diff options
Diffstat (limited to 'src/datavisualization/engine/shaders/shadowNoTexColorOnY.frag')
-rw-r--r-- | src/datavisualization/engine/shaders/shadowNoTexColorOnY.frag | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/datavisualization/engine/shaders/shadowNoTexColorOnY.frag b/src/datavisualization/engine/shaders/shadowNoTexColorOnY.frag index e986a52a..73b84138 100644 --- a/src/datavisualization/engine/shaders/shadowNoTexColorOnY.frag +++ b/src/datavisualization/engine/shaders/shadowNoTexColorOnY.frag @@ -7,7 +7,7 @@ uniform highp sampler2DShadow shadowMap; uniform sampler2D textureSampler; uniform highp float gradMin; uniform highp float gradHeight; -uniform highp vec3 lightColor; +uniform highp vec4 lightColor; varying highp vec4 shadowCoord; varying highp vec3 position_wrld; @@ -36,8 +36,8 @@ highp vec2 poissonDisk[16] = vec2[16](vec2(-0.94201624, -0.39906216), void main() { highp vec2 gradientUV = vec2(0.0, gradMin + ((coords_mdl.y + 1.0) * gradHeight)); highp vec3 materialDiffuseColor = texture2D(textureSampler, gradientUV).xyz; - highp vec3 materialAmbientColor = lightColor * ambientStrength * materialDiffuseColor; - highp vec3 materialSpecularColor = lightColor; + highp vec3 materialAmbientColor = lightColor.rgb * ambientStrength * materialDiffuseColor; + highp vec3 materialSpecularColor = lightColor.rgb; highp vec3 n = normalize(normal_cmr); highp vec3 l = normalize(lightDirection_cmr); |