed())
+ return;
+
+ static bool needsInit = true;
+
+ d_ptr->m_updatePending = false;
+
+ d_ptr->m_context->makeCurrent(this);
+
+ if (needsInit) {
+#if defined(Q_OS_MAC)
+ initializeOpenGLFunctions();
+#endif
+ initialize();
+ needsInit = false;
+ }
+
+ render();
+
+ d_ptr->m_context->swapBuffers(this);
+
+ if (d_ptr->m_animating)
+ renderLater();
+}
+
+void Q3DWindow::setAnimating(bool animating)
+{
+ d_ptr->m_animating = animating;
+
+ if (animating)
+ renderLater();
+}
+
+Q3DWindowPrivate::Q3DWindowPrivate(Q3DWindow *q)
+ : q_ptr(q),
+ m_updatePending(false),
+ m_animating(false),
+ m_context(new QOpenGLContext(q))
+{
+}
+
+Q3DWindowPrivate::~Q3DWindowPrivate()
+{
+}
+
+QTCOMMERCIALDATAVIS3D_END_NAMESPACE