diff options
Diffstat (limited to 'src/datavisualization/engine/shaders/shadowNoTexColorOnY.frag')
-rw-r--r-- | src/datavisualization/engine/shaders/shadowNoTexColorOnY.frag | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/datavisualization/engine/shaders/shadowNoTexColorOnY.frag b/src/datavisualization/engine/shaders/shadowNoTexColorOnY.frag index 9882cd92..5da1afc1 100644 --- a/src/datavisualization/engine/shaders/shadowNoTexColorOnY.frag +++ b/src/datavisualization/engine/shaders/shadowNoTexColorOnY.frag @@ -7,6 +7,7 @@ uniform highp sampler2DShadow shadowMap; uniform sampler2D textureSampler; uniform highp float gradMin; uniform highp float gradHeight; +uniform highp vec3 lightColor; varying highp vec4 shadowCoord; varying highp vec3 position_wrld; @@ -41,8 +42,8 @@ highp vec2 poissonDisk[16] = vec2[16](vec2(-0.94201624, -0.39906216), void main() { highp vec2 gradientUV = vec2(0.0, gradMin + ((coords_mdl.y + 1.0) * gradHeight)); highp vec3 materialDiffuseColor = texture2D(textureSampler, gradientUV).xyz; - highp vec3 materialAmbientColor = vec3(ambientStrength, ambientStrength, ambientStrength) * materialDiffuseColor; - highp vec3 materialSpecularColor = vec3(1.0, 1.0, 1.0); + highp vec3 materialAmbientColor = lightColor * ambientStrength * materialDiffuseColor; + highp vec3 materialSpecularColor = lightColor; highp vec3 n = normalize(normal_cmr); highp vec3 l = normalize(lightDirection_cmr); |