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-rw-r--r--src/datavisualization/engine/shaders/default_ES2.vert26
1 files changed, 0 insertions, 26 deletions
diff --git a/src/datavisualization/engine/shaders/default_ES2.vert b/src/datavisualization/engine/shaders/default_ES2.vert
deleted file mode 100644
index efb40862..00000000
--- a/src/datavisualization/engine/shaders/default_ES2.vert
+++ /dev/null
@@ -1,26 +0,0 @@
-attribute highp vec3 vertexPosition_mdl;
-attribute highp vec2 vertexUV;
-attribute highp vec3 vertexNormal_mdl;
-
-uniform highp mat4 MVP;
-uniform highp mat4 V;
-uniform highp mat4 M;
-uniform highp mat4 itM;
-uniform highp vec3 lightPosition_wrld;
-
-varying highp vec3 position_wrld;
-varying highp vec3 normal_cmr;
-varying highp vec3 eyeDirection_cmr;
-varying highp vec3 lightDirection_cmr;
-varying highp vec2 coords_mdl;
-
-void main() {
- gl_Position = MVP * vec4(vertexPosition_mdl, 1.0);
- coords_mdl = vertexPosition_mdl.xy;
- position_wrld = (M * vec4(vertexPosition_mdl, 1.0)).xyz;
- vec3 vertexPosition_cmr = (V * M * vec4(vertexPosition_mdl, 1.0)).xyz;
- eyeDirection_cmr = vec3(0.0, 0.0, 0.0) - vertexPosition_cmr;
- vec3 lightPosition_cmr = (V * vec4(lightPosition_wrld, 1.0)).xyz;
- lightDirection_cmr = lightPosition_cmr + eyeDirection_cmr;
- normal_cmr = (V * itM * vec4(vertexNormal_mdl, 0.0)).xyz;
-}