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+/****************************************************************************
+**
+** Copyright (C) 2013 Digia Plc
+** All rights reserved.
+** For any questions to Digia, please use contact form at http://qt.digia.com
+**
+** This file is part of the QtDataVis3D module.
+**
+** Licensees holding valid Qt Enterprise licenses may use this file in
+** accordance with the Qt Enterprise License Agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia.
+**
+** If you have questions regarding the use of this file, please use
+** contact form at http://qt.digia.com
+**
+****************************************************************************/
+
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the QtDataVis3D API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+
+#ifndef SURFACE3DRENDERER_P_H
+#define SURFACE3DRENDERER_P_H
+
+#include <QtCore/QSize>
+#include <QtCore/QObject>
+#include <QtGui/QOpenGLFunctions>
+#include <QtGui/QFont>
+#include <QLinearGradient>
+#include <QWindow>
+
+#include "datavis3dglobal_p.h"
+#include "surface3dcontroller_p.h"
+
+class QOpenGLShaderProgram;
+
+QT_DATAVIS3D_BEGIN_NAMESPACE
+
+class ShaderHelper;
+class ObjectHelper;
+class SurfaceObject;
+class TextureHelper;
+class Theme;
+class Drawer;
+class CameraHelper;
+
+class QT_DATAVIS3D_EXPORT Surface3dRenderer : public QObject, protected QOpenGLFunctions
+{
+ Q_OBJECT
+
+public:
+ enum MousePressType {
+ MouseNone = 0,
+ MouseOnScene,
+ MouseOnOverview,
+ MouseOnZoom,
+ MouseRotating,
+ MouseOnPinch
+ };
+
+ Surface3dController *m_controller;
+
+ // Interaction related parameters // TODO: Moved to controller
+ MousePressType m_mousePressed;
+ QPoint m_mousePos;
+ QDataVis::SelectionMode m_selectionMode;
+
+ // Visual parameters
+ QRect m_boundingRect;
+ Theme m_cachedTheme;
+ QDataVis::LabelTransparency m_labelTransparency;
+ QFont m_font;
+ bool m_isGridEnabled;
+ bool m_isBackgroundEnabled;
+ QDataVis::ShadowQuality m_shadowQuality;
+ bool m_hasNegativeValues;
+
+private:
+ // Data parameters
+ QList<qreal> m_series; // TODO: TEMP
+ GLint m_segmentYCount;
+ GLfloat m_segmentYStep;
+ GLint m_segmentXCount;
+ GLint m_segmentZCount;
+
+ // Internal attributes purely related to how the scene is drawn with GL.
+ QRect m_mainViewPort;
+ QRect m_sliceViewPort;
+ ShaderHelper *m_backgroundShader;
+ ShaderHelper *m_surfaceShader;
+ ShaderHelper *m_surfaceGridShader;
+ ShaderHelper *m_selectionShader;
+ TextureHelper *m_textureHelper;
+ bool m_isInitialized;
+ GLfloat m_yRange; // m_heightNormalizer
+ GLfloat m_yAdjustment;
+ GLfloat m_xLength;
+ GLfloat m_zLength;
+ GLfloat m_maxDimension;
+ GLfloat m_scaleFactor;
+ GLfloat m_scaleX;
+ GLfloat m_scaleZ;
+ GLfloat m_maxSceneSize;
+ ObjectHelper *m_backgroundObj;
+ ObjectHelper *m_gridLineObj;
+ SurfaceObject *m_surfaceObj;
+ GLuint m_depthTexture;
+ GLuint m_depthFrameBuffer;
+ GLuint m_selectionFrameBuffer;
+ GLuint m_selectionDepthBuffer;
+ GLuint m_gradientTexture;
+ GLuint m_selectionTexture;
+ GLuint m_selectionResultTexture;
+ GLfloat m_shadowQualityToShader;
+ bool m_querySelection;
+ bool m_cachedSmoothSurface;
+ bool m_cachedSurfaceGridOn;
+
+ Drawer *m_drawer;
+
+public:
+ explicit Surface3dRenderer(Surface3dController *controller);
+ ~Surface3dRenderer();
+
+ void initializeOpenGL();
+ void render(CameraHelper *camera, const GLuint defaultFboHandle = 0);
+
+ // TODO: Not thread-safe, needs rethinking how axes create labels
+ Drawer *drawer() { return m_drawer; }
+
+public slots:
+ void updateTheme(Theme theme);
+ void updateSmoothStatus(bool enable);
+ void updateSurfaceGridStatus(bool enable);
+ void updateSurfaceGradient();
+ void updateSegmentCount(GLint segmentCount, GLfloat step, GLfloat minimum = 0.0f);
+
+ void getSelection();
+
+public:
+ // Size
+ const QSize size();
+ const QRect boundingRect();
+ void setBoundingRect(const QRect boundingRect);
+ void setWidth(const int width);
+ int width();
+ void setHeight(const int height);
+ int height();
+ void setX(const int x);
+ int x();
+ void setY(const int y);
+ int y();
+
+ void handleResize();
+
+#if !defined(QT_OPENGL_ES_2)
+ void updateDepthBuffer();
+#endif
+ void loadBackgroundMesh();
+ void loadGridLineMesh();
+ void loadSurfaceObj();
+
+ // TODO: temp
+ void setXZStuff(GLint segmentXCount, GLint segmentZCount);
+ void setSeries(QList<qreal> series);
+
+private:
+ void drawScene(CameraHelper *camera, const GLuint defaultFboHandle);
+ void calculateSceneScalingFactors();
+ void initBackgroundShaders(const QString &vertexShader, const QString &fragmentShader);
+ void initSelectionShaders();
+ void initSurfaceShaders();
+ void updateSelectionTexture();
+ void idToRGBA(uint id, uchar *r, uchar *g, uchar *b, uchar *a);
+ void fillIdCorner(uchar *p, uchar r, uchar g, uchar b, uchar a, int stride);
+
+ Q_DISABLE_COPY(Surface3dRenderer)
+};
+
+QT_DATAVIS3D_END_NAMESPACE
+
+#endif // SURFACE3DRENDERER_P_H