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-rw-r--r--src/datavis3d/utils/vertexindexer.cpp68
1 files changed, 34 insertions, 34 deletions
diff --git a/src/datavis3d/utils/vertexindexer.cpp b/src/datavis3d/utils/vertexindexer.cpp
index d10d7903..432e3895 100644
--- a/src/datavis3d/utils/vertexindexer.cpp
+++ b/src/datavis3d/utils/vertexindexer.cpp
@@ -59,13 +59,13 @@ bool VertexIndexer::is_near(float v1, float v2)
// Searches through all already-exported vertices
// for a similar one.
// Similar = same position + same UVs + same normal
-bool VertexIndexer::getSimilarVertexIndex(const QVector3D &in_vertex
- , const QVector2D &in_uv
- , const QVector3D &in_normal
- , QVector<QVector3D> &out_vertices
- , QVector<QVector2D> &out_uvs
- , QVector<QVector3D> &out_normals
- , unsigned short &result)
+bool VertexIndexer::getSimilarVertexIndex(const QVector3D &in_vertex,
+ const QVector2D &in_uv,
+ const QVector3D &in_normal,
+ QVector<QVector3D> &out_vertices,
+ QVector<QVector2D> &out_uvs,
+ QVector<QVector3D> &out_normals,
+ unsigned short &result)
{
// Lame linear search
for (int i = 0; i < out_vertices.size(); i++) {
@@ -86,9 +86,9 @@ bool VertexIndexer::getSimilarVertexIndex(const QVector3D &in_vertex
return false;
}
-bool VertexIndexer::getSimilarVertexIndex_fast(const PackedVertex &packed
- , QMap<PackedVertex, unsigned short> &VertexToOutIndex
- , unsigned short &result)
+bool VertexIndexer::getSimilarVertexIndex_fast(const PackedVertex &packed,
+ QMap<PackedVertex, unsigned short> &VertexToOutIndex,
+ unsigned short &result)
{
QMap<PackedVertex, unsigned short>::iterator it = VertexToOutIndex.find(packed);
if (it == VertexToOutIndex.end()) {
@@ -99,13 +99,13 @@ bool VertexIndexer::getSimilarVertexIndex_fast(const PackedVertex &packed
}
}
-void VertexIndexer::indexVBO(const QVector<QVector3D> &in_vertices
- , const QVector<QVector2D> &in_uvs
- , const QVector<QVector3D> &in_normals
- , QVector<unsigned short> &out_indices
- , QVector<QVector3D> &out_vertices
- , QVector<QVector2D> &out_uvs
- , QVector<QVector3D> &out_normals)
+void VertexIndexer::indexVBO(const QVector<QVector3D> &in_vertices,
+ const QVector<QVector2D> &in_uvs,
+ const QVector<QVector3D> &in_normals,
+ QVector<unsigned short> &out_indices,
+ QVector<QVector3D> &out_vertices,
+ QVector<QVector2D> &out_uvs,
+ QVector<QVector3D> &out_normals)
{
unique_vertices = 0;
QMap<PackedVertex, unsigned short> VertexToOutIndex;
@@ -118,9 +118,9 @@ void VertexIndexer::indexVBO(const QVector<QVector3D> &in_vertices
unsigned short index;
bool found = getSimilarVertexIndex_fast(packed, VertexToOutIndex, index);
- if (found) { // A similar vertex is already in the VBO, use it instead !
+ if (found) {
out_indices.append(index);
- } else { // If not, it needs to be added in the output data.
+ } else {
unique_vertices++;
out_vertices.append(in_vertices[i]);
out_uvs.append(in_uvs[i]);
@@ -133,17 +133,17 @@ void VertexIndexer::indexVBO(const QVector<QVector3D> &in_vertices
qDebug() << "unique vertices" << unique_vertices;
}
-void VertexIndexer::indexVBO_TBN(const QVector<QVector3D> &in_vertices
- , const QVector<QVector2D> &in_uvs
- , const QVector<QVector3D> &in_normals
- , const QVector<QVector3D> &in_tangents
- , const QVector<QVector3D> &in_bitangents
- , QVector<unsigned short> &out_indices
- , QVector<QVector3D> &out_vertices
- , QVector<QVector2D> &out_uvs
- , QVector<QVector3D> &out_normals
- , QVector<QVector3D> &out_tangents
- , QVector<QVector3D> &out_bitangents)
+void VertexIndexer::indexVBO_TBN(const QVector<QVector3D> &in_vertices,
+ const QVector<QVector2D> &in_uvs,
+ const QVector<QVector3D> &in_normals,
+ const QVector<QVector3D> &in_tangents,
+ const QVector<QVector3D> &in_bitangents,
+ QVector<unsigned short> &out_indices,
+ QVector<QVector3D> &out_vertices,
+ QVector<QVector2D> &out_uvs,
+ QVector<QVector3D> &out_normals,
+ QVector<QVector3D> &out_tangents,
+ QVector<QVector3D> &out_bitangents)
{
unique_vertices = 0;
// For each input vertex
@@ -151,16 +151,16 @@ void VertexIndexer::indexVBO_TBN(const QVector<QVector3D> &in_vertices
// Try to find a similar vertex in out_XXXX
unsigned short index;
- bool found = getSimilarVertexIndex(in_vertices[i], in_uvs[i], in_normals[i]
- , out_vertices, out_uvs, out_normals, index);
+ bool found = getSimilarVertexIndex(in_vertices[i], in_uvs[i], in_normals[i],
+ out_vertices, out_uvs, out_normals, index);
- if (found) { // A similar vertex is already in the VBO, use it instead !
+ if (found) {
out_indices.append(index);
// Average the tangents and the bitangents
out_tangents[index] += in_tangents[i];
out_bitangents[index] += in_bitangents[i];
- } else { // If not, it needs to be added in the output data.
+ } else {
unique_vertices++;
out_vertices.append(in_vertices[i]);
out_uvs.append(in_uvs[i]);