diff options
Diffstat (limited to 'src/datavisualization/engine/shaders/colorOnY.frag')
-rw-r--r-- | src/datavisualization/engine/shaders/colorOnY.frag | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/datavisualization/engine/shaders/colorOnY.frag b/src/datavisualization/engine/shaders/colorOnY.frag index 8c610cd7..7a5eb46b 100644 --- a/src/datavisualization/engine/shaders/colorOnY.frag +++ b/src/datavisualization/engine/shaders/colorOnY.frag @@ -6,7 +6,7 @@ uniform highp float ambientStrength; uniform sampler2D textureSampler; uniform highp float gradMin; uniform highp float gradHeight; -uniform highp vec3 lightColor; +uniform highp vec4 lightColor; varying highp vec3 position_wrld; varying highp vec3 normal_cmr; @@ -17,8 +17,8 @@ varying highp vec2 coords_mdl; void main() { highp vec2 gradientUV = vec2(0.0, gradMin + ((coords_mdl.y + 1.0) * gradHeight)); highp vec3 materialDiffuseColor = texture2D(textureSampler, gradientUV).xyz; - highp vec3 materialAmbientColor = lightColor * ambientStrength * materialDiffuseColor; - highp vec3 materialSpecularColor = lightColor; + highp vec3 materialAmbientColor = lightColor.rgb * ambientStrength * materialDiffuseColor; + highp vec3 materialSpecularColor = lightColor.rgb; highp float distance = length(lightPosition_wrld - position_wrld); highp vec3 n = normalize(normal_cmr); |