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-rw-r--r--src/datavisualization/engine/shaders/colorOnY_ES2.frag4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/datavisualization/engine/shaders/colorOnY_ES2.frag b/src/datavisualization/engine/shaders/colorOnY_ES2.frag
index f2cf14b8..4352de05 100644
--- a/src/datavisualization/engine/shaders/colorOnY_ES2.frag
+++ b/src/datavisualization/engine/shaders/colorOnY_ES2.frag
@@ -1,4 +1,3 @@
-uniform highp vec3 lightPosition_wrld;
uniform highp float lightStrength;
uniform highp float ambientStrength;
uniform sampler2D textureSampler;
@@ -6,6 +5,7 @@ uniform highp float gradMin;
uniform highp float gradHeight;
uniform highp vec4 lightColor;
+varying highp vec3 lightPosition_wrld_frag;
varying highp vec3 position_wrld;
varying highp vec3 normal_cmr;
varying highp vec3 eyeDirection_cmr;
@@ -18,7 +18,7 @@ void main() {
highp vec3 materialAmbientColor = lightColor.rgb * ambientStrength * materialDiffuseColor;
highp vec3 materialSpecularColor = lightColor.rgb;
- highp float distance = length(lightPosition_wrld - position_wrld);
+ highp float distance = length(lightPosition_wrld_frag - position_wrld);
highp vec3 n = normalize(normal_cmr);
highp vec3 l = normalize(lightDirection_cmr);
highp float cosTheta = dot(n, l);