diff options
Diffstat (limited to 'src/datavisualization/engine/shaders/surface_ES2.frag')
-rw-r--r-- | src/datavisualization/engine/shaders/surface_ES2.frag | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/datavisualization/engine/shaders/surface_ES2.frag b/src/datavisualization/engine/shaders/surface_ES2.frag index 1f3aedb6..58d13834 100644 --- a/src/datavisualization/engine/shaders/surface_ES2.frag +++ b/src/datavisualization/engine/shaders/surface_ES2.frag @@ -4,9 +4,9 @@ varying highp vec3 position_wrld; varying highp vec3 normal_cmr; varying highp vec3 eyeDirection_cmr; varying highp vec3 lightDirection_cmr; +varying highp vec3 lightPosition_wrld_frag; uniform sampler2D textureSampler; -uniform highp vec3 lightPosition_wrld; uniform highp float lightStrength; uniform highp float ambientStrength; uniform highp vec4 lightColor; @@ -17,7 +17,7 @@ void main() { highp vec3 materialAmbientColor = lightColor.rgb * ambientStrength * materialDiffuseColor; highp vec3 materialSpecularColor = lightColor.rgb; - highp float distance = length(lightPosition_wrld - position_wrld); + highp float distance = length(lightPosition_wrld_frag - position_wrld); highp vec3 n = normalize(normal_cmr); highp vec3 l = normalize(lightDirection_cmr); |