diff options
Diffstat (limited to 'src/datavisualization/engine/q3dscene.cpp')
-rw-r--r-- | src/datavisualization/engine/q3dscene.cpp | 27 |
1 files changed, 24 insertions, 3 deletions
diff --git a/src/datavisualization/engine/q3dscene.cpp b/src/datavisualization/engine/q3dscene.cpp index ce037b55..6fbfac51 100644 --- a/src/datavisualization/engine/q3dscene.cpp +++ b/src/datavisualization/engine/q3dscene.cpp @@ -185,6 +185,8 @@ void Q3DScene::setPrimarySubViewport(const QRect &primarySubViewport) d_ptr->m_primarySubViewport = intersectedViewport; d_ptr->updateGLSubViewports(); d_ptr->m_changeTracker.primarySubViewportChanged = true; + d_ptr->m_sceneDirty = true; + emit primarySubViewportChanged(intersectedViewport); emit d_ptr->needRender(); } @@ -247,6 +249,8 @@ void Q3DScene::setSecondarySubViewport(const QRect &secondarySubViewport) d_ptr->m_secondarySubViewport = intersectedViewport; d_ptr->updateGLSubViewports(); d_ptr->m_changeTracker.secondarySubViewportChanged = true; + d_ptr->m_sceneDirty = true; + emit secondarySubViewportChanged(intersectedViewport); emit d_ptr->needRender(); } @@ -265,6 +269,8 @@ void Q3DScene::setSelectionQueryPosition(const QPoint &point) if (point != d_ptr->m_selectionQueryPosition) { d_ptr->m_selectionQueryPosition = point; d_ptr->m_changeTracker.selectionQueryPositionChanged = true; + d_ptr->m_sceneDirty = true; + emit selectionQueryPositionChanged(point); emit d_ptr->needRender(); } @@ -300,6 +306,8 @@ void Q3DScene::setSlicingActive(bool isSlicing) if (d_ptr->m_isSlicingActive != isSlicing) { d_ptr->m_isSlicingActive = isSlicing; d_ptr->m_changeTracker.slicingActivatedChanged = true; + d_ptr->m_sceneDirty = true; + d_ptr->calculateSubViewports(); emit slicingActiveChanged(isSlicing); emit d_ptr->needRender(); @@ -322,6 +330,8 @@ void Q3DScene::setSecondarySubviewOnTop(bool isSecondaryOnTop) if (d_ptr->m_isSecondarySubviewOnTop != isSecondaryOnTop) { d_ptr->m_isSecondarySubviewOnTop = isSecondaryOnTop; d_ptr->m_changeTracker.subViewportOrderChanged = true; + d_ptr->m_sceneDirty = true; + emit secondarySubviewOnTopChanged(isSecondaryOnTop); emit d_ptr->needRender(); } @@ -359,6 +369,8 @@ void Q3DScene::setActiveCamera(Q3DCamera *camera) d_ptr->m_camera = camera; d_ptr->m_changeTracker.cameraChanged = true; + d_ptr->m_sceneDirty = true; + if (camera) { connect(camera, &Q3DCamera::xRotationChanged, d_ptr.data(), @@ -397,6 +409,8 @@ void Q3DScene::setActiveLight(Q3DLight *light) if (light != d_ptr->m_light) { d_ptr->m_light = light; d_ptr->m_changeTracker.lightChanged = true; + d_ptr->m_sceneDirty = true; + emit activeLightChanged(light); } } @@ -417,6 +431,8 @@ void Q3DScene::setDevicePixelRatio(float pixelRatio) if (d_ptr->m_devicePixelRatio != pixelRatio) { d_ptr->m_devicePixelRatio = pixelRatio; d_ptr->m_changeTracker.devicePixelRatioChanged = true; + d_ptr->m_sceneDirty = true; + emit devicePixelRatioChanged(pixelRatio); d_ptr->updateGLViewport(); emit d_ptr->needRender(); @@ -518,6 +534,9 @@ void Q3DScenePrivate::sync(Q3DScenePrivate &other) m_changeTracker.devicePixelRatioChanged = false; other.m_changeTracker.devicePixelRatioChanged = false; } + + m_sceneDirty = false; + other.m_sceneDirty = false; } void Q3DScenePrivate::setViewport(const QRect &viewport) @@ -553,6 +572,7 @@ void Q3DScenePrivate::setWindowSize(const QSize &size) m_windowSize = size; updateGLViewport(); m_changeTracker.windowSizeChanged = true; + m_sceneDirty = true; emit needRender(); } } @@ -568,9 +588,9 @@ void Q3DScenePrivate::calculateSubViewports() const float smallerViewPortRatio = 0.2f; if (m_isSlicingActive) { q_ptr->setPrimarySubViewport(QRect(0, - 0, - m_viewport.width() * smallerViewPortRatio, - m_viewport.height() * smallerViewPortRatio)); + 0, + m_viewport.width() * smallerViewPortRatio, + m_viewport.height() * smallerViewPortRatio)); q_ptr->setSecondarySubViewport(QRect(0, 0, m_viewport.width(), m_viewport.height())); } else { q_ptr->setPrimarySubViewport(QRect(0, 0, m_viewport.width(), m_viewport.height())); @@ -589,6 +609,7 @@ void Q3DScenePrivate::updateGLViewport() m_glViewport.setHeight(m_viewport.height() * m_devicePixelRatio); m_changeTracker.viewportChanged = true; + m_sceneDirty = true; // Do default subviewport changes first, then allow signal listeners to override. updateGLSubViewports(); |