diff options
Diffstat (limited to 'src/datavisualization/engine/q3dscene.cpp')
-rw-r--r-- | src/datavisualization/engine/q3dscene.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/datavisualization/engine/q3dscene.cpp b/src/datavisualization/engine/q3dscene.cpp index 46b374cf..de6a3c97 100644 --- a/src/datavisualization/engine/q3dscene.cpp +++ b/src/datavisualization/engine/q3dscene.cpp @@ -332,12 +332,12 @@ void Q3DScene::setActiveLight(Q3DLight *light) * This property contains the current device pixel ratio that is used when mapping input * coordinates to pixel coordinates. */ -qreal Q3DScene::devicePixelRatio() const +float Q3DScene::devicePixelRatio() const { return d_ptr->m_devicePixelRatio; } -void Q3DScene::setDevicePixelRatio(qreal pixelRatio) +void Q3DScene::setDevicePixelRatio(float pixelRatio) { if (d_ptr->m_devicePixelRatio != pixelRatio) { d_ptr->m_devicePixelRatio = pixelRatio; @@ -352,7 +352,7 @@ void Q3DScene::setDevicePixelRatio(qreal pixelRatio) * Optional \a distanceModifier modifies the distance of the light from the data visualization. */ void Q3DScene::setLightPositionRelativeToCamera(const QVector3D &relativePosition, - qreal fixedRotation, qreal distanceModifier) + float fixedRotation, float distanceModifier) { d_ptr->m_light->setPosition( d_ptr->m_camera->calculatePositionRelativeToCamera(relativePosition, |