summaryrefslogtreecommitdiffstats
path: root/src/datavisualization/engine/shaders/shadowNoTexColorOnY.frag
diff options
context:
space:
mode:
Diffstat (limited to 'src/datavisualization/engine/shaders/shadowNoTexColorOnY.frag')
-rw-r--r--src/datavisualization/engine/shaders/shadowNoTexColorOnY.frag6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/datavisualization/engine/shaders/shadowNoTexColorOnY.frag b/src/datavisualization/engine/shaders/shadowNoTexColorOnY.frag
index e986a52a..73b84138 100644
--- a/src/datavisualization/engine/shaders/shadowNoTexColorOnY.frag
+++ b/src/datavisualization/engine/shaders/shadowNoTexColorOnY.frag
@@ -7,7 +7,7 @@ uniform highp sampler2DShadow shadowMap;
uniform sampler2D textureSampler;
uniform highp float gradMin;
uniform highp float gradHeight;
-uniform highp vec3 lightColor;
+uniform highp vec4 lightColor;
varying highp vec4 shadowCoord;
varying highp vec3 position_wrld;
@@ -36,8 +36,8 @@ highp vec2 poissonDisk[16] = vec2[16](vec2(-0.94201624, -0.39906216),
void main() {
highp vec2 gradientUV = vec2(0.0, gradMin + ((coords_mdl.y + 1.0) * gradHeight));
highp vec3 materialDiffuseColor = texture2D(textureSampler, gradientUV).xyz;
- highp vec3 materialAmbientColor = lightColor * ambientStrength * materialDiffuseColor;
- highp vec3 materialSpecularColor = lightColor;
+ highp vec3 materialAmbientColor = lightColor.rgb * ambientStrength * materialDiffuseColor;
+ highp vec3 materialSpecularColor = lightColor.rgb;
highp vec3 n = normalize(normal_cmr);
highp vec3 l = normalize(lightDirection_cmr);