diff options
Diffstat (limited to 'src/datavisualization/engine/shaders/shadowNoTexColorOnY.frag')
-rw-r--r-- | src/datavisualization/engine/shaders/shadowNoTexColorOnY.frag | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/src/datavisualization/engine/shaders/shadowNoTexColorOnY.frag b/src/datavisualization/engine/shaders/shadowNoTexColorOnY.frag index 68ba2368..9882cd92 100644 --- a/src/datavisualization/engine/shaders/shadowNoTexColorOnY.frag +++ b/src/datavisualization/engine/shaders/shadowNoTexColorOnY.frag @@ -3,8 +3,10 @@ uniform highp float lightStrength; uniform highp float ambientStrength; uniform highp float shadowQuality; -uniform highp vec3 color_mdl; uniform highp sampler2DShadow shadowMap; +uniform sampler2D textureSampler; +uniform highp float gradMin; +uniform highp float gradHeight; varying highp vec4 shadowCoord; varying highp vec3 position_wrld; @@ -37,8 +39,8 @@ highp vec2 poissonDisk[16] = vec2[16](vec2(-0.94201624, -0.39906216), }*/ void main() { - highp float heightMod = (coords_mdl.y * 0.3) + 0.7; // Add 30% black to the bottom - highp vec3 materialDiffuseColor = heightMod * color_mdl; + highp vec2 gradientUV = vec2(0.0, gradMin + ((coords_mdl.y + 1.0) * gradHeight)); + highp vec3 materialDiffuseColor = texture2D(textureSampler, gradientUV).xyz; highp vec3 materialAmbientColor = vec3(ambientStrength, ambientStrength, ambientStrength) * materialDiffuseColor; highp vec3 materialSpecularColor = vec3(1.0, 1.0, 1.0); |