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-rw-r--r--src/datavis3d/engine/scatter3drenderer.cpp42
1 files changed, 0 insertions, 42 deletions
diff --git a/src/datavis3d/engine/scatter3drenderer.cpp b/src/datavis3d/engine/scatter3drenderer.cpp
index 9759d658..ee5a6cf2 100644
--- a/src/datavis3d/engine/scatter3drenderer.cpp
+++ b/src/datavis3d/engine/scatter3drenderer.cpp
@@ -241,48 +241,6 @@ void Scatter3DRenderer::drawScene(CameraHelper *camera,
GLfloat heightScaler = 0.0f;
GLfloat widthScaler = 0.0f;
GLfloat depthScaler = 0.0f;
- // switch (m_adjustDirection) {
- // case Q3DMaps::AdjustHeight:
- // widthMultiplier = 0.0f;
- // heightMultiplier = 1.0f;
- // depthMultiplier = 0.0f;
- // widthScaler = m_barThickness.x() / m_scaleFactor;
- // heightScaler = 0.0f;
- // depthScaler = m_barThickness.z() / m_scaleFactor;
- // break;
- // case Q3DMaps::AdjustWidth:
- // widthMultiplier = 1.0f;
- // heightMultiplier = 0.0f;
- // depthMultiplier = 0.0f;
- // widthScaler = 0.0f;
- // heightScaler = m_barThickness.y() / m_scaleFactor;
- // depthScaler = m_barThickness.z() / m_scaleFactor;
- // break;
- // case Q3DMaps::AdjustDepth:
- // widthMultiplier = 0.0f;
- // heightMultiplier = 0.0f;
- // depthMultiplier = 1.0f;
- // widthScaler = m_barThickness.x() / m_scaleFactor;
- // heightScaler = m_barThickness.y() / m_scaleFactor;
- // depthScaler = 0.0f;
- // break;
- // case Q3DMaps::AdjustRadius:
- // widthMultiplier = 1.0f;
- // heightMultiplier = 0.0f;
- // depthMultiplier = 1.0f;
- // widthScaler = 0.0f;
- // heightScaler = m_barThickness.y() / m_scaleFactor;
- // depthScaler = 0.0f;
- // break;
- // case Q3DMaps::AdjustAll:
- // widthMultiplier = 1.0f;
- // heightMultiplier = 1.0f;
- // depthMultiplier = 1.0f;
- // widthScaler = 0.0f;
- // heightScaler = 0.0f;
- // depthScaler = 0.0f;
- // break;
- // }
// Introduce regardless of shadow quality to simplify logic
QMatrix4x4 depthViewMatrix;