diff options
Diffstat (limited to 'src/datavisualization/engine/scatter3drenderer.cpp')
-rw-r--r-- | src/datavisualization/engine/scatter3drenderer.cpp | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/src/datavisualization/engine/scatter3drenderer.cpp b/src/datavisualization/engine/scatter3drenderer.cpp index 56614746..73864643 100644 --- a/src/datavisualization/engine/scatter3drenderer.cpp +++ b/src/datavisualization/engine/scatter3drenderer.cpp @@ -171,7 +171,6 @@ void Scatter3DRenderer::updateData() for (int i = 0; i < dataSize; i++) { QVector3D dotPos = dataArray.at(i).position(); - // TODO: qreal -> float conversion for axis min/max may cause issues like in surface if ((dotPos.x() >= minX && dotPos.x() <= maxX ) && (dotPos.y() >= minY && dotPos.y() <= maxY) && (dotPos.z() >= minZ && dotPos.z() <= maxZ)) { @@ -183,7 +182,7 @@ void Scatter3DRenderer::updateData() } } } - m_dotSizeScale = (GLfloat)qBound(0.01, (2.0 / qSqrt((qreal)totalDataSize)), 0.1); + m_dotSizeScale = GLfloat(qBound(0.01f, 2.0f / float(qSqrt(qreal(totalDataSize))), 0.1f)); updateSelectedItem(m_selectedItemIndex, m_selectedSeries); } @@ -993,8 +992,8 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle) itModelMatrix.scale(gridLineScaler); if (m_zFlipped) { - modelMatrix.rotate(180.0f, 1.0, 0.0, 0.0); - itModelMatrix.rotate(180.0f, 1.0, 0.0, 0.0); + modelMatrix.rotate(180.0f, 1.0f, 0.0f, 0.0f); + itModelMatrix.rotate(180.0f, 1.0f, 0.0f, 0.0f); } MVPMatrix = projectionViewMatrix * modelMatrix; @@ -1054,8 +1053,8 @@ void Scatter3DRenderer::drawScene(const GLuint defaultFboHandle) itModelMatrix.scale(gridLineScaler); if (m_zFlipped) { - modelMatrix.rotate(180.0f, 1.0, 0.0, 0.0); - itModelMatrix.rotate(180.0f, 1.0, 0.0, 0.0); + modelMatrix.rotate(180.0f, 1.0f, 0.0f, 0.0f); + itModelMatrix.rotate(180.0f, 1.0f, 0.0f, 0.0f); } MVPMatrix = projectionViewMatrix * modelMatrix; @@ -1552,7 +1551,7 @@ void Scatter3DRenderer::updateTextures() } void Scatter3DRenderer::updateAxisRange(Q3DAbstractAxis::AxisOrientation orientation, - qreal min, qreal max) + float min, float max) { Abstract3DRenderer::updateAxisRange(orientation, min, max); } |