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Diffstat (limited to 'src/datavisualization/engine/bars3drenderer.cpp')
-rw-r--r--src/datavisualization/engine/bars3drenderer.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/src/datavisualization/engine/bars3drenderer.cpp b/src/datavisualization/engine/bars3drenderer.cpp
index addad904..e665eca1 100644
--- a/src/datavisualization/engine/bars3drenderer.cpp
+++ b/src/datavisualization/engine/bars3drenderer.cpp
@@ -471,9 +471,9 @@ void Bars3DRenderer::drawSlicedScene(const LabelItem &xLabel,
m_barShader->setUniformValue(m_barShader->lightS(), 0.5f);
m_barShader->setUniformValue(m_barShader->ambientS(),
m_cachedTheme->ambientLightStrength() * 2.0f);
- if (m_cachedColorStyle != QDataVis::ColorStyleUniform) {
+ if (m_cachedColorStyle != Q3DTheme::ColorStyleUniform) {
m_barShader->setUniformValue(m_barShader->gradientMin(), 0.0f);
- if (m_cachedColorStyle == QDataVis::ColorStyleObjectGradient)
+ if (m_cachedColorStyle == Q3DTheme::ColorStyleObjectGradient)
m_barShader->setUniformValue(m_barShader->gradientHeight(), 0.5f);
gradientTexture = m_objectGradientTexture;
@@ -516,12 +516,12 @@ void Bars3DRenderer::drawSlicedScene(const LabelItem &xLabel,
// TODO: Get color from correct series
if (itemMode && m_visualSelectedBarPos.x() == item->position().x()
&& m_visualSelectedBarPos.y() == item->position().y()) {
- if (m_cachedColorStyle == QDataVis::ColorStyleUniform)
+ if (m_cachedColorStyle == Q3DTheme::ColorStyleUniform)
barColor = barHighlightColor;
else
gradientTexture = m_singleHighlightGradientTexture;
} else {
- if (m_cachedColorStyle == QDataVis::ColorStyleUniform)
+ if (m_cachedColorStyle == Q3DTheme::ColorStyleUniform)
barColor = rowHighlightColor;
else
gradientTexture = m_multiHighlightGradientTexture;
@@ -533,9 +533,9 @@ void Bars3DRenderer::drawSlicedScene(const LabelItem &xLabel,
m_barShader->setUniformValue(m_barShader->nModel(),
itModelMatrix.inverted().transposed());
m_barShader->setUniformValue(m_barShader->MVP(), MVPMatrix);
- if (m_cachedColorStyle == QDataVis::ColorStyleUniform) {
+ if (m_cachedColorStyle == Q3DTheme::ColorStyleUniform) {
m_barShader->setUniformValue(m_barShader->color(), barColor);
- } else if (m_cachedColorStyle == QDataVis::ColorStyleRangeGradient) {
+ } else if (m_cachedColorStyle == Q3DTheme::ColorStyleRangeGradient) {
m_barShader->setUniformValue(m_barShader->gradientHeight(),
(qAbs(item->height()) / m_gradientFraction));
}
@@ -990,9 +990,9 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
m_barShader->setUniformValue(m_barShader->view(), viewMatrix);
m_barShader->setUniformValue(m_barShader->ambientS(),
m_cachedTheme->ambientLightStrength());
- if (m_cachedColorStyle != QDataVis::ColorStyleUniform) {
+ if (m_cachedColorStyle != Q3DTheme::ColorStyleUniform) {
m_barShader->setUniformValue(m_barShader->gradientMin(), 0.0f);
- if (m_cachedColorStyle == QDataVis::ColorStyleObjectGradient)
+ if (m_cachedColorStyle == Q3DTheme::ColorStyleObjectGradient)
m_barShader->setUniformValue(m_barShader->gradientHeight(), 0.5f);
gradientTexture = m_objectGradientTexture;
@@ -1066,7 +1066,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
MVPMatrix = projectionViewMatrix * modelMatrix;
#endif
- if (m_cachedColorStyle == QDataVis::ColorStyleUniform)
+ if (m_cachedColorStyle == Q3DTheme::ColorStyleUniform)
barColor = baseColor;
else
gradientTexture = m_objectGradientTexture;
@@ -1081,7 +1081,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
switch (selectionType) {
case Bars3DController::SelectionItem: {
- if (m_cachedColorStyle == QDataVis::ColorStyleUniform)
+ if (m_cachedColorStyle == Q3DTheme::ColorStyleUniform)
barColor = barHighlightColor;
else
gradientTexture = m_singleHighlightGradientTexture;
@@ -1113,7 +1113,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
}
case Bars3DController::SelectionRow: {
// Current bar is on the same row as the selected bar
- if (m_cachedColorStyle == QDataVis::ColorStyleUniform)
+ if (m_cachedColorStyle == Q3DTheme::ColorStyleUniform)
barColor = rowHighlightColor;
else
gradientTexture = m_multiHighlightGradientTexture;
@@ -1134,7 +1134,7 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
}
case Bars3DController::SelectionColumn: {
// Current bar is on the same column as the selected bar
- if (m_cachedColorStyle == QDataVis::ColorStyleUniform)
+ if (m_cachedColorStyle == Q3DTheme::ColorStyleUniform)
barColor = rowHighlightColor;
else
gradientTexture = m_multiHighlightGradientTexture;
@@ -1174,9 +1174,9 @@ void Bars3DRenderer::drawScene(GLuint defaultFboHandle)
m_barShader->setUniformValue(m_barShader->nModel(),
itModelMatrix.transposed().inverted());
m_barShader->setUniformValue(m_barShader->MVP(), MVPMatrix);
- if (m_cachedColorStyle == QDataVis::ColorStyleUniform) {
+ if (m_cachedColorStyle == Q3DTheme::ColorStyleUniform) {
m_barShader->setUniformValue(m_barShader->color(), barColor);
- } else if (m_cachedColorStyle == QDataVis::ColorStyleRangeGradient) {
+ } else if (m_cachedColorStyle == Q3DTheme::ColorStyleRangeGradient) {
m_barShader->setUniformValue(m_barShader->gradientHeight(),
qAbs(item.height()) / m_gradientFraction);
}