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-rw-r--r--src/datavisualization/engine/q3dscene.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/datavisualization/engine/q3dscene.cpp b/src/datavisualization/engine/q3dscene.cpp
index 46b374cf..de6a3c97 100644
--- a/src/datavisualization/engine/q3dscene.cpp
+++ b/src/datavisualization/engine/q3dscene.cpp
@@ -332,12 +332,12 @@ void Q3DScene::setActiveLight(Q3DLight *light)
* This property contains the current device pixel ratio that is used when mapping input
* coordinates to pixel coordinates.
*/
-qreal Q3DScene::devicePixelRatio() const
+float Q3DScene::devicePixelRatio() const
{
return d_ptr->m_devicePixelRatio;
}
-void Q3DScene::setDevicePixelRatio(qreal pixelRatio)
+void Q3DScene::setDevicePixelRatio(float pixelRatio)
{
if (d_ptr->m_devicePixelRatio != pixelRatio) {
d_ptr->m_devicePixelRatio = pixelRatio;
@@ -352,7 +352,7 @@ void Q3DScene::setDevicePixelRatio(qreal pixelRatio)
* Optional \a distanceModifier modifies the distance of the light from the data visualization.
*/
void Q3DScene::setLightPositionRelativeToCamera(const QVector3D &relativePosition,
- qreal fixedRotation, qreal distanceModifier)
+ float fixedRotation, float distanceModifier)
{
d_ptr->m_light->setPosition(
d_ptr->m_camera->calculatePositionRelativeToCamera(relativePosition,